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Triggers
Island Empire Builder V3.85 FIXED.w3x
Variables
Misc
Floating Text Copy
Tax Timer Copy
Tax Countdown Copy
Quest Log Copy
Starting Gold
Road
Override
Overide Game
Kick
kick blue
kick blue Copy
kick blue Copy 2
kick blue Copy 3
kick blue Copy 4
kick blue Copy 5
kick blue Copy 6
kick blue Copy 7
kick blue Copy 8
kick blue Copy 9
kick blue Copy 10
Special Effects
Earthquake
Lightning
Merchants
Start
Move A
Move A Copy
Move A Copy 2
Move A Copy 3
Move A Copy 4
Move A Copy 5
Move B
Move B Copy
Move B Copy 2
Move B Copy 3
Move B Copy 4
Move B Copy 5
Move C
Move C Copy
Move C Copy 2
Move C Copy 3
Move C Copy 4
Move C Copy 5
Move D
Grains & Nature
Nature
Hovel=Wood
Wood to People
Terrain
building site
terrain sand1
terrain sand2
terrain jungle1
terrain jungle2
terrain dirt1
terrain dirt2
terrain grass1
terrain grass2
terrain brick1
terrain brick2
terrain rock1
terrain rock2
terrain ice1
terrain ice2
terrain demon1
terrain demon2
terrain snow1
terrain snow2
Ally
Red
Red Unally
Blue
Blue Unally
Teal
Teal Unally
Purple
Purple Unally
Yellow
Yellow Unally
Orange
Orange Unally
Green
Green Unally
Pink
Pink Unally
Gray
Gray Unally
Lightblue
Lightblue Unally
DarkGreen
DarkGreen Unally
Brown
Brown Unally
Gold 1
Red 1
Red 2
Red 3
Red 4
Gold 2
1 Copy
2 Copy
3 Copy
4 Copy
Gold 3
1 Copy 2
2 Copy 2
3 Copy 2
4 Copy 2
Gold 4
1 Copy 3
2 Copy 3
3 Copy 3
4 Copy 3
Gold 5
1 Copy 3 Copy
2 Copy 3 Copy
3 Copy 3 Copy
4 Copy 3 Copy
Gold 6
1 Copy 3 Copy 4
2 Copy 3 Copy 4
3 Copy 3 Copy 4
4 Copy 3 Copy 4
Gold 7
1 Copy 3 Copy 3
2 Copy 3 Copy 3
3 Copy 3 Copy 3
4 Copy 3 Copy 3
Gold 8
1 Copy 3 Copy 2
2 Copy 3 Copy 2
3 Copy 3 Copy 2
4 Copy 3 Copy 2
Gold 9
1 Copy 3 Copy 2 Copy
2 Copy 3 Copy 2 Copy
3 Copy 3 Copy 2 Copy
4 Copy 3 Copy 2 Copy
Gold 10
1 Copy 3 Copy 2 Copy 4
2 Copy 3 Copy 2 Copy 4
3 Copy 3 Copy 2 Copy 4
4 Copy 3 Copy 2 Copy 4
Gold 11
1 Copy 3 Copy 2 Copy 3
2 Copy 3 Copy 2 Copy 3
3 Copy 3 Copy 2 Copy 3
4 Copy 3 Copy 2 Copy 3
Gold 12
1 Copy 3 Copy 2 Copy 2
2 Copy 3 Copy 2 Copy 2
3 Copy 3 Copy 2 Copy 2
4 Copy 3 Copy 2 Copy 2
Loosing Conidtoins1
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
Loosing Conidtoins2
P1 Copy
P2 Copy
P3 Copy
P4 Copy
P5 Copy
P6 Copy
P7 Copy
P8 Copy
P9 Copy
P10 Copy
P11 Copy
P12 Copy
Loosing Conidtoins3
P1 Copy 2
P2 Copy 2
P3 Copy 2
P4 Copy 2
P5 Copy 2
P6 Copy 2
P7 Copy 2
P8 Copy 2
P9 Copy 2
P10 Copy 2
P11 Copy 2
P12 Copy 2
Loosing Conidtoins4
P1 Copy 3
P2 Copy 3
P3 Copy 3
P4 Copy 3
P5 Copy 3
P6 Copy 3
P7 Copy 3
P8 Copy 3
P9 Copy 3
P10 Copy 3
P11 Copy 3
P12 Copy 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Intiger_Var
integer
No
Unit_Group_var
group
No
Floating Text Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Floating Text - Create floating text that reads Created by Mankiller edited by mikey455 and mikey45 at (Center of Region_000 <gen>) with Z offset 0 , using font size 10 , color ( 50.00 %, 100 %, 25.00 %), and 50.00 % transparency
Tax Timer Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Tax Due In...
