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Triggers
Island cinematic.w3x
Variables
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Initalization
Nepojmenovaný spínač 001
gogog
Key
Homa sweet home
GATE
Nepojmenovaný spínač 002
Nepojmenovaný spínač 003
Nepojmenovaný spínač 004
Nepojmenovaný spínač 005
Nepojmenovaný spínač 006
CineMa
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Initalization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Hide Alchemist 0006 <gen>
Nepojmenovaný spínač 001
Events
Map initialization
Conditions
Actions
Environment - Set fog to style Linear , z-start 500.00 , z-end 1600.00 , density 0 and color ( 100 %, 100 %, 100 %)
Sound - Play Comradeship <gen>
Camera - Lock camera target for Player 1 (Red) to Human Battleship 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order Human Battleship 0001 <gen> to Move To . (Center of Gogogogo <gen>)
Wait 15.00 seconds
Environment - Create a 1000000000.00 second Normal ripple deformation at (Position of Human Battleship 0001 <gen>) with starting radius 1024 , ending radius 1024 , and depth 260.00 , using 1 second ripples spaced 512 apart
Environment - Turn water deformation On
Sound - Play Tension <gen>
Environment - Create at (Playable map area) the weather effect Outland Wind (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Sound - Play LightningBolt1 <gen>
Wait 5.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 1000.00
Wait 10.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Set the camera bounds for Player 1 (Red) to Bounds <gen>
Camera - Set Player 1 (Red) 's camera Distance to target to 13.00 over 5.00 seconds
Wait 5.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 50.00
Wait 20.00 seconds
Sound - Stop music After fading
Camera - Set Player 1 (Red) 's camera Distance to target to 10000.00 over 0 seconds
Unit - Kill Human Battleship 0001 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Set the camera bounds for Player 1 (Red) to (Playable map area)
Wait 2.00 seconds
Unit - Move Footman 0003 <gen> instantly to (Center of die <gen>)
Camera - Lock camera target for Player 1 (Red) to Footman 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Environment - Reset fog to default values
Environment - Turn (Last created weather effect) Off
Animation - Play Footman 0003 <gen> 's decay flesh animation
Camera - Set Player 1 (Red) 's camera Distance to target to 1500.00 over 20.00 seconds
Wait 23.00 seconds
Unit - Order Footman 0003 <gen> to Move To . (Center of Help <gen>)
gogog
Events
Unit - A unit enters GAte <gen>
Conditions
(Number of units in (Units in Area <gen>)) Equal to 1
Actions
Destructible - Open Massive Ruined Gate 0790 <gen>
Cinematic - Send transmission to Player Group - Player 1 (Red) from Footman 0003 <gen> named Footman : Play No sound and display Hahaha!!! Gate is opened!!!! But what will be there? . Modify duration: Add 4.00 seconds and Wait
Trigger - Turn off (This trigger)
Sound - Stop music After fading
Wait 2 seconds
Sound - Play Doom <gen>
Unit - Order Footman 0003 <gen> to Move To . (Center of Cinema <gen>)
Wait 3.00 seconds
Sound - Stop music After fading
Key
Events
Unit - A unit enters Keyy <gen>
Conditions
Actions
Unit - Move Dryad 0005 <gen> instantly to (Center of Area <gen>)
Item - Hide gg_item_kysn_0004
Unit - Order Footman 0003 <gen> to Move To . (Center of GAte <gen>)
Homa sweet home
Events
Unit - A unit enters Help <gen>
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Footman 0003 <gen> named Footman : Play No sound and display Where am I ? . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Footman 0003 <gen> to Move To . (Center of GAte <gen>)
Trigger - Turn off (This trigger)
GATE
Events
Unit - A unit enters GAte <gen>
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Footman 0003 <gen> named Footman : Play No sound and display Hmmm. Gate is closed! I must find key! . Modify duration: Add 4.00 seconds and Wait
Unit - Order Footman 0003 <gen> to Move To . (Center of Oblast_010 <gen>)
Trigger - Turn off (This trigger)
Nepojmenovaný spínač 002
Events
Unit - A unit enters Oblast_010 <gen>
Conditions
Actions
Unit - Order Footman 0003 <gen> to Move To . (Center of Oblast_011 <gen>)
Trigger - Turn off (This trigger)
Nepojmenovaný spínač 003
Events
Unit - A unit enters Oblast_011 <gen>
Conditions
Actions
Unit - Order Footman 0003 <gen> to Move To . (Center of Oblast_012 <gen>)
Trigger - Turn off (This trigger)
Nepojmenovaný spínač 004
Events
Unit - A unit enters Oblast_012 <gen>
Conditions
Actions
Unit - Order Footman 0003 <gen> to Move To . (Center of Oblast_013 <gen>)
Trigger - Turn off (This trigger)
Nepojmenovaný spínač 005
Events
Unit - A unit enters Oblast_013 <gen>
Conditions
Actions
Unit - Order Footman 0003 <gen> to Move To . (Center of Oblast_014 <gen>)
Trigger - Turn off (This trigger)
Nepojmenovaný spínač 006
Events
Unit - A unit enters Oblast_014 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman : Play No sound and display Oh... here . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Unit - Order Footman 0003 <gen> to Move To . (Center of Keyy <gen>)
Sound - Stop music After fading
Sound - Play HeroicVictory <gen>
CineMa
Events
Unit - A unit enters Cinema <gen>
Conditions
Actions
Sound - Play Mainscreen <gen>
Unit - Unhide Alchemist 0006 <gen>
Wait 0.10 seconds
Animation - Play Alchemist 0006 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Alchemist 0006 <gen> named Alchemist : Play No sound and display Hi, I am cool alchemist, and I can take you home! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman : Play No sound and display REALY????? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alchemist 0006 <gen> named Alchemist : Play No sound and display Yes!! Let's go!! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade in over 5.00 seconds using texture war3mapPreview.tga (Unexpected type: 'cinefiltertexture') and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Change Footman 0003 <gen> flying height to 2.00 at 2.00
Animation - Change Alchemist 0006 <gen> flying height to 2.00 at 2.00
Wait 0.20 seconds
Animation - Change Footman 0003 <gen> flying height to 4.00 at 4.00
Animation - Change Alchemist 0006 <gen> flying height to 4.00 at 4.00
Wait 0.20 seconds
Animation - Change Footman 0003 <gen> flying height to 6.00 at 6.00
Animation - Change Alchemist 0006 <gen> flying height to 6.00 at 6.00
Wait 0.20 seconds
Animation - Change Footman 0003 <gen> flying height to 8.00 at 8.00
Animation - Change Alchemist 0006 <gen> flying height to 8.00 at 8.00
Wait 0.20 seconds
Animation - Change Footman 0003 <gen> flying height to 10.00 at 10.00
Animation - Change Alchemist 0006 <gen> flying height to 10.00 at 10.00
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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