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Triggers
Infiltration.w3x
Variables
Initialization
Melee Initialization
Dummy Exp
Target Exp
Spell Exp
Killing Exp
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Make Target 0221 <gen> face 0.00 over 0 seconds
Unit - Make Target 0222 <gen> face 0.00 over 0 seconds
Unit - Make Target 0223 <gen> face 0.00 over 0 seconds
Unit - Make Target 0219 <gen> face 180.00 over 0 seconds
Unit - Make Target 0220 <gen> face 180.00 over 0 seconds
Unit - Make Target 0224 <gen> face 180.00 over 0 seconds
Game - Turn the day/night cycle Off
Game - Set the time of day to 22.00
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Floating Text - Create floating text that reads Swordsmen's Guild at (Center of Swordsmens_Guild_Text <gen>) with Z offset 200.00 , using font size 10 , color ( 100 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Archery Range at (Center of Archery_Range_Text <gen>) with Z offset 200.00 , using font size 10 , color ( 25.00 %, 100 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Mage Guild at (Center of Mage_Guild_Text <gen>) with Z offset 200.00 , using font size 10 , color ( 25.00 %, 25.00 %, 100 %), and 0 % transparency
Dummy Exp
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) is A melee attacker) Equal to True
((Attacking unit) is A Hero) Equal to True
(Unit-type of (Attacked unit)) Equal to Dummy
Actions
If (((Attacking unit) is A Hero) Equal to True) then do (Add (2 x (Hero level of (Attacking unit))) experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
Target Exp
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) is A ranged attacker) Equal to True
((Attacking unit) is A Hero) Equal to True
(Unit-type of (Attacked unit)) Equal to Target
Actions
If (((Attacking unit) is A Hero) Equal to True) then do (Add (2 x (Hero level of (Attacking unit))) experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
Spell Exp
Events
Unit - A unit Starts the effect of an ability
Conditions
((Casting unit) is A Hero) Equal to True
Actions
Hero - Add (3 x (Hero level of (Casting unit))) experience to (Casting unit) , Show level-up graphics
Killing Exp
Events
Unit - A unit Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of (Killing unit)).) and do (Add (Point-value of (Dying unit)) experience to (Picked unit), Show level-up graphics)
Hero - Add (Point-value of (Dying unit)) experience to (Killing unit) , Show level-up graphics
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