Tax Countdown Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 60.00 seconds
Quest Log Copy
Events
Time - Elapsed game time is 2.30 seconds
Conditions
Actions
Quest - Create a Optional quest titled Brief Descriptoin with the description Hi everyone, this is a new map( 4/20/08) and i want to tell you that this map was INFLUENCED not based off "Castle Builder", but i would like to give thanx to "Castle Builder" for the idea of making "Empire Builder" , using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
Quest - Create a Optional quest titled Warcraft Civilization with the description If you've played Civilization (Warcaft Civilization) you know that it is almost simmaler to this. , using icon path ReplaceableTextures\CommandButtons\BTNHumanLumberUpgrade1.blp
Quest - Create a Optional quest titled How to play with the description Ok you start off with your settelment builder and some gold you need to find a good island before there all taken, then build your settelment and one worker, then build one or more houses, now build those other workers you wanted and what ever buildings you want.Now Search and Destroy! , using icon path ReplaceableTextures\CommandButtons\BTNRejuvenation.blp
Quest - Create a Optional quest titled Merchant Ships with the description Keep an worker unit near your coast so if you find a merchant ship you can get wood or units you cant get in other places of the game. They are usaly found in shallow areas.Note:Theres a bug witch if you buy a unit, the merchant stops. Sorry, i can't fix it! , using icon path UI\Feedback\Resources\ResourceGold.blp
Quest - Create a Optional quest titled Ally/Unally with the description Ok if you played any other castle builder, village builder, ect... You should know that to ally you type -ally [color] to ally and -unally [color] to unally.Example: -ally blue , using icon path UI\Feedback\Resources\ResourceGold.blp
Quest - Create a Optional quest titled Terrain with the description I have installed terrain which simulates either islands for tropical islands or anything you want.Each terrain varrys from 1 to 2.There is:sandjungledirtgrassbrickrockdemonicedemon , using icon path ReplaceableTextures\CommandButtons\BTNShockWave.blp
Quest - Create a Optional quest titled Lumber with the description Lumber (People) is obtained from building hovels. Each hovel you build gives you 500 people. Upgrading your buildings does not give you people.This was made by mikey455 for people to have a good income each time they upgrade in tech. , using icon path ReplaceableTextures\CommandButtons\BTNBundleOfLumber.blp
Quest - Create a Optional quest titled Visauly Stunning with the description Now when your looking at some Islands you may think they look like crap, I agree lol, but there are some parts witch I took time on and they are two words, Visualy Stunning, if your playing with the creator (Mankiller, Renewer Mikey455) tell him were the Islander you think is good and you win my alliance. , using icon path ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp
Quest - Create a Optional quest titled Updates with the description 2.68:Made the map "Empire Builder" a very fun game starting with 35 units and 20 buildings.2.94:Added ally unally systom fixed bugs.3.82 Added hurracane systom and merchant ships also fixed spelling mistakes (LOL) and made a cleaner Alliance system.3.90 Added many units, fixed many units, fixed spelling, took out Hurracane system and added new islands, also made game less laggy.Added terrain system whitch only host can use, terrain is mostly just used to have fun, but you can use it to simulate age advance ments. For example, in the Digital age you can use brick.Also i tryed to balance out the map and make it look nicer.Red now can kick idiots who smam, be idiots etc. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Starting Gold
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Add 201 to Player 1 (Red) . Current gold
Player - Add 201 to Player 2 (Blue) . Current gold
Player - Add 201 to Player 3 (Teal) . Current gold
Player - Add 201 to Player 4 (Purple) . Current gold
Player - Add 201 to Player 5 (Yellow) . Current gold
Player - Add 201 to Player 6 (Orange) . Current gold
Player - Add 201 to Player 7 (Green) . Current gold
Player - Add 201 to Player 8 (Pink) . Current gold
Player - Add 201 to Player 9 (Gray) . Current gold
Player - Add 201 to Player 10 (Light Blue) . Current gold
Player - Add 201 to Player 11 (Dark Green) . Current gold
Player - Add 201 to Player 12 (Brown) . Current gold
Road
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Road
Actions
Environment - Change terrain type at (Position of (Triggering unit)) to Icecrown Glacier - Dirt using variation -1 in an area of size 2 and shape Square
Wait 0.05 seconds
Unit - Remove (Triggering unit) from the game
Overide Game
Events
Player - Player 1 (Red) types a chat message containing -vidomogon6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -vidomogon6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
kick blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Display to (All players) the text: Blue has been Defeated
kick blue Copy
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Display to (All players) the text: Teal has been Defeated
kick blue Copy 2
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Display to (All players) the text: Purple has been Defeated
kick blue Copy 3
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Display to (All players) the text: Yellow has been Defeated
kick blue Copy 4
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Display to (All players) the text: Orange has been Defeated
kick blue Copy 5
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Display to (All players) the text: Green has been Defeated
kick blue Copy 6
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Display to (All players) the text: Pink has been Defeated
kick blue Copy 7
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Display to (All players) the text: Gray has been Defeated
kick blue Copy 8
Events
