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Model validation: Iron Marine by Epsilon
IronMarineByEpsilon.mdx
0errors0severe7warnings25unused
3
Model
Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
3
Bone 28 - "Model by Epsilon"
There are no vertices attached to this bone
3
Translation
Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
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3
Bone 29 - "GIVE ME CREDITS!"
There are no vertices attached to this bone
3
Translation
Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
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3
Bone 30 - "DON?T MODIFY!!!"
There are no vertices attached to this bone
3
Translation
Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
1
Light 0 - "Omni01"
1
Visibility
Interpolation type not set to None
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Bone 0 - "Rifle01bone"
3
Translation
Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
3
Helper 0
2
Translation
Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
1
Rotation
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
3
Helper 11
1
Translation
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
1
Rotation
Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
2
Helper 13
2
Rotation
Track 24 at frame 146200 has exactly the same value as tracks 23 and 25
Track 25 at frame 146267 has exactly the same value as tracks 24 and 26
3
Helper 14
1
Translation
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
1
Rotation
Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
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