Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Iron Qon of the bundle Iron Qon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Iron Qon.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Iron Qon Useful.mdx
Now Click the "Import File" Button:
Next select 'Iron Qon Useful.mdx' in the folder which you extracted from the zip archive:
Iron Qon
IronQon Armor.blp
IronQon Body.blp
IronQon Glow.blp
IronQon Polearm.blp
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
The file has been properly added to the map archive:
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
Done, you have imported the file Iron Qon Useful.mdx.
Importing IronQon Armor.blp
Now Click the "Import File" Button:
Next select 'IronQon Armor.blp' in the folder which you extracted from the zip archive:
Iron Qon
Iron Qon Useful.mdx
IronQon Body.blp
IronQon Glow.blp
IronQon Polearm.blp
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
war3mapimported/IronQon Armor.blp
Double-click the file IronQon Armor.blp:
IronQon Armor.blp
Image / Texture
215
war3mapimported/IronQon Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
The file has been properly added to the map archive:
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
Done, you have imported the file IronQon Armor.blp.
Importing IronQon Body.blp
Now Click the "Import File" Button:
Next select 'IronQon Body.blp' in the folder which you extracted from the zip archive:
Iron Qon
Iron Qon Useful.mdx
IronQon Armor.blp
IronQon Glow.blp
IronQon Polearm.blp
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
war3mapimported/IronQon Body.blp
Double-click the file IronQon Body.blp:
IronQon Body.blp
Image / Texture
166
war3mapimported/IronQon Body.blp
Tick the box "Use Custom Path" and type in the correct path:
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
The file has been properly added to the map archive:
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
Done, you have imported the file IronQon Body.blp.
Importing IronQon Glow.blp
Now Click the "Import File" Button:
Next select 'IronQon Glow.blp' in the folder which you extracted from the zip archive:
Iron Qon
Iron Qon Useful.mdx
IronQon Armor.blp
IronQon Body.blp
IronQon Polearm.blp
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
war3mapimported/IronQon Glow.blp
Double-click the file IronQon Glow.blp:
IronQon Glow.blp
Image / Texture
5
war3mapimported/IronQon Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
The file has been properly added to the map archive:
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
Done, you have imported the file IronQon Glow.blp.
Importing IronQon Polearm.blp
Now Click the "Import File" Button:
Next select 'IronQon Polearm.blp' in the folder which you extracted from the zip archive:
Iron Qon
Iron Qon Useful.mdx
IronQon Armor.blp
IronQon Body.blp
IronQon Glow.blp
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
IronQon Polearm.blp
Image / Texture
278
war3mapimported/IronQon Polearm.blp
Double-click the file IronQon Polearm.blp:
IronQon Polearm.blp
Image / Texture
278
war3mapimported/IronQon Polearm.blp
Tick the box "Use Custom Path" and type in the correct path:
IronQon Polearm.blp
Image / Texture
278
IronQon Polearm.blp
The file has been properly added to the map archive:
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
IronQon Polearm.blp
Image / Texture
278
IronQon Polearm.blp
Done, you have imported the file IronQon Polearm.blp.
Importing IronQon Smoke.blp
Now Click the "Import File" Button:
Next select 'IronQon Smoke.blp' in the folder which you extracted from the zip archive:
Iron Qon
Iron Qon Useful.mdx
IronQon Armor.blp
IronQon Body.blp
IronQon Glow.blp
IronQon Polearm.blp
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
IronQon Polearm.blp
Image / Texture
278
IronQon Polearm.blp
IronQon Smoke.blp
Image / Texture
4
war3mapimported/IronQon Smoke.blp
Double-click the file IronQon Smoke.blp:
IronQon Smoke.blp
Image / Texture
4
war3mapimported/IronQon Smoke.blp
Tick the box "Use Custom Path" and type in the correct path:
IronQon Smoke.blp
Image / Texture
4
IronQon Smoke.blp
The file has been properly added to the map archive:
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
IronQon Polearm.blp
Image / Texture
278
IronQon Polearm.blp
IronQon Smoke.blp
Image / Texture
4
IronQon Smoke.blp
Done, you have imported the file IronQon Smoke.blp.
