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Triggers
Dwarf Map Number one....w3x
Variables
Teh dwarfes
Deaths
Sounds
The quests
Nerubians
Quest one nerubians
The guard captains
The reward for nerubians
Wolves
The sick man
The vial
Untitled Trigger 001
The revenants
Ye
The enter
Finished
The update
Bandits
Thehehe
Meet the king
Hiding
The finish
The undead first meet, this aint q
Meet the undead
Deh music
The acolyte
Name
Type
is_array
initial_value
Talkmeeee
effect
No
Themusicspooky
sound
No
Thenerubian
quest
No
thequest1
quest
No
Therevenants
quest
No
Thesick
quest
No
Thisisdashit
sound
No
Unit
sound
No
SoundNull
This is used at the nerubian caverns + king's hall + wolf breeding area + the forsaken area + the outside shit..
Deaths
Events
Map initialization
Conditions
Actions
Animation - Play Banshee 0262 <gen> 's channel animation, using only Common animations
Animation - Play Banshee 0265 <gen> 's channel animation, using only Common animations
Unit - Make Muradin's Guard 0263 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Muradin's Rifleman 0264 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Muradin's Guard 0261 <gen> Rescuable by Player Group - Player 1 (Red)
Animation - Play Warrior 0020 <gen> 's death animation, using only Common animations
Animation - Play Warrior 0022 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0023 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0024 <gen> 's death animation, using only Common animations
Animation - Play Warrior 0021 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0062 <gen> 's death animation, using only Common animations
Animation - Play Rifleman 0066 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0063 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0064 <gen> 's death animation, using only Common animations
Animation - Play Warrior 0065 <gen> 's death animation, using only Common animations
Animation - Play Spellbreaker 0085 <gen> 's ready animation, using only Common animations
Animation - Play Spellbreaker 0086 <gen> 's ready animation, using only Common animations
Animation - Play Dwarf 0092 <gen> 's work animation, using only Common animations
Animation - Play Dwarf 0093 <gen> 's work animation, using only Common animations
Animation - Play Dwarf 0091 <gen> 's work animation, using only Common animations
Animation - Play Dwarf 0094 <gen> 's work animation, using only Common animations
Destructible - Open Gate 0234 <gen>
Animation - Play Warrior 0160 <gen> 's death animation, using only Common animations
Animation - Play Warrior 0155 <gen> 's death animation, using only Common animations
Animation - Play Warrior 0159 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0167 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0168 <gen> 's death animation, using only Common animations
Animation - Play Warrior 0162 <gen> 's death animation, using only Common animations
Animation - Play Warrior 0156 <gen> 's death animation, using only Common animations
Animation - Play Rifleman 0169 <gen> 's death animation, using only Common animations
Animation - Play Rifleman 0170 <gen> 's death animation, using only Common animations
Animation - Play Warrior 0140 <gen> 's death animation, using only Common animations
Animation - Play Warrior 0139 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0135 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0136 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0137 <gen> 's death animation, using only Common animations
Animation - Play Dwarf 0138 <gen> 's death animation, using only Common animations
Destructible - Make Elven Gate 3658 <gen> Invulnerable
Unit - Make Mountain King 0074 <gen> Invulnerable
Sounds
Events
Map initialization
Conditions
Actions
Sound - Play MxViconA <gen>
Quest one nerubians
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Guard Captain 0044 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Destructible - Make Gate 0233 <gen> Invulnerable
Quest - Display to (All players) the Quest Discovered message: |c00800000New Quest Located:|rThe nerubians have broken through in the lower ironforge! Report to the guard captain, and encounter this threat!
Quest - Create a Required quest titled |c00000080The Nerubian|r with the description The nerubians have broken through in the lower ironforge! Report to the guard captain, and encounter this threat! , using icon path ReplaceableTextures\CommandButtons\BTNnerubianSpiderLord.blp
Set Variable Set Thenerubian = (Last created quest)
Wait 5.00 seconds
Quest - Display to (All players) the New Unit Acquired message: |c00000080New Units Acquired:|rMuradin's Guard, and Muradin's rifleman. These are the finest men of the ironforge.
