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Model validation: Iron Marine by Epsilon

IronMarineByEpsilon.mdx

0 errors 0 severe 7 warnings 25 unused
  • 3 Model
    • Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 3 Bone 28 - "Model by Epsilon"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
      • Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
      • Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
  • 1 3 Bone 29 - "GIVE ME CREDITS!"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
      • Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
      • Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
  • 1 3 Bone 30 - "DON?T MODIFY!!!"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
      • Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
      • Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
  • 1 Light 0 - "Omni01"
    • 1 Visibility
      • Interpolation type not set to None
  • 3 Bone 0 - "Rifle01bone"
    • 3 Translation
      • Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
      • Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
      • Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
  • 3 Helper 0
    • 2 Translation
      • Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
      • Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
    • 1 Rotation
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
  • 3 Helper 11
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • 2 Helper 13
    • 2 Rotation
      • Track 24 at frame 146200 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 146267 has exactly the same value as tracks 24 and 26
  • 3 Helper 14
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • unused Texture 2 - "star2.blp"
  • unused Texture 8 - "Shockwave10.blp"
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