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Triggers
Island Survival tag v1.0.w3x
Variables
Wisps
wisps survivor dies
Begining
Begining stuff
Antiattack
Move to begining when picked
Items
Guardian Chestplate
Regenerative Spines
Red Commands
Red types command EXP
Red types command EXP off
tell red commands
Red becomes Guardian
Red becomes Guardian give exp
Red Kick Commands
Kick blue
Kick teal
Kick purple
Kick yellow
Kick orange
Kick green
Kick pink
Spells
Titans Ultimate
unit uses panic
Steal Gold
Hints
Hints Begining
Hint Guardian 1
Hint Guardian 2
Hint Guardian 3
Hint
Hint 2
Hint 3
Hint 4
Hint 5
Builder Leaves
Red Leaves
Blue Leaves
Teal Leaves
Purple Leaves
Yellow Leaves
Orange Leaves
Green Leaves
Pink Leaves
Guardian
Guardian is summoned
Guardian Dies
GUARDIAN LEAVES
Eye
Eye invulnerable
Eye isnt invulnerable
Survivor dies
Red Dies
Red Dies Do Rest
Blue Dies
Blue Dies Do Rest
Teal Dies
Teal Dies Do Rest
Purple Dies
Purple Dies Do Rest
Yellow Dies
Yellow Dies Do Rest
Orange Dies
Orange Dies Do Rest
Green Dies
Green Dies Do Rest
Pink Dies
Pink Dies Do Rest
Steal Gold
Red gets gold
Red gets gold Copy
Red gets gold Copy 2
Red gets gold Copy 3
Red gets gold Copy 4
Red gets gold Copy 5
Red gets gold Copy 6
Red gets gold Copy 7
Timers
Timer
Timer Window
timer dies
Gold Timer
Gold Timer Windows
gold timer dies
Gold timer expires
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GoldTimer
timer
No
timer
timer
No
wisps survivor dies
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Unit - Remove Choose Your Hero on the tavern! 0010 <gen> from the game
Unit - Remove Choose Your Hero on the tavern! 0009 <gen> from the game
Unit - Remove Choose Your Hero on the tavern! 0008 <gen> from the game
Unit - Remove Choose Your Hero on the tavern! 0007 <gen> from the game
Unit - Remove Choose Your Hero on the tavern! 0005 <gen> from the game
Unit - Remove Choose Your Hero on the tavern! 0004 <gen> from the game
Unit - Remove Choose Your Hero on the tavern! 0006 <gen> from the game
Unit - Remove Choose Your Hero on the tavern! 0003 <gen> from the game
Map intiliaztion thing!
Begining stuff
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Trigger - Turn off Red_becomes_Guardian <gen>
Trigger - Turn off Red_becomes_Guardian_give_exp <gen>
Trigger - Turn off Red_Dies_Do_Rest <gen>
Trigger - Turn off Blue_Dies_Do_Rest <gen>
Trigger - Turn off Teal_Dies_Do_Rest <gen>
Trigger - Turn off Purple_Dies_Do_Rest <gen>
Trigger - Turn off Yellow_Dies_Do_Rest <gen>
Trigger - Turn off Orange_Dies_Do_Rest <gen>
Trigger - Turn off Green_Dies_Do_Rest <gen>
Trigger - Turn off Red_Dies_Do_Rest <gen>
Player - Set Player 12 (Brown) . Current gold to 1
Player - Set Player 12 (Brown) . Food cap to 1
Player - Set Player 1 (Red) . Current gold to 1
Player - Set Player 1 (Red) . Current lumber to 40
Player - Set Player 2 (Blue) . Current gold to 1
Player - Set Player 2 (Blue) . Current lumber to 40
Player - Set Player 3 (Teal) . Current gold to 1
Player - Set Player 3 (Teal) . Current lumber to 40
Player - Set Player 4 (Purple) . Current gold to 1
Player - Set Player 4 (Purple) . Current lumber to 40
Player - Set Player 5 (Yellow) . Current gold to 1
Player - Set Player 5 (Yellow) . Current lumber to 40
Player - Set Player 6 (Orange) . Current gold to 1
Player - Set Player 6 (Orange) . Current lumber to 40
Player - Set Player 7 (Green) . Current gold to 1
Player - Set Player 7 (Green) . Current lumber to 40
Player - Set Player 8 (Pink) . Current gold to 1
Player - Set Player 8 (Pink) . Current lumber to 40
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Limit training of Behemoth to 1 for Player 1 (Red)
Player - Limit training of Gnoll Brute Warlord to 1 for Player 1 (Red)
Player - Limit training of Behemoth to 1 for Player 2 (Blue)
Player - Limit training of Gnoll Brute Warlord to 1 for Player 2 (Blue)
Player - Limit training of Behemoth to 1 for Player 3 (Teal)
Player - Limit training of Gnoll Brute Warlord to 1 for Player 3 (Teal)
Player - Limit training of Behemoth to 1 for Player 4 (Purple)
