Model validation: Ironforge Cannon

IronforgeCannon.mdx

0 errors 6 severe 17 warnings 53 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 64767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_01_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_02_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_3" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "Main"
    • There are no vertices attached to this bone
  • 1 20 ParticleEmitterPopcorn 0 - "WarWagon"
    • 1 Visibility
      • Interpolation type not set to None
    • 6 Rotation
      • Track 1 at frame 800 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2300 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3967 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4000 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5700 has exactly the same value as tracks 9 and 11
    • 6 Scaling
      • Track 1 at frame 800 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2300 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3967 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4000 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5700 has exactly the same value as tracks 9 and 11
    • 8 EmissionRate
      • Track 3 at frame 375 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 399 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 800 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2300 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 3967 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4000 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 5667 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 5700 has exactly the same value as tracks 13 and 15
  • 1 20 ParticleEmitterPopcorn 1 - "Explosion"
    • 1 Visibility
      • Interpolation type not set to None
    • 6 Rotation
      • Track 1 at frame 800 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2300 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3967 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4000 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5700 has exactly the same value as tracks 9 and 11
    • 6 Scaling
      • Track 1 at frame 800 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2300 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3967 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4000 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5700 has exactly the same value as tracks 9 and 11
    • 8 EmissionRate
      • Track 3 at frame 375 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 399 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 800 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2300 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 3967 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4000 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 5667 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 5700 has exactly the same value as tracks 13 and 15
  • 1 Bone 5 - "Main Frame"
    • 1 Translation
      • Track 26 at frame 2700 has exactly the same value as tracks 25 and 27
  • 3 CollisionShape 3 - "B_KGS_BoxCol_2"
    • 3 Rotation
      • Track 9 at frame 69200 is not in any sequence
      • Track 6 at frame 64933 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 65600 has exactly the same value as tracks 6 and 8
  • 3 CollisionShape 4 - "B_KGS_BoxCol_3"
    • 3 Rotation
      • Track 9 at frame 69200 is not in any sequence
      • Track 6 at frame 64933 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 65600 has exactly the same value as tracks 6 and 8
  • 3 CollisionShape 5 - "B_KGS_BoxCol_1"
    • 3 Rotation
      • Track 9 at frame 69200 is not in any sequence
      • Track 6 at frame 64933 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 65600 has exactly the same value as tracks 6 and 8
  • 3 CollisionShape 6 - "B_KGS_BoxCol_0"
    • 3 Rotation
      • Track 9 at frame 69200 is not in any sequence
      • Track 6 at frame 64933 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 65600 has exactly the same value as tracks 6 and 8
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