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Triggers
(8) Island of Secret.w3x
Variables
Initialization
Melee Initialization
No mode in 25 sec
Update 1
Update 2
Tree Golem
Tree Golem 2
No Free 2
Castel
Gold 1
Hero
egg 1
Hero way
Music
Name
Type
is_array
initial_value
Update1
quest
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
No mode in 25 sec
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: No mode active
Trigger - Turn off No_Free_2 <gen>
Trigger - Turn off Gold_1 <gen>
Trigger - Turn off Hero <gen>
Trigger - Turn off (This trigger)
Update 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: In 25 sec no Mode. AndOnly Palyer 1 can Type.
Quest - Create a Optional quest titled Update 1 with the description In 25 sec no Mode. AndOnly Palyer 1 can Type.Music(q1) , using icon path UI\Glues\ScoreScreen\scorescreen-player-bloodelf.blp
Quest - Create a Optional, undiscovered quest titled Update 2 with the description By:Reeve Solo A. RamirezVisit me on [email protected] , using icon path UI\Glues\ScoreScreen\scorescreen-player-bloodelf.blp
Update 2
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Quest - Mark (Last created quest) as Discovered
Tree Golem
Events
Unit - Tree Golem 0066 <gen> Dies
Conditions
Actions
Unit - Create 1 . Tree Golem for (Owner of (Killing unit)) at (Center of Tree_Golem <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Tree Golem 2
Events
Unit - Tree Golem 0080 <gen> Dies
Conditions
Actions
Unit - Create 1 . Tree Golem for (Owner of (Killing unit)) at (Center of Tree_Golem_2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
No Free 2
Events
Player - Player 1 (Red) types a chat message containing -nf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: no Free
Trigger - Turn off Tree_Golem_2 <gen>
Trigger - Turn off Tree_Golem <gen>
Trigger - Turn off Gold_1 <gen>
Trigger - Turn off Castel <gen>
Trigger - Turn off egg_1 <gen>
Trigger - Turn on Hero_way <gen>
Trigger - Turn off (This trigger)
Castel
Events
Unit - A unit enters Castel_1 <gen>
Conditions
Actions
Unit - Change ownership of Castle 0059 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0056 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0060 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0061 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0062 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0055 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0057 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0063 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0064 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0065 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0058 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn off (This trigger)
Gold 1
Events
Player - Player 1 (Red) types a chat message containing -gd (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: You got 10000
Player - Set Player 1 (Red) . Current gold to 10000
Player - Set Player 2 (Blue) . Current gold to 10000
Player - Set Player 3 (Teal) . Current gold to 10000
Player - Set Player 4 (Purple) . Current gold to 10000
Player - Set Player 5 (Yellow) . Current gold to 10000
Player - Set Player 6 (Orange) . Current gold to 10000
Player - Set Player 7 (Green) . Current gold to 10000
Player - Set Player 8 (Pink) . Current gold to 10000
Trigger - Turn off (This trigger)
Trigger - Turn off Hero <gen>
Hero
Events
Player - Player 1 (Red) types a chat message containing -ho (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Circle of Power for Player 1 (Red) at (Center of Hero_way <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 2 (Blue) at (Center of Hero_way <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 3 (Teal) at (Center of Hero_way <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 4 (Purple) at (Center of Hero_way <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 5 (Yellow) at (Center of Hero_way <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 6 (Orange) at (Center of Hero_way <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 7 (Green) at (Center of Hero_way <gen>) facing Default building facing degrees
Unit - Create 1 . Circle of Power for Player 8 (Pink) at (Center of Hero_way <gen>) facing Default building facing degrees
Trigger - Turn on Hero_way <gen>
Trigger - Turn off Gold_1 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on No_Free_2 <gen>
egg 1
Events
Unit - A unit enters egg_1 <gen>
Conditions
Actions
Unit - Change ownership of Phoenix Egg 0048 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn off (This trigger)
Hero way
Events
Unit - A unit enters Hero <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Center <gen>)
Music
Events
Player - Player 1 (Red) types a chat message containing q1 (Unexpected type: 'stringnoformat') as An exact match
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