Player - Limit training of Gnoll Brute Warlord to 1 for Player 4 (Purple)
Player - Limit training of Behemoth to 1 for Player 5 (Yellow)
Player - Limit training of Gnoll Brute Warlord to 1 for Player 5 (Yellow)
Player - Limit training of Behemoth to 1 for Player 6 (Orange)
Player - Limit training of Gnoll Brute Warlord to 1 for Player 6 (Orange)
Player - Limit training of Behemoth to 1 for Player 7 (Green)
Player - Limit training of Gnoll Brute Warlord to 1 for Player 7 (Green)
Player - Limit training of Behemoth to 1 for Player 8 (Pink)
Player - Limit training of Gnoll Brute Warlord to 1 for Player 8 (Pink)
Antiattack
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacked unit)) is an ally of (Owner of (Attacking unit)).) Equal to True
((Attacked unit) is A structure) Equal to False
Actions
Unit - Order (Attacking unit) to Stop .
Move to begining when picked
Events
Unit - A unit enters Enter_go_there_region <gen>
Conditions
((Entering unit) is Ethereal) Not equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Middle_of_map <gen>)
Camera - . Apply . gg_cam_Begining_Camera for (Owner of (Entering unit)) over 0.00 seconds
Selection - Select (Entering unit) for (Owner of (Entering unit))
Guardian Chestplate
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Claws Of The Guardian) Equal to True
((Hero manipulating item) has an item of type Crown Of The Guardian) Equal to True
((Hero manipulating item) has an item of type Guardians Chestplate Recipet) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Guardians Chestplate Recipet)
Item - Remove (Item carried by (Hero manipulating item) of type Crown Of The Guardian)
Item - Remove (Item carried by (Hero manipulating item) of type Claws Of The Guardian)
Hero - Create Chestplate Of The Guardian and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Regenerative Spines
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Headress Of Health) Equal to True
((Hero manipulating item) has an item of type Guardians Ring Of Regeneration) Equal to True
((Hero manipulating item) has an item of type Regenerative Spines Recipet!) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Headress Of Health)
Item - Remove (Item carried by (Hero manipulating item) of type Guardians Ring Of Regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type Regenerative Spines Recipet!)
Hero - Create Regenerative Spines and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Red types command EXP
Events
Player - Player 1 (Red) types a chat message containing -exp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play VarimathrasYesAttack1 <gen>
Hero - Make Player 12 (Brown) Heroes gain 200.00 % experience from future kills
Game - Display to (All players) for 15.00 seconds the text: Red has turned on EXP MODE. Now guardian gets Double exp (200%) exp from each unit he kills!
Trigger - Turn on Red_types_command_EXP_off <gen>
Trigger - Turn off (This trigger)
Red types command EXP off
Events
Player - Player 1 (Red) types a chat message containing -expoff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Make Player 12 (Brown) Heroes gain 100.00 % experience from future kills
Game - Display to (All players) for 15.00 seconds the text: Red has turn off EXP mode. Now guardian gets 100% exp as in begining!
Trigger - Turn on Red_types_command_EXP <gen>
Trigger - Turn off (This trigger)
tell red commands
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Red can type -exp to double Guardians exp rate (200%) Then guardian will on kill will get double more exp. To remove this red can type -expoff.
Red becomes Guardian
Events
Player - Player 1 (Red) types a chat message containing -guardian (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Trigger - Turn on Red_becomes_Guardian_give_exp <gen>
Player - Change color of Player 1 (Red) to Brown , Changing color of existing units
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) for 30.00 seconds the text: Red has just became a Guardian. He starts without any items but at level 5. He can turn on -exp if he wants for balance.
