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Triggers
Invasion Xtreme v1.2.w3x
Variables
Initialization
Melee Initialization
Score Board
Scores
No Player, Delete Units
Delete Red
Delete Blue
Delete Teal
Delete Purple
Delete Yellow
Delete Orange
Delete Green
Delete Pink
Delete Gray
Delete Light Blue
Delete Dark Green
Delete Brown
Playing?
Is player 1 playing
Is player 2 playing
Is player 3 playing
Is player 4 playing
Is player 5 playing
Is player 6 playing
Is player 7 playing
Is player 8 playing
Is player 9 playing
Is player 10 playing
Is player 11 playing
Is player 12 playing
Leaving the game
Player 1 left
Player 2 left
Player 3 left
Player 4 left
Player 5 left
Player 6 left
Player 7 left
Player 8 left
Player 9 left
Player 10 left
Player 11 left
Player 12 left
Name of Players on scoreboard
Name of player 1
Name of player 2
Name of player 3
Name of player 4
Name of player 5
Name of player 6
Name of player 7
Name of player 8
Name of player 9
Name of player 10
Name of player 11
Name of player 12
Playing?
Player 1 playing
Player 2 playing
Player 3 playing
Player 4 playing
Player 5 playing
Player 6 playing
Player 7 playing
Player 8 playing
Player 9 playing
Player 10 playing
Player 11 playing
Player 12 playing
Number of Units
status of Player 1
status of player 2
status of player 3
status of player 4
status of player 5
status of player 6
status of player 7
status of player 8
status of player 9
status of player 10
status of player 11
status of player 12
Player Colors
Player Colors
Remove Fog of War
Visibility
Camera Distance
Far Camera
Close Camera
Medium Camera
Set Start Camera
Opening/Closing Gates
Open all gates periodically
Warning
Close all gates periodically
Attacking Computers
AI Player 1
AI Player 1 Copy
AI Player 1 Copy Copy
AI Player 1 Copy Copy Copy
AI Player 1 Copy Copy Copy Copy
AI Player 1 Copy Copy Copy Copy Copy
AI Player 2
AI Player 2 Copy
AI Player 2 Copy Copy
AI Player 2 Copy Copy Copy
AI Player 2 Copy Copy Copy Copy
AI Player 2 Copy Copy Copy Copy Copy
AI Player 3
AI Player 3 Copy
AI Player 3 Copy Copy
AI Player 3 Copy Copy Copy
AI Player 3 Copy Copy Copy Copy
AI Player 3 Copy Copy Copy Copy Copy
AI Player 4
AI Player 4 Copy
AI Player 4 Copy Copy
AI Player 4 Copy Copy Copy
AI Player 4 Copy Copy Copy Copy
AI Player 4 Copy Copy Copy Copy Copy
AI Player 5
AI Player 5 Copy
AI Player 5 Copy Copy
AI Player 5 Copy Copy Copy
AI Player 5 Copy Copy Copy Copy
AI Player 5 Copy Copy Copy Copy Copy
AI Player 6
AI Player 6 Copy
AI Player 6 Copy Copy
AI Player 6 Copy Copy Copy
AI Player 6 Copy Copy Copy Copy
AI Player 6 Copy Copy Copy Copy Copy
AI Player 7
AI Player 7 Copy
AI Player 7 Copy Copy
AI Player 7 Copy Copy Copy
AI Player 7 Copy Copy Copy Copy
AI Player 7 Copy Copy Copy Copy Copy
AI Player 8
AI Player 8 Copy
AI Player 8 Copy Copy
AI Player 8 Copy Copy Copy
AI Player 8 Copy Copy Copy Copy
AI Player 8 Copy Copy Copy Copy Copy
AI Player 9
AI Player 9 Copy
AI Player 9 Copy Copy
AI Player 9 Copy Copy Copy
AI Player 9 Copy Copy Copy Copy
AI Player 9 Copy Copy Copy Copy Copy
AI Player 10
AI Player 10 Copy
AI Player 10 Copy Copy
AI Player 10 Copy Copy Copy
AI Player 10 Copy Copy Copy Copy
AI Player 10 Copy Copy Copy Copy Copy
AI Player 11
AI Player 11 Copy
AI Player 11 Copy Copy
AI Player 11 Copy Copy Copy
AI Player 11 Copy Copy Copy Copy
AI Player 11 Copy Copy Copy Copy Copy
AI Player 12
AI Player 12 Copy
AI Player 12 Copy Copy
AI Player 12 Copy Copy Copy
AI Player 12 Copy Copy Copy Copy
AI Player 12 Copy Copy Copy Copy Copy
Mass Attack
Red attack Blue
Red attack Teal
Red attack Purple
Red attack Yellow
Red attack Orange
Red attack Green
Red attack Pink
Red attack Gray
Red attack Light Blue
Red attack Dark Green
Red attack Brown
Blue attack Red
Blue attack Teal
Blue attack Purple
Blue attack Yellow
Blue attack Orange
Blue attack Green
Blue attack Pink
Blue attack Gray
Blue attack Light Blue
Blue attack Dark Green
Blue attack Brown
Teal attack Red
Teal attack Blue
Teal attack Purple
Teal attack Yellow
Teal attack Orange
Teal attack Green
Teal attack Pink
Teal attack Gray
Teal attack Light Blue
Teal attack Dark Green
Teal attack Brown
Purple attack Red
Purple attack Blue
Purple attack Teal
Purple attack Yellow
Purple attack Orange
Purple attack Green
Purple attack Pink
Purple attack Gray
Purple attack Light Blue
Purple attack Dark Green
Purple attack Brown
Yellow attack Red
Yellow attack Blue
Yellow attack Teal
Yellow attack Purple
Yellow attack Orange
Yellow attack Green
Yellow attack Pink
Yellow attack Gray
Yellow attack Light Blue
Yellow attack Dark Green
Yellow attack Brown
Orange attack Red
Orange attack Blue
Orange attack Teal
Orange attack Purple
Orange attack Yellow
Orange attack Green
Orange attack Pink
Orange attack Gray
Orange attack Light Blue
Orange attack Dark Green
Orange attack Brown
Green attack Red
Green attack Blue
Green attack Teal
Green attack Purple
Green attack Yellow
Green attack Orange
Green attack Pink
Green attack Gray
Green attack Light Blue
Green attack Dark Green
Green attack Brown
Pink attack Red
Pink attack Blue
Pink attack Teal
Pink attack Purple
Pink attack Yellow
Pink attack Orange
Pink attack Green
Pink attack Gray
Pink attack Light Blue
Pink attack Dark Green
Pink attack Brown
Gray attack Red
Gray attack Blue
Gray attack Teal
Gray attack Purple
Gray attack Yellow
Gray attack Orange
Gray attack Green
Gray attack Pink
Gray attack Light Blue
Gray attack Dark Green
Gray attack Brown
Light Blue attack Red
Light Blue attack Blue
Light Blue attack Teal
Light Blue attack Purple
Light Blue attack Yellow
Light Blue attack Orange
Light Blue attack Green
Light Blue attack Pink
Light Blue attack Gray
Light Blue attack Dark Green
Light Blue attack Brown
Dark Green attack Red
Dark Green attack Blue
Dark Green attack Teal
Dark Green attack Purple
Dark Green attack Yellow
Dark Green attack Orange
Dark Green attack Green
Dark Green attack Pink
Dark Green attack Gray
Dark Green attack Light Blue
Dark Green attack Brown
Brown attack Red
Brown attack Blue
Brown attack Teal
Brown attack Purple
Brown attack Yellow
Brown attack Orange
Brown attack Green
Brown attack Pink
Brown attack Gray
Brown attack Light Blue
Brown attack Dark Green
Message
Mass Attack available
Income
Gold Income
Lumber Income
Units Income
Red
Red RM
Blue
Blue RM
Teal
Teal RM
Purple
Purple RM
Yellow
Yellow RM
Orange
Orange RM
Green
Green RM
Pink
Pink RM
Grey
Grey RM
Light Blue
Light Blue RM
Dark Green
Dark Green RM
Brown
Brown RM
Destroyed Base
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
Player 12
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Footman
unitcode
Yes
hfoo
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
Player - Set Player 7 (Green) . Current lumber to 1
Player - Set Player 8 (Pink) . Current lumber to 1
Player - Set Player 9 (Gray) . Current lumber to 1
Player - Set Player 10 (Light Blue) . Current lumber to 1
