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Triggers
Islas.w3x
Variables
Inicialización
Inicialización de refriega
Puertas
Boton Trampa
Puerta 1
Puerta 2
Puerta 3
Jaulas
Jaula 1
Jaula 2
Jaula 3
Jaula 4
Jaula 5
Jaula 6
Jaula 7
Jaula 8
Inicio
Limite de heroes
Puerta a la Ciudadela Negra
Posicion de Jugadores
Info 1
Info 2
Especial
Mina de Oro Magica
Arbol Eterno
Arbol Eterno Copiar
Talar
RESET
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Btn1
boolean
No
Btn2
boolean
No
Btn3
boolean
No
BtnTrampa
boolean
No
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Visibility - Enable fog of war
Game - Hide creep camps on the minimap .
Game - Disable ally color button and Disable creep camp button
Visibility - Enable black mask
Destructible - Make Massive Ruined Gate 1077 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1057 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1054 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1056 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1347 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1343 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1310 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1341 <gen> Invulnerable
Destructible - Open Massive Ruined Gate 1077 <gen>
Game - Set the time of day to 18.00
Boton Trampa
Events
Unit - A unit enters Boton_Trampa <gen>
Conditions
BtnTrampa Equal to False
Actions
Set Variable Set BtnTrampa = "true"
Destructible - Kill Foot Switch 1562 <gen>
Destructible - Resurrect Massive Ruined Gate 1564 <gen> with 1000.00 life and Show birth animation
Unit - Create 3 . Naga Royal Guard for Neutral Hostile at (Center of Trampa <gen>) facing (Center X of Boton_Trampa <gen>) degrees
Sound - Play Peligro <gen>
Puerta 1
Events
Unit - A unit enters Boton_1 <gen>
Conditions
Btn1 Equal to False
Actions
Sound - Play Puertas <gen>
Game - Display to (All players) for 15.00 seconds the text: !LA PRIMERA PUERTA DEL TEMPLO A SIDO ABIERTA!THE FIRST DOOR OF THE ANCIENT TEMPLE, HAS BEEN OPEN!
Destructible - Open Massive Ruined Gate 1341 <gen>
Set Variable Set Btn1 = "true"
Destructible - Kill Foot Switch 1561 <gen>
Cinematic - Ping minimap for (All players) at (Center of Puerta1 <gen>) for 15.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Puerta 2
Events
Unit - A unit enters Boton_2 <gen>
Conditions
Btn2 Equal to False
Actions
Sound - Play Puertas <gen>
Game - Display to (All players) for 15.00 seconds the text: !LA SEGUNDA PUERTA DEL TEMPLO A SIDO ABIERTA!THE SECOND DOOR OF THE ANCIENT TEMPLE, HAS BEEN OPEN!
Destructible - Open Massive Ruined Gate 1310 <gen>
Set Variable Set Btn2 = "true"
Destructible - Kill Foot Switch 1563 <gen>
Cinematic - Ping minimap for (All players) at (Center of Puerta2 <gen>) for 15.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Puerta 3
Events
Unit - A unit enters Boton_3 <gen>
Conditions
Btn3 Equal to False
Actions
Sound - Play Puertas <gen>
Game - Display to (All players) for 15.00 seconds the text: !LAS ULTIMAS PUERTAS DEL TEMPLO HAN SIDO ABIERTA!THE LAST DOORS OF THE ANCIENT TEMPLE, HAVE BEEN OPEN!
Destructible - Open Massive Ruined Gate 1343 <gen>
Destructible - Open Massive Ruined Gate 1347 <gen>
Set Variable Set Btn3 = "true"
Destructible - Kill Foot Switch 1736 <gen>
Cinematic - Ping minimap for (All players) at (Center of Puerta3 <gen>) for 15.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Puerta4 <gen>) for 15.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Jaula 1
Events
Destructible - Cage 0521 <gen> dies
Conditions
Actions
Unit - Create 1 . Naga Myrmidon for Player 12 (Brown) at (Center of Jaula_1 <gen>) facing Default building facing degrees
Jaula 2
Events
Destructible - Cage 0520 <gen> dies
Conditions
Actions
Unit - Create 1 . Mur'gul Reaver for Player 12 (Brown) at (Center of Jaula_2 <gen>) facing Default building facing degrees
Jaula 3
Events
Destructible - Cage 0519 <gen> dies
Conditions
Actions
Unit - Create 1 . Naga Royal Guard for Player 12 (Brown) at (Center of Jaula_3 <gen>) facing Default building facing degrees
Jaula 4
Events
Destructible - Cage 0524 <gen> dies
Conditions
Actions
Unit - Create 1 . Naga Siren for Player 12 (Brown) at (Center of Jaula_4 <gen>) facing Default building facing degrees
Jaula 5
Events
Destructible - Cage 0523 <gen> dies
Conditions
Actions
Unit - Create 1 . Mur'gul Reaver for Player 12 (Brown) at (Center of Jaula_5 <gen>) facing Default building facing degrees
Jaula 6
Events
Destructible - Cage 0522 <gen> dies
Conditions
Actions
Unit - Create 1 . Makrura Deepseer for Player 12 (Brown) at (Center of Jaula_6 <gen>) facing Default building facing degrees
Jaula 7
Events
Destructible - Cage 0517 <gen> dies
Conditions
Actions
Unit - Create 1 . (Random level 10 creep unit-type) for Player 12 (Brown) at (Center of Jaula7 <gen>) facing Default building facing degrees
Jaula 8
Events
Destructible - Cage 0518 <gen> dies
Conditions
Actions
Unit - Create 1 . (Random level 10 creep unit-type) for Player 12 (Brown) at (Center of Jaula_8 <gen>) facing Default building facing degrees
Limite de heroes
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Mago Demoniaco (Mago Demoniaco) to 1 for (Picked player)
Player - Limit training of Reina de la Muerte (Reina de la Muerte) to 1 for (Picked player)
Player - Limit training of Cazador del Vacio (Cazador del Vacio) to 1 for (Picked player)
Player - Limit training of Behemoth del Vacio (Behemoth del Vacio) to 1 for (Picked player)
Player - Limit training of Destructor de Mundos (Destructor de Mundos) to 1 for (Picked player)
Player - Limit training of General Demoniaco (General Demoniaco) to 1 for (Picked player)
Player - Limit training of Sombra Viviente (Sombra Viviente) to 1 for (Picked player)
Player - Limit training of Señor del Averno (Señor del Averno) to 1 for (Picked player)
Player - Limit training of Mago Etereo (Mago Etereo) to 1 for (Picked player)
Puerta a la Ciudadela Negra
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Aqui pueden comprar heroes personalizados, e unidades personalizadas.Here you can buy custom heroes and units.
