Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Interview's aren't easy.w3x
Variables
Initialization
Initialization
Interview1
CREDITS
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
You are not gonna like the triggers
Check interview1 !!!
Initialization
Events
Map initialization
Conditions
Actions
Sound - Play Shadowville_com___Mafia_Ties <gen>
Sound - Set music volume to 100 %
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads Interviews Arent easy!Interviewing 1 person at (Center of Interview_reg <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 90.00 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Camera - . Apply . gg_cam_interview1cam1 for Player 1 (Red) over 0 seconds
Environment - Set sky to Generic Sky
Game - Set the time of day to 21.00
Game - Turn the day/night cycle Off
Trigger - Run Interview1 <gen> (ignoring conditions)
You are not gonna like the triggers:(
maybe the credits are better?
Interview1
Events
Conditions
Actions
Sound - Play Shadowville_com___Mafia_Ties <gen>
Sound - Set music volume to 50.00 %
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Dr Sobel : Play life_is_bull <gen> and display Life is Bullshit i cant fuckin Take it no more . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_interview1cam2 for Player 1 (Red) over 1.00 seconds
Unit - Move Bandit 0002 <gen> instantly to (Center of Region_spawn <gen>) , facing (Position of Villager 0000 <gen>)
Destructible - Open Gate 0135 <gen>
Cinematic - Send transmission to (All players) from Bandit 0002 <gen> named Paul Vitty : Play STFU <gen> and display Shut The F***k up! . Modify duration: Add 0 seconds and Wait
Unit - Make Villager 0000 <gen> face Bandit 0002 <gen> over 1.00 seconds
Unit - Order Bandit 0002 <gen> to Move To . (Center of Interview_reg <gen>)
Camera - . Apply . gg_cam_interview1cam3 for Player 1 (Red) over 0.10 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Dr Sobel : Play Hmm_i_think_mark_twain_said_that_didnt_he <gen> and display Hmm i think Mark Twain said that didnt he? . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Camera - . Apply . gg_cam_interview1cam2 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Bandit 0002 <gen> named Paul Vitty : Play bust_head <gen> and display If I hear anymore shit outta you, I'm gonna fuckin' bust your head, and I'm gonna stick your head in the fuckin' toilet bowl, and I'm gonna make it stay there. . Modify duration: Add 0 seconds and Wait
Unit - Make Bandit 0002 <gen> face Villager 0000 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_interview1cam1 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Dr Sobel : Play pillow <gen> and display You know, You know what i do when i'm mad Paul? I hit a pillow just hit the pillow, see how you feel. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_interview1cam5 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Order Bandit 0002 <gen> to Attack . Villager 0001 <gen>
Wait 0.50 seconds
Animation - Play Villager 0001 <gen> 's death animation
Camera - . Apply . gg_cam_interview1cam5 for Player 1 (Red) over 1.00 seconds
Wait 0.10 seconds
Unit - Order Bandit 0002 <gen> to Move To . (Center of Interview_reg <gen>)
Camera - . Apply . gg_cam_interview1cam3 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Bandit 0002 <gen> named Paul Vitty : Play thefuckn_pillow <gen> and display Theres your Fuckn Pillow! . Modify duration: Add 0 seconds and Wait
Unit - Make Bandit 0002 <gen> face Villager 0000 <gen> over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_interview1cam4 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_interview1cam1 for Player 1 (Red) over 0.00 seconds
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Dr Sobel : Play feel_beta <gen> and display feel better? . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Camera - . Apply . gg_cam_interview1cam4 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Bandit 0002 <gen> named Paul Vitty : Play yeah_i_do <gen> and display Yeah, I do! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_interview1cam1 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Dr Sobel : Play nonono <gen> and display You dont hear the word "No" very often, do you? . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Camera - . Apply . gg_cam_interview1cam4 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Bandit 0002 <gen> named Paul Vitty : Play nono <gen> and display I hear it all the time, but its more like "No! please no no! pfff . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Camera - . Apply . gg_cam_interview1cam3 for Player 1 (Red) over 1.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_interview1cam1 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Dr Sobel : Play greekos <gen> and display Ediphus was a Greek king who killed his father and maried his mother! . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Camera - . Apply . gg_cam_interview1cam4 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Bandit 0002 <gen> named Paul Vitty : Play greeks <gen> and display Pfff, Fuckin Greeks! . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Camera - . Apply . gg_cam_interview1cam1 for Player 1 (Red) over 0.00 seconds
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Dr Sobel : Play nodoctor <gen> and display I'm no longer your doctor! . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Camera - . Apply . gg_cam_interview1cam3 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Bandit 0002 <gen> named Paul Vitty : Play just_because <gen> and display Just because of this!? . Modify duration: Add 0 seconds and Wait
Unit - Make Bandit 0002 <gen> face Villager 0001 <gen> over 1.00 seconds
Wait 1.30 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Wait 1.60 seconds
Camera - . Apply . gg_cam_interview1cam1 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Unit - Make Bandit 0002 <gen> face Villager 0000 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Dr Sobel : Play because_of <gen> and display Because Of this litle Homocide!? YES because of this! . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Camera - . Apply . gg_cam_interview1cam4 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Bandit 0002 <gen> named Paul Vitty : Play Study <gen> and display All right, now look. I'm a patient man. That's what 19 months in a Vietnamese prison camp will do to ya. But, I will be watching you, studying your every move. . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Camera - . Apply . gg_cam_interview1cam3 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Order Bandit 0002 <gen> to Move To . (Center of (Playable map area))
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Dr Sobel : Play getalife <gen> and display Who gives a shit, GET A FUCKIN LIFE! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Destructible - Close Gate 0135 <gen>
Camera - . Apply . gg_cam_CREDITS for Player 1 (Red) over 0.00 seconds
Trigger - Run CREDITS <gen> (ignoring conditions)
You are not gonna like the triggers... Well maybe you will like this... Its from my awesome map WILD THINGS!!! it was rejected but it was awesome!!!!!!!!!!!! like it took me 5 days to make it :/ . . . enough with Wild thing thow
Floating Text - Create floating text that reads Credits at (Center of CREDITS <gen>) with Z offset 0 , using font size 30.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.00 seconds
Floating Text - Create floating text that reads Made by leventopoulo at (Center of CREDITS <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2.00 seconds
Floating Text - Create floating text that reads Models at (Center of CREDITS <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.00 seconds
Floating Text - Create floating text that reads Everything by Blizzard at (Center of CREDITS <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Music and Sounds at (Center of CREDITS <gen>) with Z offset 0 , using font size 20.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Mafia Ties from Shadowville.com at (Center of CREDITS <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads No "Text To Speech" this time!!!ROBERT DE NIRO as Paul VittyBILLY CRYSTAL as Dr Sobel at (Center of CREDITS <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads I found Their voice in Some of there movies then i recorded them while the movie was playing... :/ at (Center of CREDITS <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 4.00 seconds
Floating Text - Create floating text that reads Thanks for watching... Its only for humorous purposes so relax!!! sorry for the swearing :) at (Center of CREDITS <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 20.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Sound - Play pie_hole <gen>
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.