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Triggers
jack sam 4.w3x
Variables
Starting
Starter
Second phase
Third Phase
Fourth Phase
Fifth scene
Sixth scene
seventh scene
eighth scene
Finale
Finale
Hiding
Hiding Copy
Hiding Copy Copy
Hiding Copy 2
Hiding Copy 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Starter
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Hide Raging Bear 0469 <gen>
Unit - Hide Peasant 0234 <gen>
Unit - Hide Stag 0468 <gen>
Unit - Hide Sheep 0470 <gen>
Unit - Hide Rat 0471 <gen>
Unit - Hide Rat 0472 <gen>
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Gandalf for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Archmage 0189 <gen> named Gandalf : Play No sound and display Return to your master, Creature of Shadow. . Modify duration: Add 0.60 seconds and Wait
Animation - Play Archmage 0189 <gen> 's Stand Channel (1.000 s) animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Orcs for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Unit - Order Archmage 0189 <gen> to Attack Once . (Random unit from (Units in group_orcs <gen>))
Unit - Order Knight 0179 <gen> to Attack Once . Grunt 0024 <gen>
Unit - Order Knight 0145 <gen> to Attack Once . Grunt 0063 <gen>
Unit - Order Knight 0176 <gen> to Attack Once . Grunt 0061 <gen>
Unit - Order Knight 0144 <gen> to Attack Once . Grunt 0064 <gen>
Unit - Order Knight 0180 <gen> to Attack Once . Grunt 0063 <gen>
Unit - Order Knight 0139 <gen> to Attack Once . Grunt 0041 <gen>
Unit - Order Knight 0174 <gen> to Attack Once . Grunt 0060 <gen>
Unit - Order Knight 0171 <gen> to Attack Once . Grunt 0030 <gen>
Unit - Order Knight 0173 <gen> to Attack Once . Grunt 0060 <gen>
Unit - Order Knight 0233 <gen> to Attack Once . Grunt 0060 <gen>
Unit - Order Knight 0232 <gen> to Attack Once . Grunt 0029 <gen>
Wait 0.70 seconds
Camera - . Apply . gg_cam_Gandalf_attack for Player 1 (Red) over 0.00 seconds
Wait 2.50 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Volcano for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Child 0002 <gen> named Samegul : Play SpellbreakerPissed4 <gen> and display I stole your precious-s-s-s . Modify duration: Add 0.60 seconds and Wait
Camera - . Apply . gg_cam_Cut for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0201 <gen> named Directors+Producers : Play GoblinSapperYesAttack2 <gen> and display We like it, We like it . Modify duration: Add 0.60 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Blood Mage 0201 <gen> from the game
Wait 2.00 seconds
Camera - . Apply . gg_cam_Changing_clothes for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Blood Mage 0204 <gen> to Move To . (Center of Director <gen>)
Unit - Order Villager 0208 <gen> to Move To . (Center of Jack_and_sam <gen>)
Unit - Order Villager 0207 <gen> to Move To . (Center of Jack_and_sam <gen>)
Second phase
Events
Unit - A unit enters Director <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Stuped_Beast_master for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0467 <gen> named Amatuer Beast Master : Play OgreBeastMasterPissed6 <gen> and display Don't you have a cow??? oh Dear!!! uhmm, please Bear with me. Oh rats . Modify duration: Add 1.60 seconds and Don't wait
Wait 2.00 seconds
Unit - Unhide Sheep 0470 <gen>
Wait 2.00 seconds
Unit - Unhide Stag 0468 <gen>
Wait 3.00 seconds
Unit - Unhide Raging Bear 0469 <gen>
Wait 3.00 seconds
Unit - Unhide Rat 0471 <gen>
Unit - Unhide Rat 0472 <gen>
Wait 3.00 seconds
Unit - Order Beastmaster 0467 <gen> to Move To . (Center of house <gen>)
Third Phase
Events
Unit - A unit enters house <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Beastmaster
Actions
Trigger - Turn off (This trigger)
Unit - Hide Beastmaster 0467 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0204 <gen> named Director : Play IceTrollYes3 <gen> and display Cool!!! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_getting_in_the_castle for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Villager 0208 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Blood Mage 0204 <gen> to Move To . (Center of castle <gen>)
Unit - Order Villager 0208 <gen> to Move To . (Center of castle <gen>)
Unit - Order Villager 0207 <gen> to Move To . (Center of castle <gen>)
Fourth Phase
Events
Unit - A unit enters castle <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Castle for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide (Triggering unit)
Unit - Hide Villager 0207 <gen>
Unit - Hide Villager 0208 <gen>
Wait 1.00 seconds
Trigger - Run Fifth_scene <gen> (checking conditions)
Fifth scene
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_castle1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0230 <gen> named Jack : Play SpellbreakerPissed3 <gen> and display I smell magic in the air. Or maybe Bar-B-Q.... . Modify duration: Add 2.00 seconds and Wait
Unit - Order Villager 0230 <gen> to Move To . (Center of director <gen>)
Unit - Order Villager 0231 <gen> to Move To . (Center of director <gen>)
Wait 6.00 seconds
Camera - . Apply . gg_cam_castle2 for Player 1 (Red) over 0 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Director_facing for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0202 <gen> named Director : Play GyrocopterYesAttack4 <gen> and display Take it . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0230 <gen> named Sam : Play TrollbatriderYes1 <gen> and display You're the boss . Modify duration: Add 1.00 seconds and Wait
Item - Remove gg_item_gold_0227
Item - Remove gg_item_gold_0226
Item - Remove gg_item_gold_0225
Item - Remove gg_item_gold_0224
Unit - Hide Villager 0230 <gen>
Unit - Unhide Peasant 0234 <gen>
Camera - Lock camera target for Player 1 (Red) to Villager 0231 <gen> , offset by ( 0 , 0 ) using Default rotation