Player - Set Player 11 (Dark Green) . Current lumber to 1
Player - Set Player 12 (Brown) . Current lumber to 1
Game - Set the time of day to 0.00
Scores
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Create a multiboard with 4 columns and 13 rows, titled -----------------------------------Player Status----------------------------------- .
Multiboard - Maximize (Last created multiboard)
-------- No icons --------
Multiboard - Set the display style for (Last created multiboard) item in column 0 , row 0 to Show text and Hide icons
-------- Colors --------
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 1 to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 2 to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 3 to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 4 to ( 0.00 %, 100.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 5 to ( 100 %, 0.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 6 to ( 100 %, 100.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 7 to ( 100 %, 65.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 8 to ( 0.00 %, 100.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 9 to ( 100 %, 75.00 %, 80.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 10 to ( 86.00 %, 86.00 %, 86.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 11 to ( 68.00 %, 85.00 %, 90.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 12 to ( 42.00 %, 56.00 %, 14.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 13 to ( 65.00 %, 16.00 %, 16.00 %) with 0 % transparency
-------- Multiboard Widths --------
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 1 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 1 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 1 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 1 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 2 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 2 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 2 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 2 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 3 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 3 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 3 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 3 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 4 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 4 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 4 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 4 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 5 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 5 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 5 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 5 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 6 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 6 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 6 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 6 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 7 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 7 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 7 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 7 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 8 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 8 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 8 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 8 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 9 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 9 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 9 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 9 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 10 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 10 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 10 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 10 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 11 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 11 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 11 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 11 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 12 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 12 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 12 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 12 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 13 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 13 to 13.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3 , row 13 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4 , row 13 to 10.00 % of the total screen width
-------- Multiboard Titles --------
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Player
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to Footmen/Grunts
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 1 to Riflemen/HH
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 1 to Status
Delete Red
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Base 0000 <gen> from the game
Unit - Remove Town Hall 0024 <gen> from the game
Unit - Remove Guard Tower 0042 <gen> from the game
Unit - Remove Upgrade Center 0076 <gen> from the game
Trigger - Turn off Red <gen>
Trigger - Turn off Red_RM <gen>
Delete Blue
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Base 0001 <gen> from the game
Unit - Remove Town Hall 0025 <gen> from the game
Unit - Remove Guard Tower 0043 <gen> from the game
Unit - Remove Upgrade Center 0077 <gen> from the game
Trigger - Turn off Blue <gen>
Trigger - Turn off Blue_RM <gen>
Delete Teal
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Base 0002 <gen> from the game
Unit - Remove Town Hall 0026 <gen> from the game
Unit - Remove Guard Tower 0044 <gen> from the game
Unit - Remove Upgrade Center 0078 <gen> from the game
Trigger - Turn off Teal <gen>
Trigger - Turn off Teal_RM <gen>
Delete Purple
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Base 0003 <gen> from the game
Unit - Remove Town Hall 0027 <gen> from the game
Unit - Remove Guard Tower 0045 <gen> from the game
Unit - Remove Upgrade Center 0079 <gen> from the game
Trigger - Turn off Purple <gen>
Trigger - Turn off Purple_RM <gen>
Delete Yellow
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Base 0004 <gen> from the game
Unit - Remove Town Hall 0028 <gen> from the game
Unit - Remove Guard Tower 0046 <gen> from the game
Unit - Remove Upgrade Center 0080 <gen> from the game
Trigger - Turn off Yellow <gen>
Trigger - Turn off Yellow_RM <gen>
Delete Orange
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove Base 0005 <gen> from the game
Unit - Remove Town Hall 0029 <gen> from the game
Unit - Remove Guard Tower 0047 <gen> from the game
Unit - Remove Upgrade Center 0081 <gen> from the game
Trigger - Turn off Orange <gen>
Trigger - Turn off Orange_RM <gen>
Delete Green
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove Base 0048 <gen> from the game
Unit - Remove Town Hall 0030 <gen> from the game
