Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Ironforge Royal Guard of the bundle Ironforge Royal Guard. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Ironforge Royal Guard.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing IF RoyalGuard.mdx
Now Click the "Import File" Button:
Next select 'IF RoyalGuard.mdx' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
Done, you have imported the file IF RoyalGuard.mdx.
Importing IF RoyalGuard_beard_diffuse.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_beard_diffuse.dds' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
war3mapimported/IF RoyalGuard_beard_diffuse.dds
Double-click the file IF RoyalGuard_beard_diffuse.dds:
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
war3mapimported/IF RoyalGuard_beard_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
Done, you have imported the file IF RoyalGuard_beard_diffuse.dds.
Importing IF RoyalGuard_brows_diffuse.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_brows_diffuse.dds' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
war3mapimported/IF RoyalGuard_brows_diffuse.dds
Double-click the file IF RoyalGuard_brows_diffuse.dds:
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
war3mapimported/IF RoyalGuard_brows_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
Done, you have imported the file IF RoyalGuard_brows_diffuse.dds.
Importing IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_Cloth_main_diffuse_Gold.dds' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
war3mapimported/IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Double-click the file IF RoyalGuard_Cloth_main_diffuse_Gold.dds:
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
war3mapimported/IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Done, you have imported the file IF RoyalGuard_Cloth_main_diffuse_Gold.dds.
Importing IF RoyalGuard_Cloth_main_orm.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_Cloth_main_orm.dds' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
war3mapimported/IF RoyalGuard_Cloth_main_orm.dds
Double-click the file IF RoyalGuard_Cloth_main_orm.dds:
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
war3mapimported/IF RoyalGuard_Cloth_main_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
Done, you have imported the file IF RoyalGuard_Cloth_main_orm.dds.
Importing IF RoyalGuard_Equip_normal.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_Equip_normal.dds' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
war3mapimported/IF RoyalGuard_Equip_normal.dds
Double-click the file IF RoyalGuard_Equip_normal.dds:
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
war3mapimported/IF RoyalGuard_Equip_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
Done, you have imported the file IF RoyalGuard_Equip_normal.dds.
Importing IF RoyalGuard_Equip_orm_1_3_2.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_Equip_orm_1_3_2.dds' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
war3mapimported/IF RoyalGuard_Equip_orm_1_3_2.dds
Double-click the file IF RoyalGuard_Equip_orm_1_3_2.dds:
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
war3mapimported/IF RoyalGuard_Equip_orm_1_3_2.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
Done, you have imported the file IF RoyalGuard_Equip_orm_1_3_2.dds.
Importing IF RoyalGuard_hair_diffuse.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_hair_diffuse.dds' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
war3mapimported/IF RoyalGuard_hair_diffuse.dds
Double-click the file IF RoyalGuard_hair_diffuse.dds:
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
war3mapimported/IF RoyalGuard_hair_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
IF RoyalGuard_hair_diffuse.dds
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
IF RoyalGuard_hair_diffuse.dds
Done, you have imported the file IF RoyalGuard_hair_diffuse.dds.
Importing IF RoyalGuard_Moustache_diffuse.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_Moustache_diffuse.dds' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
war3mapimported/IF RoyalGuard_Moustache_diffuse.dds
Double-click the file IF RoyalGuard_Moustache_diffuse.dds:
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
war3mapimported/IF RoyalGuard_Moustache_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
Done, you have imported the file IF RoyalGuard_Moustache_diffuse.dds.
Importing IF RoyalGuard_pauldron_diffuse.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
Image / Texture
683
war3mapimported/IF RoyalGuard_pauldron_diffuse.dds
Double-click the file IF RoyalGuard_pauldron_diffuse.dds:
IF RoyalGuard_pauldron_diffuse.dds
Image / Texture
683
war3mapimported/IF RoyalGuard_pauldron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_pauldron_diffuse.dds
Image / Texture
683
IF RoyalGuard_pauldron_diffuse.dds
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
Image / Texture
683
IF RoyalGuard_pauldron_diffuse.dds
Done, you have imported the file IF RoyalGuard_pauldron_diffuse.dds.
Importing IF RoyalGuard_pauldron_orm.dds
Now Click the "Import File" Button:
Next select 'IF RoyalGuard_pauldron_orm.dds' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
Image / Texture
683
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
Image / Texture
1,365
war3mapimported/IF RoyalGuard_pauldron_orm.dds
Double-click the file IF RoyalGuard_pauldron_orm.dds:
IF RoyalGuard_pauldron_orm.dds
Image / Texture
1,365
war3mapimported/IF RoyalGuard_pauldron_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard_pauldron_orm.dds
Image / Texture
1,365
IF RoyalGuard_pauldron_orm.dds
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
Image / Texture
683
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
Image / Texture
1,365
IF RoyalGuard_pauldron_orm.dds
Done, you have imported the file IF RoyalGuard_pauldron_orm.dds.
Importing IF RoyalGuard.facefx_ingame
Now Click the "Import File" Button:
Next select 'IF RoyalGuard.facefx_ingame' in the folder which you extracted from the zip archive:
Ironforge Royal Guard
IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
Image / Texture
683
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
Image / Texture
1,365
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
Face Effect
30
war3mapimported/IF RoyalGuard.facefx_ingame
Double-click the file IF RoyalGuard.facefx_ingame:
IF RoyalGuard.facefx_ingame
Face Effect
30
war3mapimported/IF RoyalGuard.facefx_ingame
Tick the box "Use Custom Path" and type in the correct path:
IF RoyalGuard.facefx_ingame
Face Effect
30
IF RoyalGuard.facefx_ingame
The file has been properly added to the map archive:
IF RoyalGuard.mdx
Model
2,224
war3mapimported/IF RoyalGuard.mdx
IF RoyalGuard_beard_diffuse.dds
Image / Texture
683
IF RoyalGuard_beard_diffuse.dds
IF RoyalGuard_brows_diffuse.dds
Image / Texture
341
IF RoyalGuard_brows_diffuse.dds
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
Image / Texture
2,731
IF RoyalGuard_Cloth_main_diffuse_Gold.dds
IF RoyalGuard_Cloth_main_orm.dds
Image / Texture
5,461
IF RoyalGuard_Cloth_main_orm.dds
IF RoyalGuard_Equip_normal.dds
Image / Texture
2,731
IF RoyalGuard_Equip_normal.dds
IF RoyalGuard_Equip_orm_1_3_2.dds
Image / Texture
2,731
IF RoyalGuard_Equip_orm_1_3_2.dds
IF RoyalGuard_hair_diffuse.dds
Image / Texture
341
IF RoyalGuard_hair_diffuse.dds
IF RoyalGuard_Moustache_diffuse.dds
Image / Texture
683
IF RoyalGuard_Moustache_diffuse.dds
IF RoyalGuard_pauldron_diffuse.dds
Image / Texture
683
IF RoyalGuard_pauldron_diffuse.dds
IF RoyalGuard_pauldron_orm.dds
Image / Texture
1,365
IF RoyalGuard_pauldron_orm.dds
IF RoyalGuard.facefx_ingame
Face Effect
30
IF RoyalGuard.facefx_ingame
Done, you have imported the file IF RoyalGuard.facefx_ingame.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.