Animation - Play Peasant 0234 <gen> 's Walk gold (0.800 s) animation
Animation - Play Peasant 0234 <gen> 's Walk gold (0.800 s) animation
Unit - Order Peasant 0234 <gen> to Move To . (Center of jack_and_sam_chicks <gen>)
Animation - Play Peasant 0234 <gen> 's Walk gold (0.800 s) animation
Unit - Order Villager 0231 <gen> to Move To . (Center of jack_and_sam_chicks <gen>)
Animation - Play Peasant 0234 <gen> 's Walk gold (0.800 s) animation
Wait 4.00 seconds
Animation - Play Peasant 0234 <gen> 's Walk gold (0.800 s) animation
Cinematic - Send transmission to (All players) from Villager 0231 <gen> named Sam : Play ShadowHunterPissed8 <gen> and display look at me, I am happy . Modify duration: Add 1.00 seconds and Don't wait
Sixth scene
Events
Unit - A unit enters jack_and_sam_chicks <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_chicks for Player 1 (Red) over 0 seconds
Animation - Play Villager 0183 <gen> 's Stand 3 (3.000 s) animation
Animation - Play High Elf 0184 <gen> 's Stand 3 (3.000 s) animation
Wait 1.00 seconds
Sound - Play hhh <gen>
Wait 5.00 seconds
Sound - Stop hhh <gen> Immediately
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_chicks_date for Player 1 (Red) over 0 seconds
Unit - Move Villager 0231 <gen> instantly to (Center of JACK <gen>) , facing (Position of Villager 0183 <gen>)
Unit - Move Villager 0230 <gen> instantly to (Center of SAM <gen>) , facing (Position of High Elf 0184 <gen>)
Unit - Move High Elf 0184 <gen> instantly to (Center of chick_1 <gen>) , facing (Position of Villager 0230 <gen>)
Unit - Move Villager 0183 <gen> instantly to (Center of chick2 <gen>) , facing (Position of Villager 0231 <gen>)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0231 <gen> named Jack : Play ShadowHunterPissed9 <gen> and display Ohhhh Baby!!!!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0183 <gen> named Lucy : Play SuccubusPissed3 <gen> and display Wannna buy me a drink??? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0231 <gen> named Jack : Play FootmanYes4 <gen> and display Of course . Modify duration: Add 1.00 seconds and Wait
Unit - Order Villager 0230 <gen> to Move To . (Center of castle_1 <gen>)
Unit - Order Villager 0231 <gen> to Move To . (Center of castle_1 <gen>)
Unit - Order High Elf 0184 <gen> to Move To . (Center of castle_1 <gen>)
Unit - Order Villager 0183 <gen> to Move To . (Center of castle_1 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run seventh_scene <gen> (checking conditions)
seventh scene
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Move Peasant 0234 <gen> instantly to (Center of Finishing <gen>)
Unit - Move Villager 0231 <gen> instantly to (Center of Finishing <gen>)
Unit - Move High Elf 0184 <gen> instantly to (Center of Finishing <gen>)
Unit - Move Villager 0183 <gen> instantly to (Center of Finishing <gen>)
Camera - . Apply . gg_cam_Leagion for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Peasant 0234 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order High Elf 0184 <gen> to Move To . (Center of leagion <gen>)
Unit - Order Villager 0231 <gen> to Move To . (Center of leagion <gen>)
Unit - Order Peasant 0234 <gen> to Move To . (Center of leagion <gen>)
Unit - Order Villager 0183 <gen> to Move To . (Center of leagion <gen>)
eighth scene
Events
Unit - A unit comes within 256 of Child 0236 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Child 0236 <gen> named Leagion : Play GoblinSapperYes1 <gen> and display Ohhh my Homies!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0234 <gen> named Jack : Play ForestTrollWhat1 <gen> and display Whash you wahh ??? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0236 <gen> named Leagion : Play RokhanPissed3 <gen> and display I LOST MY HEAD!!! It was about ye big, i was keeping it on my spear, if you find it let me know. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0183 <gen> named Lucy : Play ShandrisPissed2 <gen> and display Look, i dont have time for this nonsense. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0231 <gen> named Sam : Play No sound and display TAXI . Modify duration: Add 1.00 seconds and Wait
Unit - Order Siege Engine 0235 <gen> to Move To . (Center of hiding <gen>)
Finale
Events
Unit - A unit enters hiding <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Engine
Actions
Trigger - Turn off (This trigger)
Unit - Order Villager 0231 <gen> to Move To . (Center of hiding <gen>)
Unit - Order High Elf 0184 <gen> to Move To . (Center of hiding <gen>)
Unit - Order Villager 0183 <gen> to Move To . (Center of hiding <gen>)
Unit - Order Peasant 0234 <gen> to Move To . (Center of hiding <gen>)
Wait 3.00 seconds
Unit - Order Siege Engine 0235 <gen> to Move To . (Center of Bye_Bye <gen>)
Camera - Lock camera target for Player 1 (Red) to Siege Engine 0235 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0237 <gen> named Keeper Of The Grave : Play GarithosPissed5 <gen> and display See You Soon. . Modify duration: Add 1.00 seconds and Wait
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Hiding
Events
Unit - A unit enters hiding <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Hide (Triggering unit)
Hiding Copy
Events
Unit - A unit enters hiding <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male 2)
Actions
Unit - Hide (Triggering unit)
Hiding Copy Copy
Events
Unit - A unit enters hiding <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
Unit - Hide (Triggering unit)
Hiding Copy 2
Events
Unit - A unit enters hiding <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Female)
Actions
Unit - Hide (Triggering unit)
Hiding Copy 3
Events
Unit - A unit enters hiding <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Female)
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