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Triggers
Interactive Footman War.w3x
Variables
General
Animation
Constant owner change
Preperation
Im the best
Death
Commands
Commands
Command Clean
Command Take
Command Huge
Command Die
Command Tree
Command Spawn
Command Tiny
Command Too Big
Command Too Tiny
Command Doom
Command Fire
Command Quake
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Animation
Events
Conditions
Actions
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Wait 2.00 seconds
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Wait 2 seconds
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Animation - Play (Random unit from (Units in (Playable map area))) 's stand victory animation
Constant owner change
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Change ownership of Ultra Footman 0411 <gen> to (Random player from (All players)) and Change color
Unit - Change ownership of Ultra Footman 0409 <gen> to (Random player from (All players)) and Change color
Unit - Change ownership of Ultra Footman 0410 <gen> to (Random player from (All players)) and Change color
Preperation
Events
Map initialization
Conditions
Actions
Camera - Set a spacebar-point for Player 1 (Red) at (Target point of issued order)
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Animation - Change Ultra Footman 0411 <gen> 's size to ( 777.77 %, 777.77 %, 777.77 %) of its original size
Animation - Change Ultra Footman 0409 <gen> 's size to ( 777.77 %, 777.77 %, 777.77 %) of its original size
Animation - Change Ultra Footman 0410 <gen> 's size to ( 777.77 %, 777.77 %, 777.77 %) of its original size
Trigger - Run Animation <gen> (checking conditions)
Im the best
Events
Map initialization
Player - Player 1 (Red) types a chat message containing im the best (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Immortal Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Death
Events
Unit - A unit Dies
Conditions
Actions
Unit - Create a permanent Fleshy (Unit-type of (Triggering unit)) corpse for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
give me
huge
big bertha
what happened
a tree
hello
so small
too small
doom
vulcan
quake
im the best
clean
Commands
Events
Map initialization
Conditions
Actions
Unit - Pause all units
Wait 2 seconds
Game - Display to (All players) the text: Commands include:give mehugebig berthawhat happeneda treehelloso smalltoo smalldoom vulcanquakeim the best
Wait 2 seconds
Unit - Unpause all units
Command Clean
Events
Player - Player 1 (Red) types a chat message containing clean (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Destructible - Kill (Random destructible in (Playable map area))
Special Effect - Destroy (Last created special effect)
Command: give me
Command Take
Events
Player - Player 1 (Red) types a chat message containing give me (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 2 (Blue) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 11 (Dark Green) and Change color
Unit - Change ownership of (Random unit from (Units in (Playable map area))) to Player 1 (Red) and Change color
Command: big bertha
Command Huge
Events
Player - Player 1 (Red) types a chat message containing big bertha (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Command: what happened
Command Die
Events
Player - Player 1 (Red) types a chat message containing what happened (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Unit - Kill (Random unit from (Units in (Playable map area)))
Command: a tree
Command Tree
Events
Player - Player 1 (Red) types a chat message containing a tree (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Change (Last created destructible) 's animation speed to 500.00 % of its original speed
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Command: hello
Command Spawn
Events
Player - Player 1 (Red) types a chat message containing hello (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Footman for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 10 . Footman for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 10 . Footman for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Command: so small
Command Tiny
Events
Player - Player 1 (Red) types a chat message containing so small (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 50.00 %, 20.00 %, 50.00 %) of its original size
Command: huge
Command Too Big
Events
Player - Player 1 (Red) types a chat message containing huge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 500.00 %, 500.00 %, 500.00 %) of its original size
Command: too small
Command Too Tiny
Events
Player - Player 1 (Red) types a chat message containing too small (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Animation - Change (Random unit from (Units in (Playable map area))) 's size to ( 10.00 %, 10.00 %, 10.00 %) of its original size
Command: doom
Command Doom
Events
Player - Player 1 (Red) types a chat message containing doom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Random unit from (Units in (Playable map area))) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit - Explode (Random unit from (Units in (Playable map area))) .
Command: vulcan
Command Fire
Events
Player - Player 1 (Red) types a chat message containing vulcan (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Random point in (Playable map area)) facing (Random angle) with scale 1 and variation 0
Command: quake
Command Quake
Events
Player - Player 1 (Red) types a chat message containing quake (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
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