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(Item-type of (Item being manipulated)) Equal to Sword
((Triggering unit) is Mechanical) Equal to False
Actions
Item - Remove (Item being manipulated)
Unit - Remove (Triggering unit) from the game
Unit - Replace (Triggering unit) with a Sword Man using The old unit's relative life and mana
Selection - Select (Last replaced unit) for (Owner of (Triggering unit))
Punch
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Punch
Actions
Wait 0.20 seconds
Environment - Create a 0.60 second wave deformation from (Position of (Triggering unit)) to ((Position of (Triggering unit)) offset by 400.00 towards (Facing of (Triggering unit)) degrees.) with radius 300.00 , depth 96 , and a 0 second trailing delay
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 50.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.10 seconds
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 100.00 towards (Facing of (Casting unit)) degrees.)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Demon\DemonSmallDeathExplode\DemonSmallDeathExplode.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Klęska!
Game - Defeat Player 8 (Pink) with the message: Klęska!
Game - Defeat Player 9 (Gray) with the message: Klęska!
Game - Defeat Player 10 (Light Blue) with the message: Klęska!
Game - Defeat Player 11 (Dark Green) with the message: Klęska!
Game - Defeat Player 12 (Brown) with the message: Klęska!
WiN
Events
Conditions
Actions
Game - Victory (Owner of (Entering unit)) ( Show dialogs, Show scores)
Wyzwalacz bez nazwy 001 Kopiuj
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Wyzwalacz bez nazwy 001 Kopiuj Kopiuj
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Wyzwalacz bez nazwy 001 Kopiuj Kopiuj Kopiuj
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Wyzwalacz bez nazwy 001 Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_036 <gen>)
Wyzwalacz bez nazwy 001 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj 2
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Plaint
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
Wait 2 seconds
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_036 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 12 (Brown) at (Random point in Region_037 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 001 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Wyzwalacz bez nazwy 001 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Wyzwalacz bez nazwy 001 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Wyzwalacz bez nazwy 001 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Wyzwalacz bez nazwy 001 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Wyzwalacz bez nazwy 001 Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kopiuj Kop Kopiuj
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
time
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Plaint for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
haha
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Plaint
Actions
Trigger - Turn off (This trigger)
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Unit - Create 12 . Marine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 12 . Marine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 12 . Marine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 12 . Marine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 12 . Marine for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Wyzwalacz bez nazwy 001
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Destructible - Open Rolling Stone Door 0016 <gen>
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_002 <gen>)
gss Kopiuj
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Item - Create Fire Man at (Random point in Region_003 <gen>)
Item - Create Gun at (Random point in Region_003 <gen>)
Item - Create Mage at (Random point in Region_003 <gen>)
Item - Create Pistol at (Random point in Region_003 <gen>)
Item - Create Plasma at (Random point in Region_003 <gen>)
Item - Create Shamz Change (Bear) at (Random point in Region_003 <gen>)
Item - Create Shamz Change (Tree) at (Random point in Region_003 <gen>)
Item - Create Shamz Change (Wolf) at (Random point in Region_003 <gen>)
Item - Create Sniper at (Random point in Region_003 <gen>)
Item - Create Spear Man at (Random point in Region_003 <gen>)
Item - Create Sword at (Random point in Region_003 <gen>)
Item - Create Axe MAn at (Random point in Region_003 <gen>)
Item - Create barrycade at (Random point in Region_003 <gen>)
Item - Create Gnoll Master at (Random point in Region_003 <gen>)
Item - Create Razor Mare at (Random point in Region_003 <gen>)
Item - Create Claws of Attack +9 at (Random point in Region_003 <gen>)
Item - Create Tent at (Random point in Region_003 <gen>)
Item - Create Tower at (Random point in Region_003 <gen>)
gss Kopiuj Kopiuj
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Runners Got 15 Minuts To surve Or kill Boss.Exp On Creeps.Killers Must Kill All runners.
