Name | Type | is_array | initial_value |
b | boolean | No | |
Bonus_Ability | abilcode | Yes | |
Bonus_Number | integer | No | |
Bonus_Stats | integer | Yes | |
Bonus_Type | integer | No | |
Bonus_Value | integer | No | |
d | destructable | No | |
d2 | destructable | No | |
dt | destructablecode | No | |
dt2 | destructablecode | No | |
g | group | No | |
i | integer | No | |
i2 | integer | No | |
i3 | integer | No | |
Inventory_Ability | abilcode | No | |
Inventory_Border | destructable | Yes | |
Inventory_Button | destructablecode | Yes | |
Inventory_ButtonNumber | integer | No | |
Inventory_Camera | camerasetup | Yes | |
Inventory_Hashtable | hashtable | No | |
Inventory_Hero | unit | Yes | |
Inventory_ItemNumber | integer | No | |
Inventory_ItemType | itemcode | Yes | |
Inventory_Players | force | No | |
Inventory_Rect | rect | No | |
Inventory_Stop | unit | No | |
Inventory_Timer | timer | No | |
Inventory_Vision | fogmodifier | Yes | |
item | item | No | |
p | player | No | |
P2G | force | Yes | |
r | real | No | |
rect | rect | No | |
s | string | No | |
u | unit | No | |
x | real | No | |
x2 | real | No | |
y | real | No | |
y2 | real | No | |
zLoc | location | No |
XXXXXXXXXXXXXXXXXXXXXXX
X X
X Inventory Extension X
X by D4RK_G4ND4LF X
X 18.08.2010 X
X X
XXXXXXXXXXXXXXXXXXXXXXX
This system provides an inventory extension for every hero with an unlimited number of slots and up to 8190 item types.
Also you can choose between Ud/Orc/Ne/Hu-inventory tiles.
How to import:
1. open this map
2. open your map
3. export/import abilites or create them manually
4. either create variables maunally (save)
or enable "Automatically create unknown variables while pasting trigger data"
at "File - Preferences - General" (not save because it is bugged sometimes)
5. Copy and paste the trigger folder (you can switch between maps by clicking on "Window - your map"
6. Enable eventually deactivated functions/triggers
7. Check if ability data got copied correctly, else enter them manually
8. Enter item data for your items
9. Create camera object
Item Setup:
0/i: Number of stat modifications
1/i: Type of stat modification
2/i: Ammount of added stats
3/i: Type of stat modification
4/i: Ammount of added stats
....
Note:
If you want to store the items only just delete everything with "Bonus" in its name or related to it.
Bonus types and their indices:
0: Armor
1: Damage
2: Attackspeed
3: Hitpoints
4: Manapoints
5: Strength
6: Agility
7: Intelligence
8: Movespeed