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Triggers
Techies Wars.w3x
Variables
Items
Null talisman
treads
Soul Ring
Dagon
Initialization
Unpause
Map start
Game Start
Money
Respawn
Respawn 1
Respawn 2
Respawn 3
Respawn 4
Respawn 5
Respawn 6
Respawn 7
Respawn 8
kills choose 10k
Kills Choose
Kills Choose Copy
Kills Choose Copy 2
Kills Choose Copy 3
Kills Choose Copy 4
Kills Choose Copy 5
Kills Choose Copy 7
Kills Choose Copy 6
kills choose 25k
Kills Choose Copy 8
Kills Choose Copy Copy
Kills Choose Copy 2 Copy
Kills Choose Copy 3 Copy
Kills Choose Copy 4 Copy
Kills Choose Copy 5 Copy
Kills Choose Copy 7 Copy
Kills Choose Copy 6 Copy
kills choose 50k
Kills Choose Copy 8 Copy
Kills Choose Copy Copy Copy
Kills Choose Copy 2 Copy Copy
Kills Choose Copy 3 Copy Copy
Kills Choose Copy 4 Copy Copy
Kills Choose Copy 5 Copy Copy
Kills Choose Copy 7 Copy Copy
Kills Choose Copy 6 Copy Copy
LeaderBoard 10k
Leaderboard sw
Leaderboard se
Leaderboard ne
Leaderboard nw
LeaderBoard 25k
Leaderboard sw Copy
Leaderboard se Copy
Leaderboard ne Copy
Leaderboard nw Copy
LeaderBoard 50k
Leaderboard sw Copy Copy
Leaderboard se Copy Copy
Leaderboard ne Copy Copy
Leaderboard nw Copy Copy
10k wins
sw
se
ne
nw
25k wins
sw Copy
se Copy
ne Copy
nw Copy
50k wins
sw Copy Copy
se Copy Copy
ne Copy Copy
nw Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player_Kills
integer
Yes
Null talisman
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has (Item carried by (Triggering unit) of type Null Talisman (Recipe))) Equal to True
((Hero manipulating item) has (Item carried by (Triggering unit) of type Circlet of Nobility)) Equal to True
((Hero manipulating item) has (Item carried by (Triggering unit) of type Mantle of Intelligence)) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Null Talisman (Recipe))
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Item - Remove (Item carried by (Hero manipulating item) of type Mantle of Intelligence)
Item - Create Null Talisman at (Position of (Hero manipulating item))
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Do nothing
treads
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has (Item carried by (Triggering unit) of type Boots of Speed)) Equal to True
((Hero manipulating item) has (Item carried by (Triggering unit) of type Gloves of Haste)) Equal to True
((Hero manipulating item) has (Item carried by (Triggering unit) of type Robe of Magi)) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Remove (Item carried by (Hero manipulating item) of type Robe of Magi)
Item - Create Treads at (Position of (Hero manipulating item))
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Do nothing
Soul Ring
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has (Item carried by (Triggering unit) of type Sobi Mask)) Equal to True
((Hero manipulating item) has (Item carried by (Triggering unit) of type Soul Ring (Recipe))) Equal to True
((Hero manipulating item) has (Item carried by (Triggering unit) of type Ring of Regenaration)) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Sobi Mask)
Item - Remove (Item carried by (Hero manipulating item) of type Soul Ring (Recipe))
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Regenaration)
Item - Create Soul Ring at (Position of (Hero manipulating item))
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Do nothing
Dagon
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has (Item carried by (Triggering unit) of type Null Talisman)) Equal to True
((Hero manipulating item) has (Item carried by (Triggering unit) of type Dagon (Recipe))) Equal to True
((Hero manipulating item) has (Item carried by (Triggering unit) of type Wand of Wizardry)) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Dagon (Recipe))
Item - Remove (Item carried by (Hero manipulating item) of type Wand of Wizardry)
Item - Remove (Item carried by (Hero manipulating item) of type Null Talisman)
Item - Create Dagon at (Position of (Hero manipulating item))
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Do nothing
Unpause
Events
Player - Player 1 (Red) types a chat message containing -d (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Unpause all units
Game - Display to (All players) the text: Start placing mines now!