Item - Create Fire Man at (Random point in Region_003 <gen>)
Item - Create Gun at (Random point in Region_003 <gen>)
Item - Create Mage at (Random point in Region_003 <gen>)
Item - Create Pistol at (Random point in Region_003 <gen>)
Item - Create Plasma at (Random point in Region_003 <gen>)
Item - Create Shamz Change (Bear) at (Random point in Region_003 <gen>)
Item - Create Shamz Change (Tree) at (Random point in Region_003 <gen>)
Item - Create Shamz Change (Wolf) at (Random point in Region_003 <gen>)
Item - Create Sniper at (Random point in Region_003 <gen>)
Item - Create Spear Man at (Random point in Region_003 <gen>)
Item - Create Sword at (Random point in Region_003 <gen>)
Item - Create Axe MAn at (Random point in Region_003 <gen>)
Item - Create barrycade at (Random point in Region_003 <gen>)
Item - Create Gnoll Master at (Random point in Region_003 <gen>)
Item - Create Razor Mare at (Random point in Region_003 <gen>)
Item - Create Tower at (Random point in Region_003 <gen>)
Item - Create Tent at (Random point in Region_003 <gen>)
Item - Create Claws of Attack +9 at (Random point in Region_003 <gen>)
gss Kopiuj Kopiuj Kopiuj
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in (60.00 x 15.00) seconds
Wait 1.00 seconds
Countdown Timer - Create a timer window for Timer with title Help Marines In:
Wyzwalacz bez nazwy 002
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>)
Wyzwalacz bez nazwy 002 Kopiuj
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_007 <gen>)
Wyzwalacz bez nazwy 002 Kopiuj Kopiuj
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>)
Leap ddd
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to desert
Actions
Set Variable Set Units2 = (Target unit of ability being cast)
Set Variable Set Leap = (Target unit of ability being cast)
Unit - Pause Leap
Unit - Add Crow Form to Leap
Trigger - Turn on Leap_Movement <gen>
Animation - Change Leap flying height to 200.00 at 750.00
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.05 seconds
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Animation - Change Leap 's animation speed to 50.00 % of its original speed
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Animation - Change Leap flying height to 200.00 at 750.00
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Wait 0.05 seconds
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Trigger - Turn off Leap_Movement <gen>
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Wait 0.05 seconds
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Animation - Change Leap flying height to 200.00 at 750.00
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Trigger - Turn on Leap_Movement <gen>
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 550.00 at 1000.00
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 770.00 at 1000.00
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 770.00 at 1000.00
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 770.00 at 1000.00
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 1300.00 at 1000.00
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 1400.00 at 1000.00
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 1400.00 at 1000.00
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Animation - Change Leap flying height to 1400.00 at 1000.00
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 0.00 at 1000.00
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 500.00 damage of attack type Chaos and damage type Mind
Animation - Change Leap flying height to 16000.00 at 1000.00
Wait 1.60 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 1700.00 at (Position of Leap) , dealing 100.00 damage of attack type Chaos and damage type Mind
Special Effect - Create a special effect at (Position of Leap) using (Name of (Triggering unit))
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Animation - Change Leap flying height to 0.00 at 1000.00
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Leap) using (Name of (Triggering unit))
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 300.00 at (Position of Leap) , dealing 35.00 damage of attack type Spells and damage type Force
Animation - Change Leap flying height to 0.00 at 1000.00
Wait 0.05 seconds
Trigger - Turn on Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Animation - Change Leap flying height to 2800.00 at 1000.00
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 500.00 at (Position of Leap) , dealing 50.00 damage of attack type Spells and damage type Shadow Strike
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (40.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 100.00 damage of attack type Chaos and damage type Mind
Animation - Change Leap flying height to 0.00 at 1000.00
Wait 0.05 seconds
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Animation - Change Leap flying height to 2800.00 at 1000.00
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 500.00 at (Position of Leap) , dealing 50.00 damage of attack type Spells and damage type Shadow Strike
Trigger - Turn on Leap_Movement <gen>
Set Variable Set FireRingAngle = "0.00"
Wait 0.05 seconds
Trigger - Turn off Leap_Movement <gen>
Special Effect - Create a special effect at (Position of Leap) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 100.00 damage of attack type Chaos and damage type Mind
Animation - Change Leap flying height to 0.00 at 1000.00
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (60.00 x (Real((Integer A)))) towards (10.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.10 seconds
For each (Integer A) from 1 to 45 , do (Actions)
Loop - Actions
Unit - Create 1 . Fire Ring 1 for (Owner of (Triggering unit)) at BashPointTarget facing FireRingAngle degrees
Unit - Order (Last created unit) to Move To . ((Position of (Triggering unit)) offset by 800.00 towards FireRingAngle degrees.)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Set Variable Set FireRingAngle = (FireRingAngle + 8.00)
Wait 0.10 seconds
For each (Integer A) from 1 to 45 , do (Actions)
Loop - Actions
Unit - Create 1 . Fire Ring 1 for (Owner of (Triggering unit)) at BashPointTarget facing FireRingAngle degrees
Unit - Order (Last created unit) to Move To . ((Position of (Triggering unit)) offset by 800.00 towards FireRingAngle degrees.)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Set Variable Set FireRingAngle = (FireRingAngle + 8.00)
Wait 0.10 seconds
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (120.00 x (Real((Integer A)))) towards (40.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 800.00 at (Position of Leap) , dealing 100.00 damage of attack type Chaos and damage type Mind
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Wait 0.10 seconds
Unit - Remove Crow Form from Leap
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 36 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Units2) offset by (80.00 x (Real((Integer A)))) towards (7.00 x (Real((Integer B)))) degrees.) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Cause Leap to damage circular area after 0.05 seconds of radius 2500.00 at (Position of Leap) , dealing 400.00 damage of attack type Chaos and damage type Slow Poison
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Unit - Unpause Leap
Unit - Turn collision for Leap Off .
Leap Movement
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Leap instantly to ((Position of Leap) offset by 6.00 towards (Facing of Leap) degrees.) , facing (Facing of Leap) degrees
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