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Triggers
Island Builder 3.86.w3x
Variables
Misc
Floating Text Copy
Tax Timer Copy
Tax Countdown Copy
Quest Log Copy
Starting Gold
Lumber
Merchants
Start
Move A
Move A Copy
Move A Copy 2
Move A Copy 3
Move A Copy 4
Move A Copy 5
Move B
Move B Copy
Move B Copy 2
Move B Copy 3
Move B Copy 4
Move B Copy 5
Move C
Move C Copy
Move C Copy 2
Move C Copy 3
Move C Copy 4
Move C Copy 5
Move D
Hurracain
Hurracain
End Hurracain
End Huracain 2
Huracain move
Ally
Red
Red Unally
Blue
Blue Unally
Teal
Teal Unally
Purple
Purple Unally
Yellow
Yellow Unally
Orange
Orange Unally
Green
Green Unally
Pink
Pink Unally
Gray
Gray Unally
Lightblue
Lightblue Unally
DarkGreen
DarkGreen Unally
Brown
Brown Unally
Gold 1
Red 1
Red 2
Red 3
Red 4
Gold 2
1 Copy
2 Copy
3 Copy
4 Copy
Gold 3
1 Copy 2
2 Copy 2
3 Copy 2
4 Copy 2
Gold 4
1 Copy 3
2 Copy 3
3 Copy 3
4 Copy 3
Gold 5
1 Copy 3 Copy
2 Copy 3 Copy
3 Copy 3 Copy
4 Copy 3 Copy
Gold 6
1 Copy 3 Copy 4
2 Copy 3 Copy 4
3 Copy 3 Copy 4
4 Copy 3 Copy 4
Gold 7
1 Copy 3 Copy 3
2 Copy 3 Copy 3
3 Copy 3 Copy 3
4 Copy 3 Copy 3
Gold 8
1 Copy 3 Copy 2
2 Copy 3 Copy 2
3 Copy 3 Copy 2
4 Copy 3 Copy 2
Gold 9
1 Copy 3 Copy 2 Copy
2 Copy 3 Copy 2 Copy
3 Copy 3 Copy 2 Copy
4 Copy 3 Copy 2 Copy
Gold 10
1 Copy 3 Copy 2 Copy 4
2 Copy 3 Copy 2 Copy 4
3 Copy 3 Copy 2 Copy 4
4 Copy 3 Copy 2 Copy 4
Gold 11
1 Copy 3 Copy 2 Copy 3
2 Copy 3 Copy 2 Copy 3
3 Copy 3 Copy 2 Copy 3
4 Copy 3 Copy 2 Copy 3
Gold 12
1 Copy 3 Copy 2 Copy 2
2 Copy 3 Copy 2 Copy 2
3 Copy 3 Copy 2 Copy 2
4 Copy 3 Copy 2 Copy 2
Loosing Conidtoins1
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
Loosing Conidtoins2
P1 Copy
P2 Copy
P3 Copy
P4 Copy
P5 Copy
P6 Copy
P7 Copy
P8 Copy
P9 Copy
P10 Copy
P11 Copy
P12 Copy
Loosing Conidtoins3
P1 Copy 2
P2 Copy 2
P3 Copy 2
P4 Copy 2
P5 Copy 2
P6 Copy 2
P7 Copy 2
P8 Copy 2
P9 Copy 2
P10 Copy 2
P11 Copy 2
P12 Copy 2
Loosing Conidtoins4
P1 Copy 3
P2 Copy 3
P3 Copy 3
P4 Copy 3
P5 Copy 3
P6 Copy 3
P7 Copy 3
P8 Copy 3
P9 Copy 3
P10 Copy 3
P11 Copy 3
P12 Copy 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Intiger_Var
integer
No
Unit_Group_var
group
No
Floating Text Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Floating Text - Create floating text that reads DONT Build on the starting iland, trust me you wont like it if you do there are a lot of other islands to use. The antartica iland is only if you want clear land but its not very visauly pleesing i suggest islands north of the starter but if you want plain islands for more room go ahead and use the southern ones. at (Center of Region_000 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 50.00 % transparency
Tax Timer Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Tax Due In...