Trigger - Turn on Money <gen>
Trigger - Turn off (This trigger)
Map start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Pause all units
Game - Display to (All players) the text: The Host will now choose the game modes.Please wait patiently.
Game - Display to Player Group - Player 1 (Red) the text: -10k [10 kills]/ -25k [25 kills]/ -50k [50 kills]
Trigger - Turn off (This trigger)
Trigger - Turn on Unpause <gen>
Game Start
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 50
Player - Set Player 2 (Blue) . Current gold to 50
Player - Set Player 3 (Teal) . Current gold to 50
Player - Set Player 4 (Purple) . Current gold to 50
Player - Set Player 5 (Yellow) . Current gold to 50
Player - Set Player 6 (Orange) . Current gold to 50
Player - Set Player 7 (Green) . Current gold to 50
Player - Set Player 8 (Pink) . Current gold to 50
Money
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Respawn 1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Game - Display to Player Group - Player 1 (Red) the text: Wait for 10 seconds before your Hero respawns.
Wait 10.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Your Hero has been respawned.
Hero - Instantly revive (Triggering unit) at (Center of red_blu <gen>) , Show revival graphics
Else - Actions
Do nothing
Respawn 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Game - Display to Player Group - Player 2 (Blue) the text: Wait for 10 seconds before your Hero respawns.
Wait 10.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: Your Hero has been respawned.
Hero - Instantly revive (Triggering unit) at (Center of red_blu <gen>) , Show revival graphics
Else - Actions
Do nothing
Respawn 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Then - Actions
Game - Display to Player Group - Player 3 (Teal) the text: Wait for 10 seconds before your Hero respawns.
Wait 10.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: Your Hero has been respawned.
Hero - Instantly revive (Triggering unit) at (Center of purple_teal <gen>) , Show revival graphics
Else - Actions
Do nothing
Respawn 4
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Then - Actions
Game - Display to Player Group - Player 4 (Purple) the text: Wait for 10 seconds before your Hero respawns.
Wait 10.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: Your Hero has been respawned.
Hero - Instantly revive (Triggering unit) at (Center of purple_teal <gen>) , Show revival graphics
Else - Actions
Do nothing
Respawn 5
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Wait for 10 seconds before your Hero respawns.
Wait 10.00 seconds
Game - Display to Player Group - Player 5 (Yellow) the text: Your Hero has been respawned.
Hero - Instantly revive (Triggering unit) at (Center of yellow_orange <gen>) , Show revival graphics
Else - Actions
Do nothing
Respawn 6
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Game - Display to Player Group - Player 6 (Orange) the text: Wait for 10 seconds before your Hero respawns.
Wait 10.00 seconds
Game - Display to Player Group - Player 6 (Orange) the text: Your Hero has been respawned.
Hero - Instantly revive (Triggering unit) at (Center of yellow_orange <gen>) , Show revival graphics
Else - Actions
Do nothing
Respawn 7
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Then - Actions
Game - Display to Player Group - Player 7 (Green) the text: Wait for 10 seconds before your Hero respawns.
Wait 10.00 seconds
Game - Display to Player Group - Player 7 (Green) the text: Your Hero has been respawned.
Hero - Instantly revive (Triggering unit) at (Center of purple_teal <gen>) , Show revival graphics
Else - Actions
Do nothing
Respawn 8
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Then - Actions
Game - Display to Player Group - Player 8 (Pink) the text: Wait for 10 seconds before your Hero respawns.
Wait 10.00 seconds
Game - Display to Player Group - Player 8 (Pink) the text: Your Hero has been respawned.
Hero - Instantly revive (Triggering unit) at (Center of purple_teal <gen>) , Show revival graphics
Else - Actions
Do nothing
Kills Choose
Events
Player - Player 1 (Red) types a chat message containing -10k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have chosen 10 kills. Type -d to start the match.