Wait 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Guard Captain 0044 <gen> face Mountain King 0037 <gen> over 1.00 seconds
Unit - Make Mountain King 0037 <gen> face Guard Captain 0044 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Unit - Order Guard Captain 0044 <gen> to Move To . (Center of Region_002 <gen>)
Cinematic - Send transmission to (All players) from Guard Captain 0044 <gen> named Guard Captain : Play No sound and display Muradin? The king sent you? I am most impressed. . Modify duration: Add 0 seconds and Wait
Special Effect - Destroy (Last created special effect)
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Mountain King 0037 <gen> named Muradin : Play No sound and display Thank you, but we have no time for this. What is the problem? . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Guard Captain 0044 <gen> named Guard Captain : Play No sound and display Well, as you might have probably heard, the nerubians broke through. See, there is this.... Nerubian Queen. If you can tackle it, we would easily capture the nerubian section back! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0037 <gen> named Muradin : Play No sound and display It shall be done. . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 2 seconds
Quest - Display to (All players) the Warning message: |c00FFDD00Note:|r You cannot leave the area until the quest is complete.
The guard captains
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: |c0000BC00Hint:|r Heal your wounds at the dwarwen section.
Trigger - Turn off (This trigger)
The reward for nerubians
Events
Unit - Nerubian Queen 0019 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Item - Create Tome of Experience at (Center of Region_002 <gen>)
Item - Create Tome of Experience at (Center of Region_002 <gen>)
Destructible - Open Gate 0233 <gen>
Quest - Display to (All players) the Quest Completed message: |c00BD0000Quest Complete:|r The spider queen is dead. Your reward is at the dwarwen section.
Wait 4.00 seconds
Quest - Display to (All players) the Secret message: |c00FFDD00Note:|r You can now leave this section.
The sick man
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Triggering unit) Equal to Mountain King 0037 <gen>
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Sick Dwarf 0055 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Sick Dwarf 0055 <gen> to Move To . (Center of Region_005 <gen>)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Make Sick Dwarf 0055 <gen> face Mountain King 0037 <gen> over 1.00 seconds
Unit - Make Mountain King 0037 <gen> face Sick Dwarf 0055 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0037 <gen> named Muradin : Play No sound and display What the heck? . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Sick Dwarf 0055 <gen> named Sick Dwarf : Play No sound and display Please, you've got to help me! I am very sick. I had an healing vial, but i lost it to the gold mines! And now the wolves are rebelling at the area where i lost it! Please, help me! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0037 <gen> named Muradin : Play No sound and display Alright, alright! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Display to (All players) the Quest Discovered message: |c00BD0000New Quest:|r Get the vial for the sick man and return it to him.
Quest - Create a Required quest titled |c00BD0000The Dwarf|r with the description You have to get the vial for the dwarf. , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Set Variable Set thequest1 = (Last created quest)
Trigger - Turn off (This trigger)
The vial
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Triggering unit) Equal to Mountain King 0037 <gen>
Actions
Quest - Display to (All players) the Quest Update message: |c00BD0000Quest Update:|r Bring the vial to the sick dwarf.
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Untitled Trigger 001
Events
Unit - A unit comes within 256 of Sick Dwarf 0055 <gen>
Conditions
((Triggering unit) Equal to Mountain King 0037 <gen>) and ((Number of units in (Units in Region_007 <gen>)) Equal to 0)
Actions
Item - Create Claws of Attack +3 at (Center of Region_005 <gen>)
Quest - Mark thequest1 as Completed
Game - Display to (All players) the text: |c00BD0000The Sick Dwarf:|r Thank you, thank you!
Wait 2 seconds
Unit - Remove Sick Dwarf 0055 <gen> from the game
Item - Remove gg_item_I000_0088
Unit - Create 1 . Dwarf for Player 2 (Blue) at (Center of Region_005 <gen>) facing 260.87 degrees
Wait 2 seconds
Unit - Order (Last created unit) to Move To . (Center of Region_006 <gen>)
Quest - Display to (All players) the Quest Completed message: |c00BD0000Quest Complete;|r One more happy peasant in the kingdom.
