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Model validation: Ironforge Cannon
IronforgeCannon.mdx
0errors6severe17warnings53unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
7
Model
Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_01_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_02_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_3" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 2 - "Main"
There are no vertices attached to this bone
1
20
ParticleEmitterPopcorn 0 - "WarWagon"
1
Visibility
Interpolation type not set to None
6
Rotation
Track 1 at frame 800 has exactly the same value as tracks 0 and 2
Track 4 at frame 2300 has exactly the same value as tracks 3 and 5
Track 5 at frame 3967 has exactly the same value as tracks 4 and 6
Track 6 at frame 4000 has exactly the same value as tracks 5 and 7
Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
Track 10 at frame 5700 has exactly the same value as tracks 9 and 11
6
Scaling
Track 1 at frame 800 has exactly the same value as tracks 0 and 2
Track 4 at frame 2300 has exactly the same value as tracks 3 and 5
Track 5 at frame 3967 has exactly the same value as tracks 4 and 6
Track 6 at frame 4000 has exactly the same value as tracks 5 and 7
Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
Track 10 at frame 5700 has exactly the same value as tracks 9 and 11
8
EmissionRate
Track 3 at frame 375 has exactly the same value as tracks 2 and 4
Track 4 at frame 399 has exactly the same value as tracks 3 and 5
Track 5 at frame 800 has exactly the same value as tracks 4 and 6
Track 8 at frame 2300 has exactly the same value as tracks 7 and 9
Track 9 at frame 3967 has exactly the same value as tracks 8 and 10
Track 10 at frame 4000 has exactly the same value as tracks 9 and 11
Track 13 at frame 5667 has exactly the same value as tracks 12 and 14
Track 14 at frame 5700 has exactly the same value as tracks 13 and 15
1
20
ParticleEmitterPopcorn 1 - "Explosion"
1
Visibility
Interpolation type not set to None
6
Rotation
Track 1 at frame 800 has exactly the same value as tracks 0 and 2
Track 4 at frame 2300 has exactly the same value as tracks 3 and 5
Track 5 at frame 3967 has exactly the same value as tracks 4 and 6
Track 6 at frame 4000 has exactly the same value as tracks 5 and 7
Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
Track 10 at frame 5700 has exactly the same value as tracks 9 and 11
6
Scaling
Track 1 at frame 800 has exactly the same value as tracks 0 and 2
Track 4 at frame 2300 has exactly the same value as tracks 3 and 5
Track 5 at frame 3967 has exactly the same value as tracks 4 and 6
Track 6 at frame 4000 has exactly the same value as tracks 5 and 7
Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
Track 10 at frame 5700 has exactly the same value as tracks 9 and 11
8
EmissionRate
Track 3 at frame 375 has exactly the same value as tracks 2 and 4
Track 4 at frame 399 has exactly the same value as tracks 3 and 5
Track 5 at frame 800 has exactly the same value as tracks 4 and 6
Track 8 at frame 2300 has exactly the same value as tracks 7 and 9
Track 9 at frame 3967 has exactly the same value as tracks 8 and 10
Track 10 at frame 4000 has exactly the same value as tracks 9 and 11
Track 13 at frame 5667 has exactly the same value as tracks 12 and 14
Track 14 at frame 5700 has exactly the same value as tracks 13 and 15
1
Bone 5 - "Main Frame"
1
Translation
Track 26 at frame 2700 has exactly the same value as tracks 25 and 27
3
CollisionShape 3 - "B_KGS_BoxCol_2"
3
Rotation
Track 9 at frame 69200 is not in any sequence
Track 6 at frame 64933 has exactly the same value as tracks 5 and 7
Track 7 at frame 65600 has exactly the same value as tracks 6 and 8
3
CollisionShape 4 - "B_KGS_BoxCol_3"
3
Rotation
Track 9 at frame 69200 is not in any sequence
Track 6 at frame 64933 has exactly the same value as tracks 5 and 7
Track 7 at frame 65600 has exactly the same value as tracks 6 and 8
3
CollisionShape 5 - "B_KGS_BoxCol_1"
3
Rotation
Track 9 at frame 69200 is not in any sequence
Track 6 at frame 64933 has exactly the same value as tracks 5 and 7
Track 7 at frame 65600 has exactly the same value as tracks 6 and 8
3
CollisionShape 6 - "B_KGS_BoxCol_0"
3
Rotation
Track 9 at frame 69200 is not in any sequence
Track 6 at frame 64933 has exactly the same value as tracks 5 and 7
Track 7 at frame 65600 has exactly the same value as tracks 6 and 8
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