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Model validation: inuyashaClaws
InuyashaClaws.MDX
0errors0severe3warnings44unused
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 1
1
Extent
Negative extents
2
Bone 3 - "Bone_Pelvis"
2
Rotation
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
5
Bone 4 - "Bone_Leg1_L"
2
Rotation
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
3
Scaling
Track 1 at frame 13267 has roughly the same value as tracks 0 and 2
Track 5 at frame 13767 has roughly the same value as tracks 4 and 6
Track 6 at frame 13867 has roughly the same value as tracks 5 and 7
6
Bone 5 - "Bone_Leg2_L"
6
Scaling
Track 3 at frame 13500 has exactly the same value as tracks 2 and 4
Track 4 at frame 13633 has roughly the same value as tracks 3 and 5
Track 5 at frame 13667 has roughly the same value as tracks 4 and 6
Track 6 at frame 13733 has roughly the same value as tracks 5 and 7
Track 7 at frame 13767 has roughly the same value as tracks 6 and 8
Track 9 at frame 13900 has roughly the same value as tracks 8 and 10
7
Bone 6 - "Bone_Foot_L"
5
Translation
Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
Track 18 at frame 13633 has exactly the same value as tracks 17 and 19
Track 19 at frame 13667 has exactly the same value as tracks 18 and 20
Track 20 at frame 13733 has exactly the same value as tracks 19 and 21
Track 21 at frame 13833 has exactly the same value as tracks 20 and 22
2
Rotation
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
3
Bone 7 - "Bone_Leg1_R"
2
Rotation
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
1
Scaling
Track 2 at frame 13167 has roughly the same value as tracks 1 and 3
8
Bone 8 - "Bone_Leg2_R"
2
Translation
Track 7 at frame 13367 has exactly the same value as tracks 6 and 8
Track 8 at frame 13400 has exactly the same value as tracks 7 and 9
2
Rotation
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
4
Scaling
Track 3 at frame 13167 has exactly the same value as tracks 2 and 4
Track 7 at frame 13367 has exactly the same value as tracks 6 and 8
Track 8 at frame 13400 has exactly the same value as tracks 7 and 9
Track 9 at frame 13467 has exactly the same value as tracks 8 and 10
9
Bone 9 - "Bone_Foot_R"
3
Translation
Track 16 at frame 13167 has exactly the same value as tracks 15 and 17
Track 17 at frame 13233 has exactly the same value as tracks 16 and 18
Track 18 at frame 13333 has exactly the same value as tracks 17 and 19
2
Rotation
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
4
Scaling
Track 1 at frame 13100 has exactly the same value as tracks 0 and 2
Track 2 at frame 13167 has exactly the same value as tracks 1 and 3
Track 3 at frame 13233 has exactly the same value as tracks 2 and 4
Track 4 at frame 13333 has exactly the same value as tracks 3 and 5
1
Bone 11 - "Bone_Arm1_R"
1
Rotation
Track 22 at frame 17700 has exactly the same value as tracks 21 and 23
1
Bone 16 - "Bone_Arm1_L"
1
Rotation
Track 27 at frame 17700 has roughly the same value as tracks 26 and 28
2
Helper 0
2
Rotation
Track 3 at frame 900 has roughly the same value as tracks 2 and 4
Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
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