Unit - Remove Watch Tower 0038 <gen> from the game
Unit - Remove Upgrade Center 0082 <gen> from the game
Trigger - Turn off Green <gen>
Trigger - Turn off Green_RM <gen>
Delete Pink
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove Base 0049 <gen> from the game
Unit - Remove Town Hall 0031 <gen> from the game
Unit - Remove Watch Tower 0039 <gen> from the game
Unit - Remove Upgrade Center 0083 <gen> from the game
Trigger - Turn off Pink <gen>
Trigger - Turn off Pink_RM <gen>
Delete Gray
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove Base 0050 <gen> from the game
Unit - Remove Town Hall 0032 <gen> from the game
Unit - Remove Watch Tower 0037 <gen> from the game
Unit - Remove Upgrade Center 0084 <gen> from the game
Trigger - Turn off Grey <gen>
Trigger - Turn off Grey_RM <gen>
Delete Light Blue
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Remove Base 0051 <gen> from the game
Unit - Remove Town Hall 0033 <gen> from the game
Unit - Remove Watch Tower 0036 <gen> from the game
Unit - Remove Upgrade Center 0085 <gen> from the game
Trigger - Turn off Light_Blue <gen>
Trigger - Turn off Light_Blue_RM <gen>
Delete Dark Green
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit - Remove Base 0052 <gen> from the game
Unit - Remove Town Hall 0034 <gen> from the game
Unit - Remove Watch Tower 0040 <gen> from the game
Unit - Remove Upgrade Center 0086 <gen> from the game
Trigger - Turn off Dark_Green <gen>
Trigger - Turn off Dark_Green_RM <gen>
Delete Brown
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit - Remove Base 0053 <gen> from the game
Unit - Remove Town Hall 0035 <gen> from the game
Unit - Remove Watch Tower 0041 <gen> from the game
Unit - Remove Upgrade Center 0087 <gen> from the game
Trigger - Turn off Brown <gen>
Trigger - Turn off Brown_RM <gen>
Is player 1 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 2 to Playing
Is player 2 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 3 to Playing
Is player 3 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 4 to Playing
Is player 4 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 5 to Playing
Is player 5 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 6 to Playing
Is player 6 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 7 to Playing
Is player 7 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 8 to Playing
Is player 8 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 9 to Playing
Is player 9 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 10 to Playing
Is player 10 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 11 to Playing
Is player 11 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 12 to Playing
Is player 12 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 13 to Playing
Player 1 left
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 2 to Left
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 2 to
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Player 2 left
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 3 to Left
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 3 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 3 to
Player 3 left
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 4 to Left
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 4 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 4 to
Player 4 left
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 5 to Left
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 5 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 5 to
Player 5 left
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 6 to Left
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 6 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 6 to
Player 6 left
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 7 to Left
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 7 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 7 to
Player 7 left
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 8 to Left
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 8 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 8 to
Player 8 left
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 9 to Left
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 9 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 9 to
Player 9 left
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 10 to Left
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 10 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 10 to
Player 10 left
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 11 to Left
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 11 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 11 to
Player 11 left
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 12 to Left
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 12 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 12 to
Player 12 left
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 4 , row 13 to Left
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 13 to
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 13 to
Name of player 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to ((1) + (Name of Player 1 (Red)))
Name of player 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to ((2) + (Name of Player 2 (Blue)))
Name of player 3
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to ((3) + (Name of Player 3 (Teal)))
Name of player 4
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to ((4) + (Name of Player 4 (Purple)))
Name of player 5
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 6 to ((5) + (Name of Player 5 (Yellow)))
Name of player 6
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 7 to ((6) + (Name of Player 6 (Orange)))
Name of player 7
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 8 to ((7) + (Name of Player 7 (Green)))
Name of player 8
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 9 to ((8) + (Name of Player 8 (Pink)))
Name of player 9
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 10 to ((9) + (Name of Player 9 (Gray)))
Name of player 10
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 11 to ((10) + (Name of Player 10 (Light Blue)))
Name of player 11
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 12 to ((11) + (Name of Player 11 (Dark Green)))
Name of player 12
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 13 to ((12) + (Name of Player 12 (Brown)))
Player 1 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_Player_1 <gen>
Player 2 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_2 <gen>
Player 3 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_3 <gen>
Player 4 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_4 <gen>
Player 5 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_5 <gen>
Player 6 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_6 <gen>