Tax Countdown Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 60.00 seconds
Quest Log Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Optional quest titled Brief Descriptoin with the description Hi evryone this is a new map( 7/2/06) and i want to tell you that this map was INFLUENCED not based off "Castle Builder", but id like to give thanxe to "Castle Builder" for the idea of makeing "Empire Builder" , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Coincadence with the description If youve played civalisatoin (Warcaft Civilizatoin) you know that it is almost simmaler to this, well its strange when i was halfway through making this i dl that game and it was almost the same. funney coincadence lol. , using icon path ReplaceableTextures\CommandButtons\BTNSelfDestructOn.blp
Quest - Create a Optional quest titled How to play with the description Ok you start off with your setlment builder and some gold you need to find a GOOD iland befor there all taken, then build your setlment and ONE worker, then build one or more houses, NOW build those other workers you wanted and what ever buildings you want. The main idea of the game is to kill , using icon path ReplaceableTextures\CommandButtons\BTNRejuvenation.blp
Quest - Create a Optional quest titled Merchant Ships with the description Kepp an worker unit neer your cost so if you find a merchant ship you can get wood or units you cant get in other places of the game. They are usaly found in shallow areas and were you see tile on the shore is one of the points of travel it passes through. , using icon path ReplaceableTextures\CommandButtons\BTNAbsorbMagic.blp
Quest - Create a Optional quest titled Ally/Unally with the description Ok if you played any other castle builder, village builder, ect... You should know that to ally you type -ally [COLOR] to ally and -unally [COLOR] to unally. , using icon path ReplaceableTextures\PassiveButtons\PASBTNDrum.blp
Quest - Create a Optional quest titled LUMBER with the description Every 5 minutd you will get 1 lumber to use for age advancmentm or you could get wood from the merchant ships that are travaling through out the map. Now you know so go tell those newbs were to get it. , using icon path ReplaceableTextures\CommandButtons\BTNBundleOfLumber.blp
Quest - Create a Optional quest titled Visauly Stunning with the description Now when your looking at some ilands you may think they look like crap, I agree lol, but there are some parts wich i took time on and they are two words, Visualy Stunning, if your playing with the creator (Mankiller) tell him were the iland you think is good and you win my alegance. , using icon path ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp
Quest - Create a Optional quest titled Updates with the description 2.68:Made the map "Empire Builder" a very fun game starteding with 35 units and 20 buildings.2.94:Added ally unally systom fixed bugs.3.82 Added hurracain systom and merchant ships also fixed spelling mistakes and made a cleaner Alliance systom. , using icon path ReplaceableTextures\CommandButtons\BTNWebOn.blp
Starting Gold
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Add 151 to Player 1 (Red) . Current gold
Player - Add 151 to Player 2 (Blue) . Current gold
Player - Add 151 to Player 3 (Teal) . Current gold
Player - Add 151 to Player 4 (Purple) . Current gold
Player - Add 151 to Player 5 (Yellow) . Current gold
Player - Add 151 to Player 6 (Orange) . Current gold
Player - Add 151 to Player 7 (Green) . Current gold
Player - Add 151 to Player 8 (Pink) . Current gold
Player - Add 151 to Player 9 (Gray) . Current gold
Player - Add 151 to Player 10 (Light Blue) . Current gold
Player - Add 151 to Player 11 (Dark Green) . Current gold
Player - Add 151 to Player 12 (Brown) . Current gold
Lumber
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current lumber
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Player - Add 1 to Player 11 (Dark Green) . Current lumber
Player - Add 1 to Player 12 (Brown) . Current lumber
Start
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 1 . Merchant Ship for Neutral Passive at (Center of A1 <gen>) facing Default building facing degrees
Unit - Create 1 . Merchant Ship for Neutral Passive at (Center of B1 <gen>) facing Default building facing degrees
Unit - Create 1 . Merchant Ship for Neutral Passive at (Center of C1 <gen>) facing Default building facing degrees
Unit - Create 1 . Merchant Ship for Neutral Passive at (Center of D1 <gen>) facing Default building facing degrees
Move A
Events
Unit - A unit enters A1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A1 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A2 <gen>)
Move A Copy
Events
Unit - A unit enters A2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A2 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A3 <gen>)
Move A Copy 2
Events
Unit - A unit enters A3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A3 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A4 <gen>)
Move A Copy 3
Events
Unit - A unit enters A4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A4 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A5 <gen>)
Move A Copy 4
Events
Unit - A unit enters A5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A5 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A6 <gen>)
Move A Copy 5
Events
Unit - A unit enters A6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A6 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A1 <gen>)
Move B
Events
Unit - A unit enters B1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in B1 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of B2 <gen>)
Move B Copy
Events
Unit - A unit enters B2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A2 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A3 <gen>)
Move B Copy 2
Events
Unit - A unit enters B3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in B3 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of B4 <gen>)
Move B Copy 3
Events
Unit - A unit enters B4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in B4 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of B5 <gen>)
Move B Copy 4
Events
Unit - A unit enters B5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in B5 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of B6 <gen>)
Move B Copy 5
Events
Unit - A unit enters B6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in B6 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of B1 <gen>)
Move C
Events
Unit - A unit enters C1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C1 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C2 <gen>)
Move C Copy
Events
Unit - A unit enters C2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C2 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C3 <gen>)
Move C Copy 2
Events
Unit - A unit enters C3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C3 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C4 <gen>)
Move C Copy 3
Events
Unit - A unit enters C4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C4 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C5 <gen>)
Move C Copy 4
Events
Unit - A unit enters C5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C5 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C6 <gen>)
Move C Copy 5
Events
Unit - A unit enters C6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C6 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C1 <gen>)
Move D
Events
Unit - A unit enters D1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in D1 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of D2 <gen>)
Hurracain
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Trigger - Turn on End_Hurracain <gen>
Game - Display to (All players) for 60.00 seconds the text: ITS A HURRACAIN, 3 Hurracains have been created in random spots all over the map, they are invulnrable and will kill any organic units to peaces, this hurracain will last for 1 minut or untill this text disapeers.
