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Game - Display to (All players) for 45.00 seconds the text: |c00ff7f00Produced by 13oot-MeThanks to the my testers for your ideas and help...|c00ff0000 Killer-fury SpikeXXX Julian5 |c00ffff00Special thanks to God_Of-War
Reef Elemental
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Create 1 Reef Elemental for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack . (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).))))
Unit - Create 1 Reef Elemental for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack . (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).))))
Sea Elemental
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 Sea Elemental for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack . (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).))))
Unit - Create 1 Sea Elemental for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack . (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).))))
Giant Sea Turtle
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 1 Giant Sea Turtle for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack . (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).))))
Unit - Create 1 Giant Sea Turtle for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack . (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).))))
Ancient Hydra
Events
Time - Every 130.00 seconds of game time
Conditions
Actions
Unit - Create 1 Ancient Hydra for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack . (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).))))
Unit - Create 1 Ancient Hydra for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack . (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).))))
Turn Off TRG
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Trigger - Turn off Reef_Elemental <gen>
Trigger - Turn off Sea_Elemental <gen>
Trigger - Turn off Giant_Sea_Turtle <gen>
Trigger - Turn off Ancient_Hydra <gen>
Game - Display to (All players) for 30 seconds the text: |c00ff0000<< WARNING >> You have one minute to stock up on anything you need... The Boss comes in EXACTLY one minute.
Sea God Spawn
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Trigger - Turn off Reef_Elemental <gen>
Trigger - Turn off Sea_Elemental <gen>
Trigger - Turn off Giant_Sea_Turtle <gen>
Trigger - Turn off Ancient_Hydra <gen>
Unit - Create 1 Sea God for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack . (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 12 (Brown).))))
Red
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Island Master 0009 <gen> from the game
Blue
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Island Master 0008 <gen> from the game
Teal
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Island Master 0007 <gen> from the game
Purple
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Island Master 0006 <gen> from the game
Yellow
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Island Master 0005 <gen> from the game
Red death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Game - Display to (Player group(Player 1 (Red))) the text: Your Hero has died... You have failed to uphold your part of the Island.
Blue death
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Game - Display to (Player group(Player 2 (Blue))) the text: Your Hero has died... You have failed to uphold your part of the Island.
Teal death
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Game - Display to (Player group(Player 3 (Teal))) the text: Your Hero has died... You have failed to uphold your part of the Island.
Purple death
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Game - Display to (Player group(Player 4 (Purple))) the text: Your Hero has died... You have failed to uphold your part of the Island.
Yellow death
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Game - Display to (Player group(Player 5 (Yellow))) the text: Your Hero has died... You have failed to uphold your part of the Island.
Kill the Boss
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sea God
Actions
Game - Display to (All players) for 30 seconds the text: |c0000ff00Victory is yours!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Reef Elem
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Reef Elemental
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Sea Elem
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sea Elemental
Actions
Player - Add 90 to (Owner of (Killing unit)) . Current gold
Giant Sea Turt
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Giant Sea Turtle
Actions
Player - Add 240 to (Owner of (Killing unit)) . Current gold
Ancient Hyd
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Hydra
Actions
Player - Add 400 to (Owner of (Killing unit)) . Current gold
Hyd
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hydra
Actions
Player - Add 120 to (Owner of (Killing unit)) . Current gold
Hydra Hatch
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hydra Hatchling
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
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