Player 7 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_7 <gen>
Player 8 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_8 <gen>
Player 9 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_9 <gen>
Player 10 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_10 <gen>
Player 11 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_11 <gen>
Player 12 playing
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Trigger - Turn off status_of_player_12 <gen>
status of Player 1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to ((String((Number of living Footman units owned by Player 1 (Red)))) + Footmen)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 2 to ((String((Number of living Rifleman units owned by Player 1 (Red)))) + Riflemen)
status of player 2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 3 to ((String((Number of living Footman units owned by Player 2 (Blue)))) + Footmen)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 3 to ((String((Number of living Rifleman units owned by Player 2 (Blue)))) + Riflemen)
status of player 3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 4 to ((String((Number of living Footman units owned by Player 3 (Teal)))) + Footmen)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 4 to ((String((Number of living Rifleman units owned by Player 3 (Teal)))) + Riflemen)
status of player 4
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 5 to ((String((Number of living Footman units owned by Player 4 (Purple)))) + Footmen)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 5 to ((String((Number of living Rifleman units owned by Player 4 (Purple)))) + Riflemen)
status of player 5
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 6 to ((String((Number of living Footman units owned by Player 5 (Yellow)))) + Footmen)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 6 to ((String((Number of living Rifleman units owned by Player 5 (Yellow)))) + Riflemen)
status of player 6
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 7 to ((String((Number of living Footman units owned by Player 6 (Orange)))) + Footmen)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 7 to ((String((Number of living Rifleman units owned by Player 6 (Orange)))) + Riflemen)
status of player 7
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 8 to ((String((Number of living Grunt units owned by Player 7 (Green)))) + Grunts)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 8 to ((String((Number of living Headhunter units owned by Player 7 (Green)))) + Headhunters)
status of player 8
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 9 to ((String((Number of living Grunt units owned by Player 8 (Pink)))) + Grunts)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 9 to ((String((Number of living Headhunter units owned by Player 8 (Pink)))) + Headhunters)
status of player 9
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 10 to ((String((Number of living Grunt units owned by Player 9 (Gray)))) + Grunts)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 10 to ((String((Number of living Headhunter units owned by Player 9 (Gray)))) + Headhunters)
status of player 10
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 11 to ((String((Number of living Grunt units owned by Player 10 (Light Blue)))) + Grunts)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 11 to ((String((Number of living Headhunter units owned by Player 10 (Light Blue)))) + Headhunters)
status of player 11
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 12 to ((String((Number of living Grunt units owned by Player 11 (Dark Green)))) + Grunts)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 12 to ((String((Number of living Headhunter units owned by Player 11 (Dark Green)))) + Headhunters)
status of player 12
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 13 to ((String((Number of living Grunt units owned by Player 12 (Brown)))) + Grunts)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 13 to ((String((Number of living Headhunter units owned by Player 12 (Brown)))) + Headhunters)
Player Colors
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Player - Change color of Player 2 (Blue) to Blue , Changing color of existing units
Player - Change color of Player 3 (Teal) to Teal , Changing color of existing units
Player - Change color of Player 4 (Purple) to Purple , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Yellow , Changing color of existing units
Player - Change color of Player 6 (Orange) to Orange , Changing color of existing units
Player - Change color of Player 7 (Green) to Green , Changing color of existing units
Player - Change color of Player 8 (Pink) to Pink , Changing color of existing units
Player - Change color of Player 9 (Gray) to Gray , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Light Blue , Changing color of existing units
Player - Change color of Player 11 (Dark Green) to Dark Green , Changing color of existing units
Player - Change color of Player 12 (Brown) to Brown , Changing color of existing units
Game initialization for all players
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Visibility - Disable fog of war
Far Camera
Events
Player - Player 1 (Red) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to 3200.00 over 1.00 seconds
Close Camera
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to Default camera distance over 1.00 seconds
Medium Camera
Events
Player - Player 1 (Red) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to 2450.00 over 1.00 seconds
Set Start Camera
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Set (Player((Integer A)))'s camera Distance to target to 2450.00 over 0.00 seconds)
Open all gates periodically
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |CFFFF0303All hell is going to break loose! The gates are now opening!|r
Sound - Stop music After fading
Sound - Play Tension <gen>
Wait 19.00 seconds
Sound - Stop Tension <gen> After fading
Sound - Play Doom <gen>
Sound - Play Doom <gen>
Destructible - Open Iron Gate 0002 <gen>
Destructible - Open Iron Gate 0001 <gen>
Destructible - Open Iron Gate 0000 <gen>
Destructible - Open Demonic Gate 0005 <gen>
Destructible - Open Demonic Gate 0004 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Cinematic - Ping minimap for (All players) at (Position of Iron Gate 0002 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Demonic Gate 0003 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Iron Gate 0001 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Demonic Gate 0004 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Iron Gate 0000 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Demonic Gate 0005 <gen>) for 5.00 seconds
Warning
Events
Game - The in-game time of day becomes Equal to 17.00
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: The gates will close in 1 hour...