Unit - Create 1 . Vampire Guardian for Player 1 (Red) at (Center of Middle_of_map <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Red becomes Guardian give exp
Events
Unit - A unit enters Middle_of_map <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Hero - Set (Entering unit) Hero-level to 5 , Hide level-up graphics
Kick blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Blue has been kicked out of the Game.
Game - Defeat Player 2 (Blue) with the message: You have been Kicked.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Kick teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Teal has been kicked out of the Game.
Game - Defeat Player 3 (Teal) with the message: You have been Kicked.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Kick purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Purple has been kicked out of the Game.
Game - Defeat Player 4 (Purple) with the message: You have been Kicked.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Kick yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Yellow has been kicked out of the Game.
Game - Defeat Player 5 (Yellow) with the message: You have been Kicked.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Kick orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Gray has been kicked out of the Game.
Game - Defeat Player 5 (Yellow) with the message: You have been Kicked.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
Kick green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Green has been kicked out of the Game.
Game - Defeat Player 7 (Green) with the message: You have been Kicked.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
Kick pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Pink has been kicked out of the Game.
Game - Defeat Player 8 (Pink) with the message: You have been Kicked.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
Titans Ultimate
Events
Unit - A unit owned by Player 12 (Brown) . Begins casting an ability
Conditions
(Ability being cast) Equal to Darkness
Actions
Game - Set the time of day to 24.00
Game - Display to (All players) for 10.00 seconds the text: The Guardian has just used his ULTIMATE Spell...Darkness!
Camera - Sway the camera target for Player 1 (Red) with magnitude 10 and velocity 0.1
Camera - Sway the camera target for Player 2 (Blue) with magnitude 10 and velocity 0.1
Camera - Sway the camera target for Player 3 (Teal) with magnitude 10 and velocity 0.1
Camera - Sway the camera target for Player 4 (Purple) with magnitude 10 and velocity 0.1
Camera - Sway the camera target for Player 5 (Yellow) with magnitude 10 and velocity 0.1
Camera - Sway the camera target for Player 6 (Orange) with magnitude 10 and velocity 0.1
Camera - Sway the camera target for Player 7 (Green) with magnitude 10 and velocity 0.1
Camera - Sway the camera target for Player 8 (Pink) with magnitude 10 and velocity 0.1
Wait 120.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
unit uses panic
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Panic
Actions
Sound - Play GoblinZeppelinWhat3 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 9.50 seconds
Special Effect - Destroy (Last created special effect)
Steal Gold
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Gold!
Actions
Unit - Set life of (Target unit of ability being cast) to 90.00 %
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Guardian's Gold Mound 0001 <gen> using Abilities\Spells\Other\Transmute\PileofGold.mdl
Hints Begining
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 12 (Brown).) for 30.00 seconds the text: You have 60 seconds to choose your builder and quickly run and make a base.YOU GATHER LUMBER! Once the Guardian is summoned, You will hear a voice! THE GUARDIAN SUMMONS IN THE MIDDLE OF MAP! Read the GOLD Spell! And there are alot of places where Guardian cant get to you. But he can use hes spells to outsmart you!
Game - Display to (All enemies of Player 1 (Red).) for 30.00 seconds the text: You can pick your Guardian after 60 seconds! You might want to defend your Eye because the survivors can attack it to gain gold. But dont camp it because then survivors will build a big base that you cannot destroy..YOU HEAL AT YOUR EYE IN THE MIDDLE OF MAP!
Hint Guardian 1
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 1 (Red).) for 40.00 seconds the text: Hint : You are abit slower then the Survivors. But you have tricks up your sleeve. Example : Use Vision Orb at a base with towers and drain life from the tower that the Survivor cant get to. He will eather lose 1 tower for good or destroy the others to build another one!
Hint Guardian 2
Events
Time - Elapsed game time is 350.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 1 (Red).) for 40.00 seconds the text: Hint : You can summon your Spawns to Destory any buildings that are in places you cant get to. You can use them as tower-killers too. Distract the towers with a spell or just attack the walls and put your spawns into the base and use them to kill towers. Pretty efficient A'int it?
