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Triggers
I F S BETA v1.0.w3x
Variables
Untitled Category
Untitled Trigger 004
Untitled Trigger 003
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 001
Untitled Category
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 006
Untitled Trigger 007
Name
Type
is_array
initial_value
P10
group
No
P5
group
No
Untitled Trigger 004
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
((Attacked unit) is in (Units of type Lumber Mill).) Equal to True
Actions
Unit - Set life of (Attacked unit) to 100 %
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacking unit) belongs to an enemy of Player 5 (Yellow).) Equal to True
Then - Actions
Unit - Change ownership of (Attacked unit) to Player 10 (Light Blue) and Change color
Quest - Display to (All allies of Player 5 (Yellow).) the Warning message: A Lumber Mill Is Captured By Roman Force.
Else - Actions
Unit - Change ownership of (Attacked unit) to Player 5 (Yellow) and Change color
Quest - Display to (All allies of Player 10 (Light Blue).) the Warning message: A Lumber Mill Is Captured By Greek Force.
Untitled Trigger 003
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set name of Player 5 (Yellow) to Greeks
Player - Set name of Player 10 (Light Blue) to Romans
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Untitled Trigger 002
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Greek Warrior ( lvl1 ) for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 10 . Roman Warrior ( lvl1 ) for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Untitled Trigger 002 Copy
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to (Number of units in (Units owned by Player 5 (Yellow).)) , do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Random 1 units from (Units owned by Player 5 (Yellow) matching (((Matching unit) is in P5.) Equal to False).)) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to P5
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_005 <gen>)
Else - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_003 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_004 <gen>)
Else - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_001 <gen>)
Unit Group - Remove all units of P5 from P5 .
For each (Integer A) from 1 to (Number of units in (Units owned by Player 10 (Light Blue).)) , do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Random 1 units from (Units owned by Player 10 (Light Blue) matching (((Matching unit) is in P10.) Equal to False).)) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to P10
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_000 <gen>)
Else - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_003 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_004 <gen>)
Else - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_002 <gen>)
Unit Group - Remove all units of P10 from P10 .
Untitled Trigger 001
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add (Number of units in (Units owned by Player 5 (Yellow) matching (((Matching unit) is in (Units of type Lumber Mill).) Equal to True).)) to Player 1 (Red) . Current gold
Player - Add (Number of units in (Units owned by Player 5 (Yellow) matching (((Matching unit) is in (Units of type Lumber Mill).) Equal to True).)) to Player 2 (Blue) . Current gold
Player - Add (Number of units in (Units owned by Player 5 (Yellow) matching (((Matching unit) is in (Units of type Lumber Mill).) Equal to True).)) to Player 3 (Teal) . Current gold
Player - Add (Number of units in (Units owned by Player 5 (Yellow) matching (((Matching unit) is in (Units of type Lumber Mill).) Equal to True).)) to Player 4 (Purple) . Current gold
Player - Add (Number of units in (Units owned by Player 10 (Light Blue) matching (((Matching unit) is in (Units of type Lumber Mill).) Equal to True).)) to Player 6 (Orange) . Current gold
Player - Add (Number of units in (Units owned by Player 10 (Light Blue) matching (((Matching unit) is in (Units of type Lumber Mill).) Equal to True).)) to Player 7 (Green) . Current gold
Player - Add (Number of units in (Units owned by Player 10 (Light Blue) matching (((Matching unit) is in (Units of type Lumber Mill).) Equal to True).)) to Player 8 (Pink) . Current gold
Player - Add (Number of units in (Units owned by Player 10 (Light Blue) matching (((Matching unit) is in (Units of type Lumber Mill).) Equal to True).)) to Player 9 (Gray) . Current gold
Untitled Trigger 005
Events
Unit - Altar of Kings 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Untitled Trigger 005 Copy
Events
Unit - Altar of Kings 0035 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 006
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Untitled Trigger 007
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 10 to (Picked player) . Current gold
Player - Limit training of Gladiator to 1 for (Picked player)
Player - Limit training of Myrmidon to 1 for (Picked player)
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