Trigger - Turn off (This trigger)
Ye
Events
Map initialization
Conditions
Actions
Set Variable Set Talkmeeee = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of High Elf 0133 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
The enter
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Triggering unit) Equal to Mountain King 0037 <gen>
Actions
Special Effect - Destroy Talkmeeee
Quest - Display to (All players) the Quest Discovered message: |c00800000High Elf:|r Hello sire! Could you help me a bit? Look, i lost my lucky coin to the nearby catacomb. It is just outside the city! Could you get it back for me? Please.
Cinematic - Ping minimap for (All players) at (Center of Region_008 <gen>) for 2.00 seconds
Wait 5.00 seconds
Quest - Display to (All players) the Quest Discovered message: |c00800000The Lucky Coin|rGet the lucky coin and return it to Filipe.
Quest - Create a Required quest titled |c00800000Filipe|r with the description Get the coin from the catacombs. , using icon path ReplaceableTextures\CommandButtons\BTNFemaleElfVillager.blp
Set Variable Set Therevenants = (Last created quest)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Finished
Events
Unit - A unit comes within 256 of High Elf 0133 <gen>
Conditions
(Number of units in (Units in Region_008 <gen>)) Equal to 0
((Triggering unit) Equal to Mountain King 0037 <gen>) and ((Number of units in (Units in Region_008 <gen>)) Equal to 0)
Actions
Quest - Display to (All players) the Quest Update message: |c00800000Filipe:|r Thank you!
Item - Create Frostguard at (Center of Region_009 <gen>)
Item - Create Potion of Greater Healing at (Center of Region_009 <gen>)
Wait 2.00 seconds
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: |c00800000Quest Completed:|r One more happy villager!
Item - Remove gg_item_I001_0132
Trigger - Turn off (This trigger)
The update
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Triggering unit) Equal to Mountain King 0037 <gen>
Actions
Quest - Display to (All players) the Quest Update message: |c00800000Quest Update;|r Bring The lucky coin back to the villager.
Trigger - Turn off (This trigger)
Thehehe
Events
Time - Every 10.00 seconds of game time
Conditions
(Thenerubian is completed) Equal to True
(Therevenants is completed) Equal to True
(Thesick is completed) Equal to True
Actions
Quest - Display to (All players) the Quest Update message: |c00800000Meet The king|r
Trigger - Turn off (This trigger)
Meet the king
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Thenerubian is completed) Equal to True
(Therevenants is completed) Equal to True
(Thesick is completed) Equal to True
Actions
Unit - Move Mountain King 0037 <gen> instantly to (Center of Region_010 <gen>) , facing 12.00 degrees
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Mountain King 0037 <gen> to Move To . (Center of Region_011 <gen>)
Wait 5.00 seconds
Unit - Make Mountain King 0037 <gen> face Mountain King 0074 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0037 <gen> named Muradin : Play No sound and display You called me, father. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0074 <gen> named Magni, King of Ironforge : Play No sound and display Yes, indeed. After i set you for the test, i have been hearing throught the city that you have been an great aid. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0037 <gen> named Muradin : Play No sound and display Ehrm... There's no need for than... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Hydromancer 0067 <gen> to Move To . (Center of Region_011 <gen>)
Cinematic - Send transmission to (All players) from Hydromancer 0067 <gen> named Messenger : Play No sound and display Sire! Sorry to interup your discussion, but the main gate area is swarmed by bandits and undeads! . Modify duration: Add 0 seconds and Wait
Unit - Remove Warrior 0095 <gen> from the game
Unit - Remove Rifleman 0097 <gen> from the game
Unit - Remove Warrior 0096 <gen> from the game
Unit - Remove Dwarf 0093 <gen> from the game
Unit - Remove Dwarf 0092 <gen> from the game
Unit - Remove Dwarf 0094 <gen> from the game
Unit - Remove Dwarf 0091 <gen> from the game
Unit - Remove High Elf 0133 <gen> from the game
Unit - Remove Dwarf 0103 <gen> from the game
Unit - Remove Warrior 0107 <gen> from the game
Unit - Remove Dwarf 0104 <gen> from the game
Unit - Remove Dwarf 0105 <gen> from the game
Unit - Remove Warrior 0106 <gen> from the game
Unit - Remove Sick Dwarf 0055 <gen> from the game
Unit - Remove Dwarf 0112 <gen> from the game
Unit - Remove Dwarf 0111 <gen> from the game
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_018 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Remove Warrior 0114 <gen> from the game
