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Special effects make the spell look nicer. Not neccesary to make the spell work.
Dummy ability
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to It's a trap! (sheep)
Actions
-------- This creates special effects that execute when dummy unit uses its spell and blows up --------
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Gametime
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Disable FoW
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Mana
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Set mana of Tinker 0000 <gen> to 100 %
Show tip
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Hint:|r Type -lvl to level up tinker.
Level
Events
Player - Player 1 (Red) types a chat message containing -lvl (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Tinker 0000 <gen> Hero-level to ((Level of Tinker 0000 <gen>) + 1) , Show level-up graphics
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