Importing Lei Shen Effect Lightning .BLP
Now Click the "Import File" Button:
Next select 'Lei Shen Effect Lightning .BLP' in the folder which you extracted from the zip archive:
Iron Qon
Iron Qon Useful.mdx
IronQon Armor.blp
IronQon Body.blp
IronQon Glow.blp
IronQon Polearm.blp
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
IronQon Polearm.blp
Image / Texture
278
IronQon Polearm.blp
IronQon Smoke.blp
Image / Texture
4
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Image / Texture
92
war3mapimported/Lei Shen Effect Lightning .BLP
Double-click the file Lei Shen Effect Lightning .BLP:
Lei Shen Effect Lightning .BLP
Image / Texture
92
war3mapimported/Lei Shen Effect Lightning .BLP
Tick the box "Use Custom Path" and type in the correct path:
Lei Shen Effect Lightning .BLP
Image / Texture
92
Lei Shen Effect Lightning .BLP
The file has been properly added to the map archive:
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
IronQon Polearm.blp
Image / Texture
278
IronQon Polearm.blp
IronQon Smoke.blp
Image / Texture
4
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Image / Texture
92
Lei Shen Effect Lightning .BLP
Done, you have imported the file Lei Shen Effect Lightning .BLP.
Importing Lei Shen Polearm Glow.blp
Now Click the "Import File" Button:
Next select 'Lei Shen Polearm Glow.blp' in the folder which you extracted from the zip archive:
Iron Qon
Iron Qon Useful.mdx
IronQon Armor.blp
IronQon Body.blp
IronQon Glow.blp
IronQon Polearm.blp
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
IronQon Polearm.blp
Image / Texture
278
IronQon Polearm.blp
IronQon Smoke.blp
Image / Texture
4
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Image / Texture
92
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Image / Texture
47
war3mapimported/Lei Shen Polearm Glow.blp
Double-click the file Lei Shen Polearm Glow.blp:
Lei Shen Polearm Glow.blp
Image / Texture
47
war3mapimported/Lei Shen Polearm Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Lei Shen Polearm Glow.blp
Image / Texture
47
Lei Shen Polearm Glow.blp
The file has been properly added to the map archive:
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
IronQon Polearm.blp
Image / Texture
278
IronQon Polearm.blp
IronQon Smoke.blp
Image / Texture
4
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Image / Texture
92
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Image / Texture
47
Lei Shen Polearm Glow.blp
Done, you have imported the file Lei Shen Polearm Glow.blp.
Importing Lei Shen Polearm Lightning.BLP
Now Click the "Import File" Button:
Next select 'Lei Shen Polearm Lightning.BLP' in the folder which you extracted from the zip archive:
Iron Qon
Iron Qon Useful.mdx
IronQon Armor.blp
IronQon Body.blp
IronQon Glow.blp
IronQon Polearm.blp
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
IronQon Polearm.blp
Image / Texture
278
IronQon Polearm.blp
IronQon Smoke.blp
Image / Texture
4
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Image / Texture
92
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Image / Texture
47
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
Image / Texture
78
war3mapimported/Lei Shen Polearm Lightning.BLP
Double-click the file Lei Shen Polearm Lightning.BLP:
Lei Shen Polearm Lightning.BLP
Image / Texture
78
war3mapimported/Lei Shen Polearm Lightning.BLP
Tick the box "Use Custom Path" and type in the correct path:
Lei Shen Polearm Lightning.BLP
Image / Texture
78
Lei Shen Polearm Lightning.BLP
The file has been properly added to the map archive:
Iron Qon Useful.mdx
Model
1,452
war3mapimported/Iron Qon Useful.mdx
IronQon Armor.blp
Image / Texture
215
IronQon Armor.blp
IronQon Body.blp
Image / Texture
166
IronQon Body.blp
IronQon Glow.blp
Image / Texture
5
IronQon Glow.blp
IronQon Polearm.blp
Image / Texture
278
IronQon Polearm.blp
IronQon Smoke.blp
Image / Texture
4
IronQon Smoke.blp
Lei Shen Effect Lightning .BLP
Image / Texture
92
Lei Shen Effect Lightning .BLP
Lei Shen Polearm Glow.blp
Image / Texture
47
Lei Shen Polearm Glow.blp
Lei Shen Polearm Lightning.BLP
Image / Texture
78
Lei Shen Polearm Lightning.BLP
Done, you have imported the file Lei Shen Polearm Lightning.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.