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Model validation: Iron Golem (Warlords Battlecry)
DarkDwarf_IronGolem.mdx
0errors4severe12warnings23unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 15795); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 15795); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 15795); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 15795); should be 0 — geoset will remain visible in-game after the unit has decayed.
12
Model
Attachment 0 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 1 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 2 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 3 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 4 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 5 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 8 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment name "New Ref" is duplicated by attachments 0, 1, 2, 3, 4, 5, 6, 7, 8; only one will be reachable in-game.
Attachment name "Weapon Ref" is duplicated by attachments 12, 13, 14; only one will be reachable in-game.
3
Bone 0 - "Bone_Pelvis"
2
Translation
Track 5 at frame 3595 has exactly the same value as tracks 4 and 6
Track 6 at frame 4013 has exactly the same value as tracks 5 and 7
1
Rotation
Track 12 at frame 12193 has exactly the same value as tracks 11 and 13
2
Bone 1 - "Bone_Forearm_R"
2
Rotation
Track 12 at frame 9830 has exactly the same value as tracks 11 and 13
Track 15 at frame 12193 has exactly the same value as tracks 14 and 16
2
Bone 2 - "Bone_Forearm_L"
2
Rotation
Track 12 at frame 9830 has exactly the same value as tracks 11 and 13
Track 15 at frame 12193 has exactly the same value as tracks 14 and 16
1
Bone 8 - "Bone_Leg_L"
1
Rotation
Track 19 at frame 12193 has exactly the same value as tracks 18 and 20
3
Bone 9 - "Bone_Leg_R"
3
Rotation
Track 5 at frame 3595 has exactly the same value as tracks 4 and 6
Track 6 at frame 4013 has exactly the same value as tracks 5 and 7
Track 20 at frame 12193 has exactly the same value as tracks 19 and 21
2
Bone 10 - "Bone_Thigh_R"
2
Rotation
Track 5 at frame 3595 has exactly the same value as tracks 4 and 6
Track 6 at frame 4013 has exactly the same value as tracks 5 and 7
2
Bone 11 - "Bone_Thigh_L"
2
Rotation
Track 6 at frame 3595 has exactly the same value as tracks 5 and 7
Track 7 at frame 4013 has exactly the same value as tracks 6 and 8
1
Bone 13 - "Bone_Head"
1
Rotation
Track 22 at frame 12193 has exactly the same value as tracks 21 and 23
3
Bone 14 - "Bone_Feet_R"
3
Rotation
Track 5 at frame 3595 has exactly the same value as tracks 4 and 6
Track 6 at frame 4013 has exactly the same value as tracks 5 and 7
Track 19 at frame 12193 has exactly the same value as tracks 18 and 20
3
Bone 15 - "Bone_Feet_L"
3
Rotation
Track 5 at frame 3595 has exactly the same value as tracks 4 and 6
Track 6 at frame 4013 has exactly the same value as tracks 5 and 7
Track 20 at frame 12193 has exactly the same value as tracks 19 and 21
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