Close all gates periodically
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |CFFFF0303The gates are now closed!|r
Sound - Stop Doom <gen> After fading
Sound - Resume music
Destructible - Close Iron Gate 0002 <gen>
Destructible - Close Iron Gate 0001 <gen>
Destructible - Close Iron Gate 0000 <gen>
Destructible - Close Demonic Gate 0005 <gen>
Destructible - Close Demonic Gate 0004 <gen>
Destructible - Close Demonic Gate 0003 <gen>
Cinematic - Ping minimap for (All players) at (Position of Iron Gate 0002 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Demonic Gate 0003 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Iron Gate 0001 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Demonic Gate 0004 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Iron Gate 0000 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Demonic Gate 0005 <gen>) for 5.00 seconds
AI Player 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
AI Player 1 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
AI Player 1 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
AI Player 1 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
AI Player 1 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
AI Player 1 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
AI Player 2
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
AI Player 2 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
AI Player 2 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
AI Player 2 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
AI Player 2 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
AI Player 2 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
AI Player 3
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
(Player 3 (Teal) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
AI Player 3 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
(Player 3 (Teal) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
AI Player 3 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
(Player 3 (Teal) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
AI Player 3 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
(Player 3 (Teal) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
AI Player 3 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
(Player 3 (Teal) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
AI Player 3 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
(Player 3 (Teal) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
AI Player 4
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
AI Player 4 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
AI Player 4 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
AI Player 4 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
AI Player 4 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
AI Player 4 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
AI Player 5
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
AI Player 5 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
AI Player 5 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
AI Player 5 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
AI Player 5 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
AI Player 5 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
AI Player 6
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
(Player 6 (Orange) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
AI Player 6 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
(Player 6 (Orange) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
AI Player 6 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
(Player 6 (Orange) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
AI Player 6 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
(Player 6 (Orange) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
AI Player 6 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
(Player 6 (Orange) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
AI Player 6 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
(Player 6 (Orange) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
AI Player 7
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 7 (Green) slot status) Equal to Is playing
(Player 7 (Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
AI Player 7 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 7 (Green) slot status) Equal to Is playing
(Player 7 (Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
AI Player 7 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 7 (Green) slot status) Equal to Is playing
(Player 7 (Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
AI Player 7 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 7 (Green) slot status) Equal to Is playing
(Player 7 (Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
AI Player 7 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 7 (Green) slot status) Equal to Is playing
(Player 7 (Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
AI Player 7 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 7 (Green) slot status) Equal to Is playing
(Player 7 (Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
AI Player 8
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
(Player 8 (Pink) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
AI Player 8 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
(Player 8 (Pink) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
AI Player 8 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
(Player 8 (Pink) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
AI Player 8 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
(Player 8 (Pink) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
AI Player 8 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
(Player 8 (Pink) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
AI Player 8 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
(Player 8 (Pink) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
AI Player 9
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
(Player 9 (Gray) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
AI Player 9 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
(Player 9 (Gray) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
AI Player 9 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
(Player 9 (Gray) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
AI Player 9 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
(Player 9 (Gray) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
AI Player 9 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
(Player 9 (Gray) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
AI Player 9 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
(Player 9 (Gray) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
AI Player 10
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
AI Player 10 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
AI Player 10 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
AI Player 10 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
AI Player 10 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
AI Player 10 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
AI Player 11
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
AI Player 11 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
AI Player 11 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
AI Player 11 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
AI Player 11 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
AI Player 11 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
AI Player 12
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
(Player 12 (Brown) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
AI Player 12 Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
(Player 12 (Brown) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
AI Player 12 Copy Copy
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
(Player 12 (Brown) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
AI Player 12 Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 12.00