Hint Guardian 3
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 1 (Red).) for 40.00 seconds the text: Remember worker/slaves that Survivors use to gather resources have 150 HP! So your Bat ability should not be on level 1 in order to kill them. They can DETONATE they're workers/slaves so you do not get any gold/exp.
Hint
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 12 (Brown).) for 30.00 seconds the text: Hint : You can steal gold from the middle of the map. When creating walls, try to put 1x1 space between the wall and the other part so that only builders can go through and Guardian cant!
Hint 2
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 12 (Brown).) for 20.00 seconds the text: Hint : The little Spawns/Ghosts that Guardian uses cannot hurt your survivor or your hero. They can attack only structures/buildings.
Hint 3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 12 (Brown).) for 20.00 seconds the text: Once you die you will become a Lost Soul! other known as Guardians slave. You will fight for him. You will be weaker then the Guardian himself!
Hint 4
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 12 (Brown).) for 20.00 seconds the text: Do not build towers in you're base if you do not have a good base, with lots of walls. Thats just feeding the Titan,
Hint 5
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 12 (Brown).) for 40.00 seconds the text: There are lots of places where you can outrun the Guardian. Like the rocky and dead place middle-right! Or middle-left in the lakes if your a murloc. You just need to think. You're ALLITLE slower than the Guardian anyway. But he can allways use his spells to trick you!
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: RED has left the game!!!
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: BLUE has left the game!!!
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: TEAL has left the game!!!
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: PURPLE has left the game!!!
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: YELLOW has left the game!!!
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ORANGE has left the game!!!
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: GREEN has left the game!!!
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: PINK has left the game!!!
Guardian is summoned
Events
Unit - A unit enters Middle_of_map <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Sound - Play VarimathrasReady1 <gen>
Hero - Set (Entering unit) Hero-level to 2 , Hide level-up graphics
Unit - Explode Choose Your Hero on the tavern! 0011 <gen> .
Trigger - Turn off (This trigger)
Guardian Dies
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 99999.00 seconds the text: The Guardian has Been Defeated! If there are no Minions left in the game, Then the game is over, and you can leave.
GUARDIAN LEAVES
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: THE GUARDIAN HAS LEFT! RED can replace him, by saying -guardian
Game - Pause the game
Trigger - Turn on Red_becomes_Guardian <gen>
Trigger - Turn off (This trigger)
Eye invulnerable
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Guardian's Gold Mound 0001 <gen>
Eye isnt invulnerable
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Guardian's Gold Mound 0001 <gen>
Red Dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: Press the UP ARROW in order to become Guardian's Minion.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Wait 0.10 seconds
Trigger - Turn on Red_Dies_Do_Rest <gen>
Trigger - Turn off (This trigger)
Red Dies Do Rest
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Slave for Player 1 (Red) at (Center of Middle_of_map <gen>) facing Default building facing degrees
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Blue Dies
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: Press the UP ARROW in order to become Guardian's Minion.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Wait 0.10 seconds
Trigger - Turn on Blue_Dies_Do_Rest <gen>
Trigger - Turn off (This trigger)
Blue Dies Do Rest
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Slave for Player 2 (Blue) at (Center of Middle_of_map <gen>) facing Default building facing degrees
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Teal Dies
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: Press the UP ARROW in order to become Guardian's Minion.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Wait 0.10 seconds
Trigger - Turn on Teal_Dies_Do_Rest <gen>
Trigger - Turn off (This trigger)
Teal Dies Do Rest
Events
Player - Player 3 (Teal) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Slave for Player 3 (Teal) at (Center of Middle_of_map <gen>) facing Default building facing degrees
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Purple Dies
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: Press the UP ARROW in order to become Guardian's Minion.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Wait 0.10 seconds
Trigger - Turn on Purple_Dies_Do_Rest <gen>
Trigger - Turn off (This trigger)
Purple Dies Do Rest
Events
Player - Player 4 (Purple) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Slave for Player 4 (Purple) at (Center of Middle_of_map <gen>) facing Default building facing degrees
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Yellow Dies
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: Press the UP ARROW in order to become Guardian's Minion.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Wait 0.10 seconds
Trigger - Turn on Yellow_Dies_Do_Rest <gen>
Trigger - Turn off (This trigger)
Yellow Dies Do Rest
Events
Player - Player 5 (Yellow) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Slave for Player 5 (Yellow) at (Center of Middle_of_map <gen>) facing Default building facing degrees
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
Orange Dies
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: Press the UP ARROW in order to become Guardian's Minion.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
Wait 0.10 seconds
Trigger - Turn on Orange_Dies_Do_Rest <gen>
Trigger - Turn off (This trigger)
Orange Dies Do Rest
Events
Player - Player 6 (Orange) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Slave for Player 6 (Orange) at (Center of Middle_of_map <gen>) facing Default building facing degrees
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
Green Dies
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: Press the UP ARROW in order to become Guardian's Minion.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
Wait 0.10 seconds
Trigger - Turn on Green_Dies_Do_Rest <gen>
Trigger - Turn off (This trigger)
Green Dies Do Rest
Events
Player - Player 7 (Green) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Slave for Player 7 (Green) at (Center of Middle_of_map <gen>) facing Default building facing degrees
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Pink Dies
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: Press the UP ARROW in order to become Guardian's Minion.
