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Model validation: InquisitorMalendis
InquisitorMalendis3.mdx
0errors0severe8warnings21unused
3
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 11 - "flare2"
There are no vertices attached to this bone
1
Bone 22 - "flare1"
There are no vertices attached to this bone
1
ParticleEmitter2 0 - "BlizParticle03"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 1 - "BlizParticle Death"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 2 - "BlizParticle DeathA"
1
Visibility
Interpolation type not set to None
2
Bone 3 - "Cylinder03"
2
Rotation
Track 29 at frame 37567 has exactly the same value as tracks 28 and 30
Track 30 at frame 38000 has exactly the same value as tracks 29 and 31
3
Bone 5 - "Cylinder01"
3
Rotation
Track 6 at frame 3233 has roughly the same value as tracks 5 and 7
Track 14 at frame 7400 has exactly the same value as tracks 13 and 15
Track 15 at frame 8600 has exactly the same value as tracks 14 and 16
2
Bone 6 - "Cylinder06"
2
Rotation
Track 13 at frame 7400 has exactly the same value as tracks 12 and 14
Track 14 at frame 8600 has exactly the same value as tracks 13 and 15
2
Bone 7 - "Cylinder07"
2
Rotation
Track 12 at frame 7400 has exactly the same value as tracks 11 and 13
Track 13 at frame 8600 has exactly the same value as tracks 12 and 14
2
Bone 8 - "Mesh04"
2
Rotation
Track 12 at frame 7400 has exactly the same value as tracks 11 and 13
Track 13 at frame 8733 has exactly the same value as tracks 12 and 14
2
Bone 9 - "Mesh02"
2
Rotation
Track 3 at frame 7400 has exactly the same value as tracks 2 and 4
Track 4 at frame 8600 has exactly the same value as tracks 3 and 5
2
Bone 18 - "Mesh05"
2
Rotation
Track 14 at frame 7467 has exactly the same value as tracks 13 and 15
Track 15 at frame 8433 has exactly the same value as tracks 14 and 16
2
Bone 20 - "Mesh03"
2
Rotation
Track 2 at frame 7400 has exactly the same value as tracks 1 and 3
Track 3 at frame 8600 has exactly the same value as tracks 2 and 4
1
Bone 31 - "Box16"
1
Scaling
Track 1 at frame 40233 has exactly the same value as tracks 0 and 2
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