Unit - Create 3 . Hurracain for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Camera - Shake the camera for Player 1 (Red) with magnitude 25.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 25.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 25.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 25.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 25.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 25.00
Camera - Shake the camera for Player 7 (Green) with magnitude 25.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 25.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 25.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 25.00
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 25.00
Camera - Shake the camera for Player 12 (Brown) with magnitude 25.00
End Hurracain
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_000 <gen>)
Trigger - Turn off End_Hurracain <gen>
Unit - Remove (Last created unit) from the game
Environment - Turn (Last created weather effect) Off
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
Camera - Stop swaying/shaking the camera for Player 12 (Brown) .
End Huracain 2
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Trigger - Turn off End_Hurracain <gen>
Huracain move
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hurracain
Actions
Unit Group - Order (Units in (Playable map area)) to Attack . (Random unit from (Random 3 units from (Units in (Playable map area))))
Red
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Red Unally
Events
Player - Player 2 (Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Blue
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Blue Unally
Events
Player - Player 1 (Red) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Teal
Events
Player - Player 1 (Red) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Teal Unally
Events
Player - Player 1 (Red) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Purple
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Purple Unally
Events
Player - Player 1 (Red) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Yellow
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Yellow Unally
Events
Player - Player 1 (Red) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Orange
Events
Player - Player 1 (Red) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Orange Unally
Events
Player - Player 1 (Red) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Green
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Green Unally
Events
Player - Player 1 (Red) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Pink
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Pink Unally
Events
Player - Player 1 (Red) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Gray
Events
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Gray Unally
Events
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Lightblue
Events
Player - Player 1 (Red) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Lightblue Unally
Events
Player - Player 1 (Red) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
DarkGreen
Events
Player - Player 1 (Red) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
DarkGreen Unally
Events
Player - Player 1 (Red) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Brown
Events
Player - Player 1 (Red) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Brown Unally
Events
Player - Player 1 (Red) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Red 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 1 (Red) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 1 (Red) . Current gold
Red 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 1 (Red) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 1 (Red) . Current gold
Red 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 1 (Red) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 1 (Red) . Current gold
Red 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 1 (Red) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 1 (Red) . Current gold
1 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 2 (Blue) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 2 (Blue) . Current gold
2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 2 (Blue) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 2 (Blue) . Current gold
3 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 2 (Blue) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 2 (Blue) . Current gold
4 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 2 (Blue) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 2 (Blue) . Current gold
1 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 3 (Teal) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 3 (Teal) . Current gold
2 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 3 (Teal) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 3 (Teal) . Current gold
3 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 3 (Teal) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 3 (Teal) . Current gold
4 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 3 (Teal) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 3 (Teal) . Current gold
1 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 4 (Purple) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 4 (Purple) . Current gold
2 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 4 (Purple) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 4 (Purple) . Current gold
3 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 4 (Purple) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 4 (Purple) . Current gold
4 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 4 (Purple) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 4 (Purple) . Current gold
1 Copy 3 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 5 (Yellow) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 5 (Yellow) . Current gold
2 Copy 3 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 5 (Yellow) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 5 (Yellow) . Current gold
3 Copy 3 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 5 (Yellow) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 5 (Yellow) . Current gold
4 Copy 3 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 5 (Yellow) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 5 (Yellow) . Current gold
1 Copy 3 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 6 (Orange) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 6 (Orange) . Current gold
2 Copy 3 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 6 (Orange) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 6 (Orange) . Current gold
3 Copy 3 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 6 (Orange) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 6 (Orange) . Current gold
4 Copy 3 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 6 (Orange) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 6 (Orange) . Current gold
1 Copy 3 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 7 (Green) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 7 (Green) . Current gold
2 Copy 3 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 7 (Green) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 7 (Green) . Current gold
3 Copy 3 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 7 (Green) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 7 (Green) . Current gold
4 Copy 3 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 7 (Green) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 7 (Green) . Current gold
1 Copy 3 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 8 (Pink) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 8 (Pink) . Current gold
2 Copy 3 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 8 (Pink) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 8 (Pink) . Current gold