Leaderboard - Create a leaderboard for (All players) titled Scoreboard - 10 Kills
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
Then - Actions
Leaderboard - Add Player 9 (Gray) to (Leaderboard of Player 1 (Red)) with label South West and value 0
Else - Actions
Leaderboard - Show (Leaderboard of Player 1 (Red))
Trigger - Turn on Leaderboard_sw <gen>
Trigger - Turn on Leaderboard_se <gen>
Trigger - Turn on Leaderboard_nw <gen>
Trigger - Turn on Leaderboard_ne <gen>
Trigger - Turn on ne <gen>
Trigger - Turn on nw <gen>
Trigger - Turn on sw <gen>
Trigger - Turn on se <gen>
Trigger - Turn off (This trigger)
Kills Choose Copy
Events
Player - Player 1 (Red) types a chat message containing -10k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: The host have chosen 10 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 2
Events
Player - Player 1 (Red) types a chat message containing -10k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: The host have chosen 10 kills.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 10 (Light Blue) to (Leaderboard of Player 3 (Teal)) with label South East and value 0
Else - Actions
Do nothing
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 3
Events
Player - Player 1 (Red) types a chat message containing -10k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: The host have chosen 10 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 4
Events
Player - Player 1 (Red) types a chat message containing -10k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: The host have chosen 10 kills.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 11 (Dark Green) to (Leaderboard of Player 1 (Red)) with label North East and value 0
Else - Actions
Do nothing
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 5
Events
Player - Player 1 (Red) types a chat message containing -10k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: The host have chosen 10 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 7
Events
Player - Player 1 (Red) types a chat message containing -10k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: The host have chosen 10 kills.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 12 (Brown) to (Leaderboard of Player 7 (Green)) with label North West and value 0
Else - Actions
Do nothing
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 6
Events
Player - Player 1 (Red) types a chat message containing -10k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: The host have chosen 10 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 8
Events
Player - Player 1 (Red) types a chat message containing -25k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have chosen 25 kills. Type -d to start the match.
Leaderboard - Create a leaderboard for (All players) titled Scoreboard - 10 Kills
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
Then - Actions
Leaderboard - Add Player 9 (Gray) to (Leaderboard of Player 1 (Red)) with label South West and value 0
Else - Actions
Leaderboard - Show (Leaderboard of Player 1 (Red))
Trigger - Turn on Leaderboard_sw_Copy <gen>
Trigger - Turn on Leaderboard_se_Copy <gen>
Trigger - Turn on Leaderboard_nw_Copy <gen>
Trigger - Turn on Leaderboard_ne_Copy <gen>
Trigger - Turn on ne_Copy <gen>
Trigger - Turn on nw_Copy <gen>
Trigger - Turn on sw_Copy <gen>
Trigger - Turn on se_Copy <gen>
Trigger - Turn off (This trigger)
Kills Choose Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -25k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: The host have chosen 25 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 2 Copy
Events
Player - Player 1 (Red) types a chat message containing -25k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: The host have chosen 25 kills.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 10 (Light Blue) to (Leaderboard of Player 3 (Teal)) with label South East and value 0
Else - Actions
Do nothing
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 3 Copy
Events
Player - Player 1 (Red) types a chat message containing -25k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: The host have chosen 25 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 4 Copy
Events
Player - Player 1 (Red) types a chat message containing -25k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: The host have chosen 25 kills.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 11 (Dark Green) to (Leaderboard of Player 1 (Red)) with label North East and value 0
Else - Actions
Do nothing
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 5 Copy
Events
Player - Player 1 (Red) types a chat message containing -25k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: The host have chosen 25 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 7 Copy
Events
Player - Player 1 (Red) types a chat message containing -25k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: The host have chosen 25 kills.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 12 (Brown) to (Leaderboard of Player 7 (Green)) with label North West and value 0
Else - Actions
Do nothing
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 6 Copy
Events
Player - Player 1 (Red) types a chat message containing -25k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: The host have chosen 25 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 8 Copy
Events
Player - Player 1 (Red) types a chat message containing -50k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have chosen 50 kills. Type -d to start the match.
