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Model validation: Izanagi Portrait
1
errors
2
severe
16
warnings
34
unused
1
RibbonEmitter 0 - "BlizRibbon01"
2
1
Model
Missing "Stand" sequence
Missing "Death" sequence
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
1
1
Bone 49 - "L_leg_01_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 20 at frame 6600 has roughly the same value as tracks 19 and 21
1
Bone 50 - "L_leg_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 51 - "bone_leg_left"
There are no vertices attached to this bone
1
Bone 52 - "L_leg_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 53 - "R_leg_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 54 - "R_leg_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 25 at frame 6400 has roughly the same value as tracks 24 and 26
1
Bone 55 - "bone_leg_right"
There are no vertices attached to this bone
1
Bone 56 - "R_leg_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 122 - "bone_head"
There are no vertices attached to this bone
1
Bone 134 - "weapon_bind_jnt"
There are no vertices attached to this bone
1
Bone 135 - "weapon_stretch_bind_jnt"
There are no vertices attached to this bone
1
Bone 136 - "book_bind_jnt"
There are no vertices attached to this bone
1
Bone 137 - "F_book_bind_jnt"
There are no vertices attached to this bone
1
Bone 138 - "B_book_bind_jnt"
There are no vertices attached to this bone
1
Bone 139 - "Portrait_Background"
There are no vertices attached to this bone
1
Bone 29 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 5 at frame 1933 has roughly the same value as tracks 4 and 6
1
Bone 93 - "L_upr_eyelid_bind_jnt"
1
Rotation
Track 7 at frame 1633 has roughly the same value as tracks 6 and 8
1
Bone 94 - "L_lwr_eyelid_bind_jnt"
1
Rotation
Track 13 at frame 3100 has roughly the same value as tracks 12 and 14
1
Bone 95 - "R_upr_eyelid_bind_jnt"
1
Rotation
Track 7 at frame 1633 has roughly the same value as tracks 6 and 8
1
Bone 96 - "R_lwr_eyelid_bind_jnt"
1
Rotation
Track 13 at frame 3100 has roughly the same value as tracks 12 and 14
1
Bone 131 - "R_hair_A_02_bind_jnt"
1
Rotation
Track 5 at frame 3033 has roughly the same value as tracks 4 and 6
1
Bone 133 - "M_beard_bind_jnt"
1
Translation
Track 11 at frame 1800 has roughly the same value as tracks 10 and 12
unused
Texture 0 - "Human_LordNicholasBuzan_Main_Diffuse.tif"
unused
Texture 1 - "Human_LordNicholasBuzan_Main_Normal.tif"
unused
Texture 2 - "Human_LordNicholasBuzan_Main_ORM.tif"
unused
Texture 3 - "Human_LordNicholasBuzan_Main_Emissive.tif"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"
unused
Texture 6 - "Human_LordNicholasBuzan_Hair_Diffuse.tif"
unused
Texture 7 - "Human_LordNicholasBuzan_Hair_Normal.tif"
unused
Texture 8 - "Human_LordNicholasBuzan_Hair_ORM.tif"
unused
Texture 9 - "Black32.blp"
unused
Texture 10 - "Portrait_BG_Diffuse.tif"
unused
Texture 11 - "normal.blp"
unused
Texture 12 - "Portrait_BG_ORM.tif"
unused
Texture 13 - "Neutral_Storm_Hat_Diffuse.tif"
unused
Texture 14 - "Neutral_Storm_Hat_Normal.tif"
unused
Texture 15 - "Neutral_Storm_Hat_ORM.tif"
unused
Texture 16 - "Neutral_Storm_Hat_Emissive.tif"
unused
Texture 17 - "Chen_StormstoutStorm_Main_Diffuse.tif"
unused
Texture 18 - "Chen_StormstoutStorm_Main_Normal.tif"
unused
Texture 19 - "Chen_StormstoutStorm_Main_ORM.tif"
unused
Texture 20 - "Chen_StormstoutStorm_Main_Emissive.tif"
unused
Texture 21 - "IzanagiAD.dds"
unused
Texture 22 - "Orc_Samuro_Main_Normal.tif"
unused
Texture 23 - "Orc_Samuro_Main_ORM.tif"
unused
Texture 24 - "RibbonBlur1.tif"