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
(Player 12 (Brown) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
AI Player 12 Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
(Player 12 (Brown) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
AI Player 12 Copy Copy Copy Copy Copy
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
(Player 12 (Brown) controller) Equal to Computer
Actions
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Red attack Blue
Events
Player - Player 1 (Red) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Sound - Play H01Arthas18 <gen>
Red attack Teal
Events
Player - Player 1 (Red) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play H01Arthas18 <gen>
Red attack Purple
Events
Player - Player 1 (Red) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play H01Arthas18 <gen>
Red attack Yellow
Events
Player - Player 1 (Red) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play H01Arthas18 <gen>
Red attack Orange
Events
Player - Player 1 (Red) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play H01Arthas18 <gen>
Red attack Green
Events
Player - Player 1 (Red) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play H01Arthas18 <gen>
Red attack Pink
Events
Player - Player 1 (Red) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play H01Arthas18 <gen>
Red attack Gray
Events
Player - Player 1 (Red) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play H01Arthas18 <gen>
Red attack Light Blue
Events
Player - Player 1 (Red) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play H01Arthas18 <gen>
Red attack Dark Green
Events
Player - Player 1 (Red) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play H01Arthas18 <gen>
Red attack Brown
Events
Player - Player 1 (Red) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Red
Events
Player - Player 2 (Blue) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Teal
Events
Player - Player 2 (Blue) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Purple
Events
Player - Player 2 (Blue) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Yellow
Events
Player - Player 2 (Blue) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Orange
Events
Player - Player 2 (Blue) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Green
Events
Player - Player 2 (Blue) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Pink
Events
Player - Player 2 (Blue) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Gray
Events
Player - Player 2 (Blue) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Light Blue
Events
Player - Player 2 (Blue) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Dark Green
Events
Player - Player 2 (Blue) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play H01Arthas18 <gen>
Blue attack Brown
Events
Player - Player 2 (Blue) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Red
Events
Player - Player 3 (Teal) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Blue
Events
Player - Player 3 (Teal) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Purple
Events
Player - Player 3 (Teal) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Yellow
Events
Player - Player 3 (Teal) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Orange
Events
Player - Player 3 (Teal) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Green
Events
Player - Player 3 (Teal) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Pink
Events
Player - Player 3 (Teal) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Gray
Events
Player - Player 3 (Teal) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Light Blue
Events
Player - Player 3 (Teal) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Dark Green
Events
Player - Player 3 (Teal) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play H01Arthas18 <gen>
Teal attack Brown
Events
Player - Player 3 (Teal) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Red
Events
Player - Player 4 (Purple) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Blue
Events
Player - Player 4 (Purple) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Teal
Events
Player - Player 4 (Purple) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Yellow
Events
Player - Player 4 (Purple) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Orange
Events
Player - Player 4 (Purple) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Green
Events
Player - Player 4 (Purple) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Pink
Events
Player - Player 4 (Purple) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Gray
Events
Player - Player 4 (Purple) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Light Blue
Events
Player - Player 4 (Purple) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Dark Green
Events
Player - Player 4 (Purple) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play H01Arthas18 <gen>
Purple attack Brown
Events
Player - Player 4 (Purple) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Red
Events
Player - Player 5 (Yellow) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Blue
Events
Player - Player 5 (Yellow) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Teal
Events
Player - Player 5 (Yellow) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Purple
Events
Player - Player 5 (Yellow) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Orange
Events
Player - Player 5 (Yellow) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Green
Events
Player - Player 5 (Yellow) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Pink
Events
Player - Player 5 (Yellow) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Gray
Events
Player - Player 5 (Yellow) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Light Blue
Events
Player - Player 5 (Yellow) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Dark Green
Events
Player - Player 5 (Yellow) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play H01Arthas18 <gen>
Yellow attack Brown
Events
Player - Player 5 (Yellow) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Red
Events
Player - Player 6 (Orange) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Blue
Events
Player - Player 6 (Orange) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Teal
Events
Player - Player 6 (Orange) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Purple
Events
Player - Player 6 (Orange) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Yellow
Events
Player - Player 6 (Orange) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Green
Events
Player - Player 6 (Orange) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Pink
Events
Player - Player 6 (Orange) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Gray
Events
Player - Player 6 (Orange) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Light Blue
Events
Player - Player 6 (Orange) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Dark Green
Events
Player - Player 6 (Orange) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play H01Arthas18 <gen>
Orange attack Brown
Events
Player - Player 6 (Orange) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Footman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Rifleman) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play H01Arthas18 <gen>
Green attack Red
Events
Player - Player 7 (Green) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play Avatar <gen>
Green attack Blue
Events
Player - Player 7 (Green) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Green attack Teal
Events
Player - Player 7 (Green) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play Avatar <gen>
Green attack Purple
Events
Player - Player 7 (Green) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play Avatar <gen>
Green attack Yellow
Events
Player - Player 7 (Green) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play Avatar <gen>
Green attack Orange
Events
Player - Player 7 (Green) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play Avatar <gen>
Green attack Pink
Events
Player - Player 7 (Green) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play Avatar <gen>