Leaderboard - Create a leaderboard for (All players) titled Scoreboard - 50 Kills
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
Then - Actions
Leaderboard - Add Player 9 (Gray) to (Leaderboard of Player 1 (Red)) with label South West and value 0
Else - Actions
Leaderboard - Show (Leaderboard of Player 1 (Red))
Trigger - Turn on Leaderboard_sw_Copy_Copy <gen>
Trigger - Turn on Leaderboard_se_Copy_Copy <gen>
Trigger - Turn on Leaderboard_nw_Copy_Copy <gen>
Trigger - Turn on Leaderboard_ne_Copy_Copy <gen>
Trigger - Turn on ne_Copy_Copy <gen>
Trigger - Turn on nw_Copy_Copy <gen>
Trigger - Turn on sw_Copy_Copy <gen>
Trigger - Turn on se_Copy_Copy <gen>
Trigger - Turn off (This trigger)
Kills Choose Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -50k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: The host have chosen 50 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 2 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -50k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: The host have chosen 50 kills.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 10 (Light Blue) to (Leaderboard of Player 3 (Teal)) with label South East and value 0
Else - Actions
Do nothing
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 3 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -50k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: The host have chosen 50 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 4 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -50k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: The host have chosen 50 kills.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 11 (Dark Green) to (Leaderboard of Player 1 (Red)) with label North East and value 0
Else - Actions
Do nothing
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 5 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -50k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: The host have chosen 50 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 7 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -50k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: The host have chosen 50 kills.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add Player 12 (Brown) to (Leaderboard of Player 7 (Green)) with label North West and value 0
Else - Actions
Do nothing
Leaderboard - Show (Leaderboard of Player 1 (Red))
Kills Choose Copy 6 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -50k (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: The host have chosen 50 kills.
Leaderboard - Show (Leaderboard of Player 1 (Red))
Leaderboard sw
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 9 (Gray)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard se
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 3 (Teal).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 10 (Light Blue)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard ne
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 5 (Yellow).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 11 (Dark Green)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard nw
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 7 (Green).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 12 (Brown)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard sw Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 9 (Gray)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard se Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 3 (Teal).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 10 (Light Blue)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard ne Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 5 (Yellow).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 11 (Dark Green)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard nw Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 7 (Green).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 12 (Brown)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard sw Copy Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 9 (Gray)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard se Copy Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 3 (Teal).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 10 (Light Blue)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard ne Copy Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 5 (Yellow).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 11 (Dark Green)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard nw Copy Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 7 (Green).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Leaderboard of Player 12 (Brown)) to Player_Kills[(Player number of (Owner of (Killing unit)))]
sw
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) Total Overall Score) Equal to 10
Then - Actions
Game - Display to (All players) the text: South West has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
se
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) Total Overall Score) Equal to 10
Then - Actions
Game - Display to (All players) the text: South East has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
ne
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) Total Overall Score) Equal to 10
Then - Actions
Game - Display to (All players) the text: North East has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
nw
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) Total Overall Score) Equal to 10
Then - Actions
Game - Display to (All players) the text: North West has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
sw Copy
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) Total Overall Score) Equal to 25
Then - Actions
Game - Display to (All players) the text: South West has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
se Copy
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) Total Overall Score) Equal to 25
Then - Actions
Game - Display to (All players) the text: South East has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
ne Copy
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) Total Overall Score) Equal to 25
Then - Actions
Game - Display to (All players) the text: North East has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
nw Copy
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) Total Overall Score) Equal to 25
Then - Actions
Game - Display to (All players) the text: North West has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
sw Copy Copy
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) Total Overall Score) Equal to 50
Then - Actions
Game - Display to (All players) the text: South West has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
se Copy Copy
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) Total Overall Score) Equal to 50
Then - Actions
Game - Display to (All players) the text: South East has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
ne Copy Copy
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) Total Overall Score) Equal to 50
Then - Actions
Game - Display to (All players) the text: North East has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
Else - Actions
Do nothing
nw Copy Copy
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) Total Overall Score) Equal to 50
Then - Actions
Game - Display to (All players) the text: North West has won!
Game - Display to (All players) the text: The game will close in 10 seconds.
Wait 10.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Closing in...
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 10.00 seconds
Game - Victory (Triggering player) ( Show dialogs, Show scores)
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