Player - Player 1 (Red) types a chat message containing -kick lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Display to (All players) the text: Lightblue has been Defeated
kick blue Copy 9
Events
Player - Player 1 (Red) types a chat message containing -kick darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Display to (All players) the text: Darkgreen has been Defeated
kick blue Copy 10
Events
Player - Player 1 (Red) types a chat message containing -kick brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Display to (All players) the text: Brown has been Defeated
Earthquake
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Wait 11.00 seconds
Special Effect - Destroy (Last created special effect)
Lightning
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in (Entire map)) facing (Random angle) with scale 1 and variation 0
Wait 0.75 seconds
Destructible - Kill (Last created destructible)
Start
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . Merchant Ship for Neutral Passive at (Center of A1 <gen>) facing Default building facing degrees
Unit - Create 1 . Merchant Ship for Neutral Passive at (Center of B1 <gen>) facing Default building facing degrees
Unit - Create 1 . Merchant Ship for Neutral Passive at (Center of C1 <gen>) facing Default building facing degrees
Unit - Create 1 . Merchant Ship for Neutral Passive at (Center of D1 <gen>) facing Default building facing degrees
Move A
Events
Unit - A unit enters A1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A1 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A2 <gen>)
Move A Copy
Events
Unit - A unit enters A2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A2 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A3 <gen>)
Move A Copy 2
Events
Unit - A unit enters A3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A3 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A4 <gen>)
Move A Copy 3
Events
Unit - A unit enters A4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A4 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A5 <gen>)
Move A Copy 4
Events
Unit - A unit enters A5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A5 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A6 <gen>)
Move A Copy 5
Events
Unit - A unit enters A6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A6 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A1 <gen>)
Move B
Events
Unit - A unit enters B1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in B1 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of B2 <gen>)
Move B Copy
Events
Unit - A unit enters B2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in A2 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of A3 <gen>)
Move B Copy 2
Events
Unit - A unit enters B3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in B3 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of B4 <gen>)
Move B Copy 3
Events
Unit - A unit enters B4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in B4 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of B5 <gen>)
Move B Copy 4
Events
Unit - A unit enters B5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in B5 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of B6 <gen>)
Move B Copy 5
Events
Unit - A unit enters B6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in B6 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of B1 <gen>)
Move C
Events
Unit - A unit enters C1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C1 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C2 <gen>)
Move C Copy
Events
Unit - A unit enters C2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C2 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C3 <gen>)
Move C Copy 2
Events
Unit - A unit enters C3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C3 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C4 <gen>)
Move C Copy 3
Events
Unit - A unit enters C4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C4 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C5 <gen>)
Move C Copy 4
Events
Unit - A unit enters C5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C5 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C6 <gen>)
Move C Copy 5
Events
Unit - A unit enters C6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in C6 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of C1 <gen>)
Move D
Events
Unit - A unit enters D1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Merchant Ship
Actions
Unit Group - Order (Units in D1 <gen> matching ((Unit-type of (Triggering unit)) Equal to Merchant Ship)) to Patrol To . (Center of D2 <gen>)
Nature
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Minerals for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . Wild Rice for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Wood to People
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Hovel
Actions
Player - Add 500 to (Triggering player) . Current lumber
building site
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Construction Site
Actions
Environment - Change terrain type at (Position of (Triggering unit)) to Sunken Ruins - Sand using variation -1 in an area of size 2 and shape Square
terrain sand1
Events
Player - Player 1 (Red) types a chat message containing -terrain sand1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Sunken Ruins - Dirt using variation -1 in an area of size 10000000 and shape Circle
terrain sand2
Events
Player - Player 1 (Red) types a chat message containing -terrain sand2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Sunken Ruins - Sand using variation -1 in an area of size 10000000 and shape Circle
terrain jungle1
Events
Player - Player 1 (Red) types a chat message containing -terrain jungle1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Sunken Ruins - Grass using variation -1 in an area of size 10000000 and shape Circle
terrain jungle2
Events
Player - Player 1 (Red) types a chat message containing -terrain jungle2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Sunken Ruins - Dark Grass using variation -1 in an area of size 10000000 and shape Circle