Green attack Gray
Events
Player - Player 7 (Green) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play Avatar <gen>
Green attack Light Blue
Events
Player - Player 7 (Green) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play Avatar <gen>
Green attack Dark Green
Events
Player - Player 7 (Green) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play Avatar <gen>
Green attack Brown
Events
Player - Player 7 (Green) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play Avatar <gen>
Pink attack Red
Events
Player - Player 8 (Pink) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play Avatar <gen>
Pink attack Blue
Events
Player - Player 8 (Pink) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Sound - Play Avatar <gen>
Pink attack Teal
Events
Player - Player 8 (Pink) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play Avatar <gen>
Pink attack Purple
Events
Player - Player 8 (Pink) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play Avatar <gen>
Pink attack Yellow
Events
Player - Player 8 (Pink) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play Avatar <gen>
Pink attack Orange
Events
Player - Player 8 (Pink) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play Avatar <gen>
Pink attack Green
Events
Player - Player 8 (Pink) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play Avatar <gen>
Pink attack Gray
Events
Player - Player 8 (Pink) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play Avatar <gen>
Pink attack Light Blue
Events
Player - Player 8 (Pink) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play Avatar <gen>
Pink attack Dark Green
Events
Player - Player 8 (Pink) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play Avatar <gen>
Pink attack Brown
Events
Player - Player 8 (Pink) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play Avatar <gen>
Gray attack Red
Events
Player - Player 9 (Gray) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play Avatar <gen>
Gray attack Blue
Events
Player - Player 9 (Gray) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Sound - Play Avatar <gen>
Gray attack Teal
Events
Player - Player 9 (Gray) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play Avatar <gen>
Gray attack Purple
Events
Player - Player 9 (Gray) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play Avatar <gen>
Gray attack Yellow
Events
Player - Player 9 (Gray) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play Avatar <gen>
Gray attack Orange
Events
Player - Player 9 (Gray) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play Avatar <gen>
Gray attack Green
Events
Player - Player 9 (Gray) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play Avatar <gen>
Gray attack Pink
Events
Player - Player 9 (Gray) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play Avatar <gen>
Gray attack Light Blue
Events
Player - Player 9 (Gray) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play Avatar <gen>
Gray attack Dark Green
Events
Player - Player 9 (Gray) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play Avatar <gen>
Gray attack Brown
Events
Player - Player 9 (Gray) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play Avatar <gen>
Light Blue attack Red
Events
Player - Player 10 (Light Blue) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play Avatar <gen>
Light Blue attack Blue
Events
Player - Player 10 (Light Blue) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Sound - Play Avatar <gen>
Light Blue attack Teal
Events
Player - Player 10 (Light Blue) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play Avatar <gen>
Light Blue attack Purple
Events
Player - Player 10 (Light Blue) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play Avatar <gen>
Light Blue attack Yellow
Events
Player - Player 10 (Light Blue) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play Avatar <gen>
Light Blue attack Orange
Events
Player - Player 10 (Light Blue) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play Avatar <gen>
Light Blue attack Green
Events
Player - Player 10 (Light Blue) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play Avatar <gen>
Light Blue attack Pink
Events
Player - Player 10 (Light Blue) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play Avatar <gen>
Light Blue attack Gray
Events
Player - Player 10 (Light Blue) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play Avatar <gen>
Light Blue attack Dark Green
Events
Player - Player 10 (Light Blue) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play Avatar <gen>
Light Blue attack Brown
Events
Player - Player 10 (Light Blue) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play Avatar <gen>
Dark Green attack Red
Events
Player - Player 11 (Dark Green) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play Avatar <gen>
Dark Green attack Blue
Events
Player - Player 11 (Dark Green) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Sound - Play Avatar <gen>
Dark Green attack Teal
Events
Player - Player 11 (Dark Green) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play Avatar <gen>
Dark Green attack Purple
Events
Player - Player 11 (Dark Green) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play Avatar <gen>
Dark Green attack Yellow
Events
Player - Player 11 (Dark Green) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play Avatar <gen>
Dark Green attack Orange
Events
Player - Player 11 (Dark Green) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play Avatar <gen>
Dark Green attack Green
Events
Player - Player 11 (Dark Green) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play Avatar <gen>
Dark Green attack Pink
Events
Player - Player 11 (Dark Green) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play Avatar <gen>
Dark Green attack Gray
Events
Player - Player 11 (Dark Green) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play Avatar <gen>
Dark Green attack Light Blue
Events
Player - Player 11 (Dark Green) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play Avatar <gen>
Dark Green attack Brown
Events
Player - Player 11 (Dark Green) types a chat message containing -mass brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Brown <gen>))
Sound - Play Avatar <gen>
Brown attack Red
Events
Player - Player 12 (Brown) types a chat message containing -mass red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Red <gen>))
Sound - Play Avatar <gen>
Brown attack Blue
Events
Player - Player 12 (Brown) types a chat message containing -mass blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Blue <gen>))
Sound - Play Avatar <gen>
Brown attack Teal
Events
Player - Player 12 (Brown) types a chat message containing -mass teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Teal <gen>))
Sound - Play Avatar <gen>
Brown attack Purple
Events
Player - Player 12 (Brown) types a chat message containing -mass purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Purple <gen>))
Sound - Play Avatar <gen>
Brown attack Yellow
Events
Player - Player 12 (Brown) types a chat message containing -mass yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Yellow <gen>))
Sound - Play Avatar <gen>
Brown attack Orange
Events
Player - Player 12 (Brown) types a chat message containing -mass orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Orange <gen>))
Sound - Play Avatar <gen>
Brown attack Green
Events
Player - Player 12 (Brown) types a chat message containing -mass green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Green <gen>))
Sound - Play Avatar <gen>
Brown attack Pink
Events
Player - Player 12 (Brown) types a chat message containing -mass pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Pink <gen>))
Sound - Play Avatar <gen>
Brown attack Gray
Events
Player - Player 12 (Brown) types a chat message containing -mass gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Gray <gen>))
Sound - Play Avatar <gen>
Brown attack Light Blue
Events
Player - Player 12 (Brown) types a chat message containing -mass light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Light_Blue <gen>))
Sound - Play Avatar <gen>
Brown attack Dark Green
