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Model validation: inuyashaClaws

InuyashaClaws.MDX

0 errors 0 severe 3 warnings 44 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 2 Bone 3 - "Bone_Pelvis"
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
  • 5 Bone 4 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
    • 3 Scaling
      • Track 1 at frame 13267 has roughly the same value as tracks 0 and 2
      • Track 5 at frame 13767 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 13867 has roughly the same value as tracks 5 and 7
  • 6 Bone 5 - "Bone_Leg2_L"
    • 6 Scaling
      • Track 3 at frame 13500 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 13633 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 13667 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 13733 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 13767 has roughly the same value as tracks 6 and 8
      • Track 9 at frame 13900 has roughly the same value as tracks 8 and 10
  • 7 Bone 6 - "Bone_Foot_L"
    • 5 Translation
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 13633 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 13667 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 13733 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 13833 has exactly the same value as tracks 20 and 22
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
  • 3 Bone 7 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
    • 1 Scaling
      • Track 2 at frame 13167 has roughly the same value as tracks 1 and 3
  • 8 Bone 8 - "Bone_Leg2_R"
    • 2 Translation
      • Track 7 at frame 13367 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 13400 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
    • 4 Scaling
      • Track 3 at frame 13167 has exactly the same value as tracks 2 and 4
      • Track 7 at frame 13367 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 13400 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13467 has exactly the same value as tracks 8 and 10
  • 9 Bone 9 - "Bone_Foot_R"
    • 3 Translation
      • Track 16 at frame 13167 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13233 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 13333 has exactly the same value as tracks 17 and 19
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
    • 4 Scaling
      • Track 1 at frame 13100 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13167 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 13233 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 13333 has exactly the same value as tracks 3 and 5
  • 1 Bone 11 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 22 at frame 17700 has exactly the same value as tracks 21 and 23
  • 1 Bone 16 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 27 at frame 17700 has roughly the same value as tracks 26 and 28
  • 2 Helper 0
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
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