Cinematic - Ping minimap for (All players) at (Center of Puerta_a_la_Ciudadela <gen>) for 30.00 seconds, using a Flashy ping of color ( 100 %, 100.00 %, 100.00 %)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Puerta_a_la_Ciudadela <gen>)
Sound - Play Alerta <gen>
Posicion de Jugadores
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Aqui estan los jugadores.Here are the Players.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Cinematic - Ping minimap for (All players) at ((Picked player) start location) for 30.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility from (Center of Jugador_4 <gen>) to a radius of 500.00 .
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility from (Center of Jugador_3 <gen>) to a radius of 500.00 .
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility from (Center of Jugador_2 <gen>) to a radius of 500.00 .
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility from (Center of Jugador_1 <gen>) to a radius of 500.00 .
Special Effect - Create a special effect at (Center of Jugador_1 <gen>) using Abilities\Spells\Other\Andt\Andt.mdl
Special Effect - Create a special effect at (Center of Jugador_2 <gen>) using Abilities\Spells\Other\Andt\Andt.mdl
Special Effect - Create a special effect at (Center of Jugador_3 <gen>) using Abilities\Spells\Other\Andt\Andt.mdl
Special Effect - Create a special effect at (Center of Jugador_4 <gen>) using Abilities\Spells\Other\Andt\Andt.mdl
Sound - Play Alerta <gen>
Info 1
Events
Time - Elapsed game time is 110.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: No pueden crear heroes desde el altar, ni ninguna unidad voladora (No lo intenten), y se tienen que mover entre islas comprando barcos de transporte.You can not summon heroes by your altar, and also you can not train any air unit (do not try it), and you have to buy ships, to travel around the map.
Sound - Play Alerta <gen>
Info 2
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Game - Display to (All players) for 60.00 seconds the text: Hay un objetivo especial del mapa, que si bien no termina el juego una vez completado, le dara caracter de Dios a un heroe del jugador que lo halla completado. Asegurence de explorar todo el mapa, hay buenos secretos.There is an objective in this map, however the map does not finish when it is done, but it gives the God caracter to a hero for the player that complete it.Make you sure to explore the entire map, there are a lot of beautiful secrets.
Sound - Play Alerta <gen>
Mina de Oro Magica
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Mina_de_Oro_Magica <gen>) for 10.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players) for 10.00 seconds the text: Una zona especial, a sido abierta.A special zone, had been open.
Destructible - Open Massive Ruined Gate 1054 <gen>
Destructible - Open Massive Ruined Gate 1056 <gen>
Destructible - Open Massive Ruined Gate 1057 <gen>
Sound - Play ZonaAbierta <gen>
Arbol Eterno
Events
Destructible - ¡PANICO Y DESESPERACION! 1162 <gen> dies
Conditions
Actions
Destructible - Resurrect ¡PANICO Y DESESPERACION! 1162 <gen> with 1000000000.00 life and Show birth animation
Special Effect - Create a special effect at (Center of Arbol_Eterno <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Arbol Eterno Copiar
Events
Destructible - ¡PANICO Y DESESPERACION! 0023 <gen> dies
Conditions
Actions
Destructible - Resurrect ¡PANICO Y DESESPERACION! 0023 <gen> with 1000000000.00 life and Show birth animation
Special Effect - Create a special effect at (Center of Regi__n_028 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Talar
Events
Unit - A unit enters Talar <gen>
Conditions
Actions
Unit - Order Peasant 0088 <gen> to Harvest . Ruins Tree Wall 1344 <gen>
Unit - Order Peasant 0087 <gen> to Harvest . Ruins Tree Wall 1311 <gen>
Unit - Order Peasant 0086 <gen> to Harvest . Ruins Tree Wall 1200 <gen>
Unit - Order Peasant 0085 <gen> to Harvest . Ruins Tree Wall 1265 <gen>
Unit - Order Peasant 0084 <gen> to Harvest . Ruins Tree Wall 1354 <gen>
RESET
Events
Game - The in-game time of day becomes Equal to 6.00
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