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
Wait 0.10 seconds
Trigger - Turn on Pink_Dies_Do_Rest <gen>
Trigger - Turn off (This trigger)
Pink Dies Do Rest
Events
Player - Player 8 (Pink) Presses the Up Arrow key
Conditions
Actions
Unit - Create 1 . Slave for Player 8 (Pink) at (Center of Middle_of_map <gen>) facing Default building facing degrees
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Red gets gold
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Ability being cast) Equal to Gold!
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Special Effect - Create a special effect at (Position of Guardian's Gold Mound 0001 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Sound - Play Take_Gold <gen>
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Red gets gold Copy
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Ability being cast) Equal to Gold!
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Special Effect - Create a special effect at (Position of Guardian's Gold Mound 0001 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Red gets gold Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Conditions
(Ability being cast) Equal to Gold!
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
Special Effect - Create a special effect at (Position of Guardian's Gold Mound 0001 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Red gets gold Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Conditions
(Ability being cast) Equal to Gold!
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Special Effect - Create a special effect at (Position of Guardian's Gold Mound 0001 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Red gets gold Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Conditions
(Ability being cast) Equal to Gold!
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
Special Effect - Create a special effect at (Position of Guardian's Gold Mound 0001 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Red gets gold Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Begins casting an ability
Conditions
(Ability being cast) Equal to Gold!
Actions
Player - Add 1 to Player 6 (Orange) . Current gold
Special Effect - Create a special effect at (Position of Guardian's Gold Mound 0001 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Red gets gold Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Begins casting an ability
Conditions
(Ability being cast) Equal to Gold!
Actions
Player - Add 1 to Player 7 (Green) . Current gold
Special Effect - Create a special effect at (Position of Guardian's Gold Mound 0001 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Red gets gold Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Begins casting an ability
Conditions
(Ability being cast) Equal to Gold!
Actions
Player - Add 1 to Player 8 (Pink) . Current gold
Special Effect - Create a special effect at (Position of Guardian's Gold Mound 0001 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Timer
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Countdown Timer - Start timer as a One-shot timer that will expire in 70.00 seconds
Timer Window
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for timer with title Guardian Arrives
timer dies
Events
Time - Elapsed game time is 72.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Gold Timer
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Countdown Timer - Start GoldTimer as a One-shot timer that will expire in 1800.00 seconds
Gold Timer Windows
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Countdown Timer - Start GoldTimer as a One-shot timer that will expire in 1800.00 seconds
gold timer dies
Events
Time - Elapsed game time is 1880.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Gold timer expires
Events
Time - GoldTimer expires
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Its Gold Time! Now everyone gets gold! Guardian gained 50 gold and survivors gained 30 gold!
Player - Add 50 to Player 12 (Brown) . Current gold
Player - Add 30 to Player 12 (Brown) . Current gold
Player - Add 30 to Player 1 (Red) . Current gold
Player - Add 30 to Player 2 (Blue) . Current gold
Player - Add 30 to Player 3 (Teal) . Current gold
Player - Add 30 to Player 4 (Purple) . Current gold
Player - Add 30 to Player 5 (Yellow) . Current gold
Player - Add 30 to Player 6 (Orange) . Current gold
Player - Add 30 to Player 7 (Green) . Current gold
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