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Triggers
Island Tag v1.0.w3x
Variables
Commands
Kick Blue
Kick Teal
Kick Purple
Kick Yellow
Kick Orange
Kick Green
Kick Pink
Kick Gray
Kick Light Blue
Wells
Well 1
Well 2
Spawn
Survivor Spawn
Red Spawn
Blue Spawn
Teal Spawn
Purple Spawn
Yellow Spawn
Orange Spawn
Hunter Spawn
Green Spawn
Pink Spawn
Gray Spawn
Light Blue Spawn
Timer
Timers below
Timer Start
Create Timer Window
End Game
Timer Start END
Create Timer Window END
Quest Buttons
Quest Buttons and etc
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Timer1
timer
Yes
Timer2
timer
Yes
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Well 1
Events
Unit - A unit enters Well_1 <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 80.00 %
Well 2
Events
Unit - A unit enters Well_1 <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 80.00 %
Below is the survivor spawns
Red Spawn
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Survivor for Player 1 (Red) at (Center of Pit_and_Spawn <gen>) facing Default building facing degrees
Blue Spawn
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Survivor for Player 2 (Blue) at (Center of Pit_and_Spawn <gen>) facing Default building facing degrees
Teal Spawn
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Survivor for Player 3 (Teal) at (Center of Pit_and_Spawn <gen>) facing Default building facing degrees
Purple Spawn
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Survivor for Player 4 (Purple) at (Center of Pit_and_Spawn <gen>) facing Default building facing degrees
Yellow Spawn
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Survivor for Player 5 (Yellow) at (Center of Pit_and_Spawn <gen>) facing Default building facing degrees
Orange Spawn
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Survivor for Player 6 (Orange) at (Center of Pit_and_Spawn <gen>) facing Default building facing degrees
Below are the hunter spawns
Green Spawn
Events
Time - Timer1[1] expires
Conditions
Actions
Unit - Create 1 . Hunter for Player 7 (Green) at (Center of Pit_and_Spawn <gen>) facing Default building facing degrees
Pink Spawn
Events
Time - Timer1[1] expires
Conditions
Actions
Unit - Create 1 . Hunter for Player 8 (Pink) at (Center of Pit_and_Spawn <gen>) facing Default building facing degrees
Gray Spawn
Events
Time - Timer1[1] expires
Conditions
Actions
Unit - Create 1 . Hunter for Player 9 (Gray) at (Center of Pit_and_Spawn <gen>) facing Default building facing degrees
Light Blue Spawn
Events
Time - Timer1[1] expires
Conditions
Actions
Unit - Create 1 . Hunter for Player 10 (Light Blue) at (Center of Pit_and_Spawn <gen>) facing Default building facing degrees
The timers below are for spawning
Timer Start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start Timer1[1] as a One-shot timer that will expire in 30 seconds
Create Timer Window
Events
Time - Elapsed game time is 1.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Hunters Spawn In . . .
Timer Start END
Events
Time - Elapsed game time is 31.00 seconds
Conditions
Actions
Countdown Timer - Start Timer2[1] as a One-shot timer that will expire in 600.00 seconds
Create Timer Window END
Events
Time - Timer2[1] expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Skip dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Skip dialogs, Skip scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Quest Buttons and etc
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Check The Quest Log for TIPS and whats going to be added in the newer versions
Quest - Display to (All players) the Hint message: Good Luck And Have Fun
Quest - Flash the quest dialog button
Quest - Create a Optional quest titled Have any ideas? with the description Please go to www.thehiveworkshop.com and add SonOfDiablo pm me and i will consider it! , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Optional quest titled Newer Ver with the description In ver 1.1 i will add a bigger map and a shop system.ESTIMATEDin ver 1.2 i will make a building system to fully help fight against the hunters , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Required quest titled Survivor TIPS with the description 1.The ghost and non visiable part is to keep you away from everyone else if you like being alone.2. You MUST survive 10 miniutes to win the game.3.The creeps around the map are for shaking of the wolves.4. please vist www.thehiveworkshop.com for the download and ALOT more info. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Hunter TIPS with the description 1. Hunters DO NOT have ally vision making it thus more realistic.2. The best tactic is to get real close net em and attack them.3. Beware there are creeps out on the rim to help shake you off. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
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