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Model validation: Ironclad Warship

Ironclad Warship.mdx

0 errors 0 severe 14 warnings 25 unused
  • 3 Model
    • Missing the Origin attachment point
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Referenced by 12 geoset animations: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 27, 28
  • 1 Geoset 1
    • Referenced by 2 geoset animations: 10, 11
  • 1 Geoset 2
    • Referenced by 5 geoset animations: 12, 13, 14, 15, 16
  • 1 Geoset 3
    • Referenced by 4 geoset animations: 17, 18, 19, 20
  • 1 Geoset 4
    • Referenced by 3 geoset animations: 21, 22, 23
  • 1 Geoset 5
    • Referenced by 27 geoset animations: 24, 25, 26, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52
  • 1 Geoset 6
    • Referenced by 9 geoset animations: 53, 54, 55, 56, 57, 58, 59, 60, 61
  • 1 Geoset 7
    • Referenced by 33 geoset animations: 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94
  • 1 Geoset 8
    • Referenced by 12 geoset animations: 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106
  • 1 Geoset 9
    • Referenced by 33 geoset animations: 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139
  • 1 Geoset 10
    • Referenced by 2 geoset animations: 140, 141
  • 2 Bone 4 - "Flag1"
    • 1 Translation
      • Track 5 at frame 5286 has roughly the same value as tracks 4 and 6
    • 1 Scaling
      • Track 5 at frame 5286 has exactly the same value as tracks 4 and 6
  • 2 Bone 5 - "Flag2"
    • 1 Translation
      • Track 5 at frame 5286 has roughly the same value as tracks 4 and 6
    • 1 Scaling
      • Track 5 at frame 5286 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 0 - "BlizParticle01Stand"
    • 1 Translation
      • Track 4 at frame 12000 has exactly the same value as tracks 3 and 5
    • 1 Visibility
      • Track 8 at frame 12000 has exactly the same value as tracks 7 and 9
  • 2 ParticleEmitter2 1 - "BlizParticle01"
    • 2 Visibility
      • Track 3 at frame 5286 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 12000 has exactly the same value as tracks 7 and 9
  • 2 ParticleEmitter2 2 - "BlizParticle02"
    • 2 Visibility
      • Track 3 at frame 5286 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 12000 has exactly the same value as tracks 7 and 9
  • 2 ParticleEmitter2 3 - "BlizParticle04deathboom"
    • 2 Visibility
      • Track 3 at frame 5286 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 12000 has exactly the same value as tracks 7 and 9
  • 2 ParticleEmitter2 4 - "BlizParticle04deathboom01"
    • 2 Visibility
      • Track 3 at frame 5286 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 12000 has exactly the same value as tracks 7 and 9
  • 1 ParticleEmitter2 5 - "BlizParticle02wakje2"
    • 1 Visibility
      • Track 4 at frame 5286 has exactly the same value as tracks 3 and 5
  • 2 ParticleEmitter2 6 - "Boom1"
    • 2 Visibility
      • Track 3 at frame 5286 has exactly the same value as tracks 2 and 4
      • Track 7 at frame 12000 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 7 - "Boom2"
    • 1 Visibility
      • Track 4 at frame 12000 has exactly the same value as tracks 3 and 5
  • 1 ParticleEmitter2 8 - "Smoke3"
    • 1 Visibility
      • Track 3 at frame 5286 has exactly the same value as tracks 2 and 4
  • unused Texture 10 - "Flame4.blp"
  • unused Texture 13 - "HumanTransportShip.blp"
  • unused Texture 16 - "DungeonDoodad1.blp"
  • unused Texture 17 - "AxeBladeBlueSteel.blp"
  • unused Texture 24 - "MortarTeam.blp"
  • unused Material 7
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