Unit - Unhide Enforcer 0255 <gen>
Unit - Unhide Rogue 0237 <gen>
Unit - Unhide Rogue 0236 <gen>
Unit - Unhide Enforcer 0254 <gen>
Unit - Unhide Rogue 0234 <gen>
Unit - Unhide Assassin 0260 <gen>
Unit - Unhide Assassin 0259 <gen>
Unit - Unhide Bandit 0258 <gen>
Unit - Unhide Bandit 0256 <gen>
Unit - Unhide Bandit 0257 <gen>
Wait 5.00 seconds
Sound - Play carmina_burana___silent_with_fades_2_5dB01 <gen>
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Destructible - Kill Dungeon Gate 0848 <gen>
Destructible - Kill Barricade 3642 <gen>
Destructible - Kill Barricade 3643 <gen>
Destructible - Kill Barricade 3644 <gen>
Wait 1.00 seconds
Unit - Create 12 . Ghoul for Player 3 (Teal) at (Center of Region_019 <gen>) facing 10.00 degrees
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Hydromancer 0067 <gen> named Messenger : Play No sound and display Even now, the scum infest the gate area! . Modify duration: Add 0 seconds and Wait
Unit - Make Muradin's Guard 0229 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Muradin's Rifleman 0232 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Muradin's Guard 0079 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Muradin's Rifleman 0231 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Muradin's Rifleman 0230 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Muradin's Guard 0078 <gen> Rescuable by Player Group - Player 1 (Red)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Hydromancer 0067 <gen> named Messenger : Play No sound and display Muradin should probably take care of this, he is the finest warrior in the city. . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Mountain King 0074 <gen> named Muradin and Magni : Play No sound and display I agree. . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Display to (All players) the Quest Update message: |c00800000The Necromancer|rKill the necromancer leading this all!
Quest - Create a Required quest titled |c00800000Necromancer|r with the description You have to kill the necromancer who is leading the operation. Be warned though, he has an great army. , using icon path ReplaceableTextures\CommandButtons\BTNDeathCoil.blp
Hiding
Events
Map initialization
Conditions
Actions
Unit - Hide Bandit 0258 <gen>
Unit - Hide Rogue 0234 <gen>
Unit - Hide Enforcer 0254 <gen>
Unit - Hide Rogue 0236 <gen>
Unit - Hide Rogue 0237 <gen>
Unit - Hide Enforcer 0255 <gen>
Unit - Hide Bandit 0257 <gen>
Unit - Hide Bandit 0256 <gen>
Unit - Hide Assassin 0259 <gen>
Unit - Hide Assassin 0260 <gen>
The finish
Events
Unit - Arch Necromancer 0148 <gen> Dies
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mountain King 0037 <gen> named Muradin : Play No sound and display That should have done it.... though with great losses.... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Meet the undead
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Triggering unit) Equal to Mountain King 0037 <gen>
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Cinematic - Send transmission to (All players) from Mountain King 0037 <gen> named Muradin : Play No sound and display What in the gods name? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Make Banshee 0262 <gen> face Mountain King 0037 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Banshee 0262 <gen> named Heretic : Play No sound and display Flee my brothers! We have been revealed! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Banshee 0262 <gen> named Heretic : Play No sound and display Foolish dwarf! You will not interfere our plan! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Cinematic - Send transmission to (All players) from Banshee 0262 <gen> named Heretic : Play No sound and display See you! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Unit - Unpause all units
Unit - Remove Banshee 0262 <gen> from the game
Unit - Remove Banshee 0265 <gen> from the game
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 3.00 seconds
Game - Display to (All players) the text: |c00FFFF00Muradin:|r I wonder what that was... Well, i've got no time to find out. Move on, men!
Deh music
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Triggering unit) Equal to Mountain King 0037 <gen>
Actions
Sound - Play Tension <gen>
Set Variable Set Themusicspooky = (Last played sound)
Wait 17.00 seconds
Sound - Stop music Immediately
Trigger - Turn off (This trigger)
The acolyte
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Banshee 0265 <gen> 's work animation, using only Common animations
Animation - Play Banshee 0262 <gen> 's work animation, using only Common animations
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