3 Copy 3 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 8 (Pink) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 8 (Pink) . Current gold
4 Copy 3 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 8 (Pink) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 8 (Pink) . Current gold
1 Copy 3 Copy 2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 9 (Gray) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 9 (Gray) . Current gold
2 Copy 3 Copy 2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 9 (Gray) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 9 (Gray) . Current gold
3 Copy 3 Copy 2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 9 (Gray) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 9 (Gray) . Current gold
4 Copy 3 Copy 2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 9 (Gray) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 9 (Gray) . Current gold
1 Copy 3 Copy 2 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 10 (Light Blue) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 10 (Light Blue) . Current gold
2 Copy 3 Copy 2 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 10 (Light Blue) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 10 (Light Blue) . Current gold
3 Copy 3 Copy 2 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 10 (Light Blue) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 10 (Light Blue) . Current gold
4 Copy 3 Copy 2 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 10 (Light Blue) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 10 (Light Blue) . Current gold
1 Copy 3 Copy 2 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 11 (Dark Green) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 11 (Dark Green) . Current gold
2 Copy 3 Copy 2 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 11 (Dark Green) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 11 (Dark Green) . Current gold
3 Copy 3 Copy 2 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 11 (Dark Green) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 11 (Dark Green) . Current gold
4 Copy 3 Copy 2 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 11 (Dark Green) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 11 (Dark Green) . Current gold
1 Copy 3 Copy 2 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 12 (Brown) of type Hut)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 12 (Brown) . Current gold
2 Copy 3 Copy 2 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 12 (Brown) of type Village)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 12 (Brown) . Current gold
3 Copy 3 Copy 2 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 12 (Brown) of type Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 12 (Brown) . Current gold
4 Copy 3 Copy 2 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 12 (Brown) of type Super Market)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 12 (Brown) . Current gold
P1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 1 (Red) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 3 (Teal) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 5 (Yellow) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 6 (Orange) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 7 (Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 8 (Pink) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 9 (Gray) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P10
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 10 (Light Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P11
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 11 (Dark Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P12
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Setlment
Actions
Game - Defeat Player 12 (Brown) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 1 (Red) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P2 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P3 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 3 (Teal) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P4 Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P5 Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 5 (Yellow) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P6 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 6 (Orange) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P7 Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 7 (Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P8 Copy
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 8 (Pink) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P9 Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 9 (Gray) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P10 Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 10 (Light Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P11 Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 11 (Dark Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P12 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 12 (Brown) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P1 Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 1 (Red) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P2 Copy 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P3 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 3 (Teal) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P4 Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P5 Copy 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 5 (Yellow) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P6 Copy 2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 6 (Orange) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P7 Copy 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 7 (Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P8 Copy 2
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Actions
Game - Defeat Player 8 (Pink) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P9 Copy 2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 9 (Gray) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P10 Copy 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 10 (Light Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P11 Copy 2
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 11 (Dark Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P12 Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to State House
Actions
Game - Defeat Player 12 (Brown) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P1 Copy 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 1 (Red) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P2 Copy 3
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P3 Copy 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 3 (Teal) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P4 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P5 Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 5 (Yellow) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P6 Copy 3
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 6 (Orange) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P7 Copy 3
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 7 (Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P8 Copy 3
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 8 (Pink) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P9 Copy 3
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 9 (Gray) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P10 Copy 3
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 10 (Light Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P11 Copy 3
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 11 (Dark Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P12 Copy 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Statoin
Actions
Game - Defeat Player 12 (Brown) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
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