Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Inquisitor
FerSZInquisitor.mdx
0errors11severe8warnings11unused
1
Geoset 0
Alpha is 0.592 at end of "Decay" (frame 63000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 63000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 63000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 63000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 63000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 63000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 63000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 6, 7
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 63000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 63000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 9, 10
1
1
ParticleEmitter2 1 - "FerSZ-Sparks"
Expected time middle to be between 0 and 1, got 2.5
1
Visibility
Interpolation type not set to None
1
1
ParticleEmitter2 2 - "FerSZ-Sparks"
Expected time middle to be between 0 and 1, got 2.5
1
Visibility
Interpolation type not set to None
2
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
ParticleEmitter2 3 - "FerSZ-Glow"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 4 - "FerSZ-Glow"
1
Visibility
Interpolation type not set to None
5
Bone 1 - "Bone_Any_11"
5
Rotation
Track 121 at frame 31366 has roughly the same value as tracks 120 and 122
Track 146 at frame 32233 has roughly the same value as tracks 145 and 147
Track 147 at frame 32266 has roughly the same value as tracks 146 and 148
Track 155 at frame 32566 has roughly the same value as tracks 154 and 156
Track 156 at frame 32600 has roughly the same value as tracks 155 and 157
1
Bone 2 - "Bone_ArmL_15"
1
Rotation
Track 156 at frame 29266 has roughly the same value as tracks 155 and 157
2
Helper 3
2
Rotation
Track 1 at frame 500 has roughly the same value as tracks 0 and 2
Track 110 at frame 29266 has roughly the same value as tracks 109 and 111
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.