terrain dirt1
Events
Player - Player 1 (Red) types a chat message containing -terrain dirt1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Cityscape - Dirt using variation -1 in an area of size 10000000 and shape Circle
terrain dirt2
Events
Player - Player 1 (Red) types a chat message containing -terrain dirt2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Cityscape - Rough Dirt using variation -1 in an area of size 10000000 and shape Circle
terrain grass1
Events
Player - Player 1 (Red) types a chat message containing -terrain grass1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Sunken Ruins - Grassy Dirt using variation -1 in an area of size 10000000 and shape Circle
terrain grass2
Events
Player - Player 1 (Red) types a chat message containing -terrain grass2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Cityscape - Grass using variation -1 in an area of size 10000000 and shape Circle
terrain brick1
Events
Player - Player 1 (Red) types a chat message containing -terrain brick1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Cityscape - Brick using variation -1 in an area of size 10000000 and shape Circle
terrain brick2
Events
Player - Player 1 (Red) types a chat message containing -terrain brick2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Cityscape - Square Tiles using variation -1 in an area of size 10000000 and shape Circle
terrain rock1
Events
Player - Player 1 (Red) types a chat message containing -terrain rock1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Lordaeron Summer - Rock using variation -1 in an area of size 10000000 and shape Circle
terrain rock2
Events
Player - Player 1 (Red) types a chat message containing -terrain rock2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Barrens - Rock using variation -1 in an area of size 10000000 and shape Circle
terrain ice1
Events
Player - Player 1 (Red) types a chat message containing -terrain ice1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Northrend - Ice using variation -1 in an area of size 10000000 and shape Circle
terrain ice2
Events
Player - Player 1 (Red) types a chat message containing -terrain ice2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Icecrown Glacier - Ice using variation -1 in an area of size 10000000 and shape Circle
terrain demon1
Events
Player - Player 1 (Red) types a chat message containing -terrain demon1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Underground - Lava using variation -1 in an area of size 10000000 and shape Circle
terrain demon2
Events
Player - Player 1 (Red) types a chat message containing -terrain demon2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Outland - Abyss using variation -1 in an area of size 10000000 and shape Circle
terrain snow1
Events
Player - Player 1 (Red) types a chat message containing -terrain snow1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Icecrown Glacier - Snow using variation -1 in an area of size 10000000 and shape Circle
terrain snow2
Events
Player - Player 1 (Red) types a chat message containing -terrain snow2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Change terrain type at (Center of Region_000 <gen>) to Lordaeron Winter - Snow using variation -1 in an area of size 10000000 and shape Circle
Red
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Red Unally
Events
Player - Player 2 (Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Blue
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Blue Unally
Events
Player - Player 1 (Red) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Teal
Events
Player - Player 1 (Red) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Teal Unally
Events
Player - Player 1 (Red) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Purple
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Purple Unally
Events
Player - Player 1 (Red) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Yellow
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Yellow Unally
Events
Player - Player 1 (Red) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Orange
Events
Player - Player 1 (Red) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Orange Unally
Events
Player - Player 1 (Red) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Green
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Green Unally
Events
Player - Player 1 (Red) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Pink
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Pink Unally
Events
Player - Player 1 (Red) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Gray
Events
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Gray Unally
Events
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Lightblue
Events
Player - Player 1 (Red) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Lightblue Unally
Events
Player - Player 1 (Red) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally Lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
DarkGreen
Events
Player - Player 1 (Red) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
DarkGreen Unally
Events
Player - Player 1 (Red) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Brown
Events
Player - Player 1 (Red) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Brown Unally
Events
Player - Player 1 (Red) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Red 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 1 (Red) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 1 (Red) . Current gold
Red 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 1 (Red) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 1 (Red) . Current gold
Red 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 1 (Red) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 1 (Red) . Current gold
Red 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 1 (Red) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 1 (Red) . Current gold
1 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 2 (Blue) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 2 (Blue) . Current gold
