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Triggers
The Item Ability Template.w3x
Variables
Initialization
Map Initialization
Bandits Set
Scholars Set
Secret Acorn
Pick Caster
Pick Warrior
Enters
Dies
Reset Life
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Map Initialization
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Caster_Pick <gen>) over 0 seconds
Environment - Create at Revive_Section <gen> the weather effect Ashenvale Rain (Heavy)
Bandits Set
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type |cFF00FF00Bandit's Belt|r) Equal to True
((Hero manipulating item) has an item of type |cFF00FF00Bandit's Boots|r) Equal to True
((Hero manipulating item) has an item of type |cFF00FF00Bandit's Gloves|r) Equal to True
((Hero manipulating item) has an item of type |cFF00FF00Bandit's Helm|r) Equal to True
((Hero manipulating item) has an item of type |cFF00FF00Bandit's Tunic|r) Equal to True
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cFFC000C0Good Job! You have collected all of the set pieces of the Bandit's Set, therefore, you get some experience points, and the set combined.|r
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Hero - Drop (Item carried by (Hero manipulating item) of type |cFF00FF00Bandit's Belt|r) from (Hero manipulating item) .
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type |cFF00FF00Bandit's Boots|r) from (Hero manipulating item) .
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type |cFF00FF00Bandit's Gloves|r) from (Hero manipulating item) .
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type |cFF00FF00Bandit's Helm|r) from (Hero manipulating item) .
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type |cFF00FF00Bandit's Tunic|r) from (Hero manipulating item) .
Item - Remove (Last dropped item)
Hero - Create |cFFFFFF00Bandit's Set|r and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Hero - Add 750 experience to (Triggering unit) , Show level-up graphics
Scholars Set
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type |cFFFF8080Scholar's Immolation|r) Equal to True
((Hero manipulating item) has an item of type |cFFFF8080Scholar's Invocation|r) Equal to True
((Hero manipulating item) has an item of type |cFFFF8080Scholar's Evolution|r) Equal to True
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cFFC000C0Good Job! You have collected all of the set pieces of the Scholar's Set, therefore, you get some experience points, and the set combined.|r
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Hero - Drop (Item carried by (Hero manipulating item) of type |cFFFF8080Scholar's Evolution|r) from (Hero manipulating item) .
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type |cFFFF8080Scholar's Immolation|r) from (Hero manipulating item) .
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type |cFFFF8080Scholar's Invocation|r) from (Hero manipulating item) .
Item - Remove (Last dropped item)
Hero - Create |cFFFF8080Scholar's Set|r and give it to (Hero manipulating item)
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Hero - Add 750 experience to (Triggering unit) , Show level-up graphics
Secret Acorn
Events
Unit - A unit enters Secret_Acorn <gen>
Conditions
Actions
Animation - Play (Triggering unit) 's death animation
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Looks like you found an acorn..
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Hero - Create Acorn and give it to (Triggering unit)
Animation - Reset (Triggering unit) 's animation
Trigger - Turn off (This trigger)
Pick Caster
Events
Unit - A unit enters Caster_Pick <gen>
Conditions
Actions
Unit - Create 1 . |cFF800080Caster|r for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Pick Warrior
Events
Unit - A unit enters Warrior_Pick <gen>
Conditions
Actions
Unit - Create 1 . |cFF800080Warrior|r for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Enters
Events
Unit - A unit enters Start <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: You have picked a hero, they do not really matter, do not worry. Infront of you will be 3 different colors of items, each color represents a set, except the set with 2, thats just weapons.When you owna a complete set it will transform into one item, with items better than all 5 combined.Enjoy, and notice each items properties and idea.
Wait 15.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Map by |cFFFF8080Xapphire|rThis map includes 92 custom made abilities for your items.You may use this template base as a template for your map/rpg or what ever, please include credit.Enjoy it in the editor!
Trigger - Turn off (This trigger)
Dies
Events
Unit - A unit Dies
Conditions
Actions
Wait 20.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
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