Events
Player - Player 12 (Brown) types a chat message containing -mass dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Grunt) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Headhunter) and do (Order (Picked unit) to Attack-Move To.(Center of Dark_Green <gen>))
Sound - Play Avatar <gen>
Mass Attack available
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Welcome to |CFFFF0303Invasion Xtreme!|rYou can |CFFFF0303mass attack|r someone by typing "-mass color"(i.e. -mass light blue).Created by BladeWarrior17 @ U.S.East
Gold Income
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Player - Add 10 to Player 9 (Gray) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current gold
Player - Add 10 to Player 11 (Dark Green) . Current gold
Player - Add 10 to Player 12 (Brown) . Current gold
Lumber Income
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current lumber
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Player - Add 1 to Player 11 (Dark Green) . Current lumber
Player - Add 1 to Player 12 (Brown) . Current lumber
Red
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Red <gen>) facing Default building facing degrees
Red RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rifleman for Player 1 (Red) at (Center of Red <gen>) facing Default building facing degrees
Blue
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Blue <gen>) facing Default building facing degrees
Blue RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Center of Blue <gen>) facing Default building facing degrees
Teal
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 3 (Teal) at (Center of Teal <gen>) facing Default building facing degrees
Teal RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rifleman for Player 3 (Teal) at (Center of Teal <gen>) facing Default building facing degrees
Purple
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 4 (Purple) at (Center of Purple <gen>) facing Default building facing degrees
Purple RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rifleman for Player 4 (Purple) at (Center of Purple <gen>) facing Default building facing degrees
Yellow
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 5 (Yellow) at (Center of Yellow <gen>) facing Default building facing degrees
Yellow RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rifleman for Player 5 (Yellow) at (Center of Yellow <gen>) facing Default building facing degrees
Orange
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 6 (Orange) at (Center of Orange <gen>) facing Default building facing degrees
Orange RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rifleman for Player 6 (Orange) at (Center of Orange <gen>) facing Default building facing degrees
Green
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 7 (Green) at (Center of Green <gen>) facing Default building facing degrees
Green RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Headhunter for Player 7 (Green) at (Center of Green <gen>) facing Default building facing degrees
Pink
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 8 (Pink) at (Center of Pink <gen>) facing Default building facing degrees
Pink RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Headhunter for Player 8 (Pink) at (Center of Pink <gen>) facing Default building facing degrees
Grey
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Gray <gen>) facing Default building facing degrees
Grey RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Headhunter for Player 9 (Gray) at (Center of Gray <gen>) facing Default building facing degrees
Light Blue
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 10 (Light Blue) at (Center of Light_Blue <gen>) facing Default building facing degrees
Light Blue RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Headhunter for Player 10 (Light Blue) at (Center of Light_Blue <gen>) facing Default building facing degrees
Dark Green
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Center of Dark_Green <gen>) facing Default building facing degrees
Dark Green RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Headhunter for Player 11 (Dark Green) at (Center of Dark_Green <gen>) facing Default building facing degrees
Brown
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Brown <gen>) facing Default building facing degrees
Brown RM
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Headhunter for Player 12 (Brown) at (Center of Brown <gen>) facing Default building facing degrees
Player 1
Events
Unit - Base 0000 <gen> Dies
Conditions
Actions
Trigger - Turn off Red <gen>
Trigger - Turn off Red_RM <gen>
Unit - Remove Town Hall 0024 <gen> from the game
Game - Defeat Player 1 (Red) with the message: Your Base was Destroyed!
Player 2
Events
Unit - Base 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off Blue <gen>
Trigger - Turn off Blue_RM <gen>
Unit - Remove Town Hall 0025 <gen> from the game
Game - Defeat Player 2 (Blue) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 2 (Blue)) + was defeated)
Player 3
Events
Unit - Base 0002 <gen> Dies
Conditions
Actions
Trigger - Turn off Teal <gen>
Trigger - Turn off Teal_RM <gen>
Unit - Remove Town Hall 0026 <gen> from the game
Game - Defeat Player 3 (Teal) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 3 (Teal)) + was defeated)
Player 4
Events
Unit - Base 0003 <gen> Dies
Conditions
Actions
Trigger - Turn off Purple <gen>
Trigger - Turn off Purple_RM <gen>
Unit - Remove Town Hall 0027 <gen> from the game
Game - Defeat Player 4 (Purple) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 4 (Purple)) + was defeated)
Player 5
Events
Unit - Base 0004 <gen> Dies
Conditions
Actions
Trigger - Turn off Yellow <gen>
Trigger - Turn off Yellow_RM <gen>
Unit - Remove Town Hall 0028 <gen> from the game
Game - Defeat Player 5 (Yellow) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 5 (Yellow)) + was defeated)
Player 6
Events
Unit - Base 0005 <gen> Dies
Conditions
Actions
Trigger - Turn off Orange <gen>
Trigger - Turn off Orange_RM <gen>
Unit - Remove Town Hall 0029 <gen> from the game
Game - Defeat Player 6 (Orange) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 6 (Orange)) + was defeated)
Player 7
Events
Unit - Base 0048 <gen> Dies
Conditions
Actions
Trigger - Turn off Green <gen>
Trigger - Turn off Green_RM <gen>
Unit - Remove Town Hall 0030 <gen> from the game
Game - Defeat Player 7 (Green) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 7 (Green)) + was defeated)
Player 8
Events
Unit - Base 0049 <gen> Dies
Conditions
Actions
Trigger - Turn off Pink <gen>
Trigger - Turn off Pink_RM <gen>
Unit - Remove Town Hall 0031 <gen> from the game
Game - Defeat Player 8 (Pink) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 8 (Pink)) + was defeated)
Player 9
Events
Unit - Base 0050 <gen> Dies
Conditions
Actions
Trigger - Turn off Grey <gen>
Trigger - Turn off Grey_RM <gen>
Unit - Remove Town Hall 0032 <gen> from the game
Game - Defeat Player 9 (Gray) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 9 (Gray)) + was defeated)
Player 10
Events
Unit - Base 0051 <gen> Dies
Conditions
Actions
Trigger - Turn off Light_Blue <gen>
Trigger - Turn off Light_Blue_RM <gen>
Unit - Remove Town Hall 0033 <gen> from the game
Game - Defeat Player 10 (Light Blue) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 10 (Light Blue)) + was defeated)
Player 11
Events
Unit - Base 0052 <gen> Dies
Conditions
Actions
Trigger - Turn off Dark_Green <gen>
Trigger - Turn off Dark_Green_RM <gen>
Unit - Remove Town Hall 0034 <gen> from the game
Game - Defeat Player 11 (Dark Green) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 11 (Dark Green)) + was defeated)
Player 12
Events
Unit - Base 0053 <gen> Dies
Conditions
Actions
Trigger - Turn off Brown <gen>
Trigger - Turn off Brown_RM <gen>
Unit - Remove Town Hall 0035 <gen> from the game
Game - Defeat Player 12 (Brown) with the message: Your Base was Destroyed!
Game - Display to (All players) for 30 seconds the text: ((Name of Player 12 (Brown)) + was defeated)
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