2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 2 (Blue) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 2 (Blue) . Current gold
3 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 2 (Blue) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 2 (Blue) . Current gold
4 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 2 (Blue) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 2 (Blue) . Current gold
1 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 3 (Teal) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 3 (Teal) . Current gold
2 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 3 (Teal) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 3 (Teal) . Current gold
3 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 3 (Teal) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 3 (Teal) . Current gold
4 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 3 (Teal) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 3 (Teal) . Current gold
1 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 4 (Purple) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 4 (Purple) . Current gold
2 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 4 (Purple) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 4 (Purple) . Current gold
3 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 4 (Purple) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 4 (Purple) . Current gold
4 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 4 (Purple) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 4 (Purple) . Current gold
1 Copy 3 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 5 (Yellow) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 5 (Yellow) . Current gold
2 Copy 3 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 5 (Yellow) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 5 (Yellow) . Current gold
3 Copy 3 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 5 (Yellow) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 5 (Yellow) . Current gold
4 Copy 3 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 5 (Yellow) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 5 (Yellow) . Current gold
1 Copy 3 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 6 (Orange) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 6 (Orange) . Current gold
2 Copy 3 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 6 (Orange) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 6 (Orange) . Current gold
3 Copy 3 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 6 (Orange) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 6 (Orange) . Current gold
4 Copy 3 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 6 (Orange) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 6 (Orange) . Current gold
1 Copy 3 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 7 (Green) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 7 (Green) . Current gold
2 Copy 3 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 7 (Green) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 7 (Green) . Current gold
3 Copy 3 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 7 (Green) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 7 (Green) . Current gold
4 Copy 3 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 7 (Green) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 7 (Green) . Current gold
1 Copy 3 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 8 (Pink) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 8 (Pink) . Current gold
2 Copy 3 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 8 (Pink) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 8 (Pink) . Current gold
3 Copy 3 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 8 (Pink) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 8 (Pink) . Current gold
4 Copy 3 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 8 (Pink) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 8 (Pink) . Current gold
1 Copy 3 Copy 2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 9 (Gray) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 9 (Gray) . Current gold
2 Copy 3 Copy 2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 9 (Gray) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 9 (Gray) . Current gold
3 Copy 3 Copy 2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 9 (Gray) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 9 (Gray) . Current gold
4 Copy 3 Copy 2 Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 9 (Gray) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 9 (Gray) . Current gold
1 Copy 3 Copy 2 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 10 (Light Blue) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 10 (Light Blue) . Current gold
2 Copy 3 Copy 2 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 10 (Light Blue) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 10 (Light Blue) . Current gold
3 Copy 3 Copy 2 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 10 (Light Blue) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 10 (Light Blue) . Current gold
4 Copy 3 Copy 2 Copy 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 10 (Light Blue) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 10 (Light Blue) . Current gold
1 Copy 3 Copy 2 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 11 (Dark Green) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 11 (Dark Green) . Current gold
2 Copy 3 Copy 2 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 11 (Dark Green) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 11 (Dark Green) . Current gold
3 Copy 3 Copy 2 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 11 (Dark Green) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 11 (Dark Green) . Current gold
4 Copy 3 Copy 2 Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 11 (Dark Green) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 11 (Dark Green) . Current gold
1 Copy 3 Copy 2 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 12 (Brown) of type Hovel)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 12 (Brown) . Current gold
