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Model validation: IvoryTower
IvoryTower.mdx
0errors10severe16warnings13unused
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 145800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
3
GeosetAnimation 3
1
Color
Track 2 at frame 0 is lower than the track before it at 61667
3
Alpha
Track 1 at frame 151 has exactly the same value as tracks 0 and 2
Track 2 at frame 3333 has exactly the same value as tracks 1 and 3
Track 3 at frame 15000 has exactly the same value as tracks 2 and 4
1
GeosetAnimation 7
1
Color
Track 2 at frame 0 is lower than the track before it at 61667
1
2
GeosetAnimation 8
1
2
Alpha
Track 2 at frame 0 is lower than the track before it at 45000
Track 9 at frame 83667 has exactly the same value as tracks 8 and 10
Track 10 at frame 83733 has exactly the same value as tracks 9 and 11
1
GeosetAnimation 9
1
Alpha
Track 2 at frame 0 is lower than the track before it at 33367
1
1
GeosetAnimation 10
1
1
Alpha
Track 2 at frame 0 is lower than the track before it at 45000
Track 9 at frame 83733 has exactly the same value as tracks 8 and 10
1
GeosetAnimation 11
1
Alpha
Track 2 at frame 0 is lower than the track before it at 61667
2
Bone 3 - "scaffolding11"
1
Translation
Track 1 at frame 83733 is lower than the track before it at 84167
1
Rotation
Track 1 at frame 83733 is lower than the track before it at 84167
1
1
ParticleEmitter2 9 - "sawdustparticles"
1
Rotation
Track 1 at frame 0 is lower than the track before it at 63333
1
Visibility
Interpolation type not set to None
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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