2 Copy 3 Copy 2 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 25 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 12 (Brown) of type Farm)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 12 (Brown) . Current gold
3 Copy 3 Copy 2 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 12 (Brown) of type Mine)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 12 (Brown) . Current gold
4 Copy 3 Copy 2 Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Set Variable Set Unit_Group_var = (Units owned by Player 12 (Brown) of type Factory)
Set Variable Set Intiger_Var = (Number of units in Unit_Group_var)
Player - Add Intiger_Var to Player 12 (Brown) . Current gold
P1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 1 (Red) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob has died and him/she is probly angrey at the person who killed him/her.
P2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 3 (Teal) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 5 (Yellow) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 6 (Orange) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 7 (Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 8 (Pink) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 9 (Gray) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P10
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 10 (Light Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P11
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 11 (Dark Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P12
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Age
Actions
Game - Defeat Player 12 (Brown) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 1 (Red) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P2 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P3 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 3 (Teal) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P4 Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P5 Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 5 (Yellow) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P6 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 6 (Orange) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P7 Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 7 (Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P8 Copy
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 8 (Pink) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P9 Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 9 (Gray) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P10 Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 10 (Light Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P11 Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 11 (Dark Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P12 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 12 (Brown) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P1 Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 1 (Red) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P2 Copy 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P3 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 3 (Teal) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P4 Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P5 Copy 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 5 (Yellow) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P6 Copy 2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 6 (Orange) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P7 Copy 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 7 (Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P8 Copy 2
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Medieval Age
Actions
Game - Defeat Player 8 (Pink) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P9 Copy 2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 9 (Gray) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P10 Copy 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 10 (Light Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P11 Copy 2
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 11 (Dark Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P12 Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Industrial Age
Actions
Game - Defeat Player 12 (Brown) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P1 Copy 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 1 (Red) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P2 Copy 3
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P3 Copy 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 3 (Teal) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P4 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 2 (Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P5 Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 5 (Yellow) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P6 Copy 3
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 6 (Orange) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P7 Copy 3
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 7 (Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P8 Copy 3
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 8 (Pink) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P9 Copy 3
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 9 (Gray) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P10 Copy 3
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 10 (Light Blue) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P11 Copy 3
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 11 (Dark Green) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
P12 Copy 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Digital Age
Actions
Game - Defeat Player 12 (Brown) with the message: Sorry only noobs let there main building die
Game - Display to (All players) the text: HA a noob died and now he/she is probly angrey at the person who killed him/her.
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