Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Infested_Gary_Portrait of the bundle Infested_Gary_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Infested Gary (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Infested_Gary_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Infested_Gary_Portrait.mdx' in the folder which you extracted from the zip archive:
Infested_Gary_Portrait
Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
infestesdmarineportrait_diffuse.blp
infestesdmarineportrait_emmisive.blp
The file has been properly added to the map archive:
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
Done, you have imported the file Infested_Gary_Portrait.mdx.
Importing infectedcolonistportrait_bg.blp
Now Click the "Import File" Button:
Next select 'infectedcolonistportrait_bg.blp' in the folder which you extracted from the zip archive:
Infested_Gary_Portrait
Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
infestesdmarineportrait_diffuse.blp
infestesdmarineportrait_emmisive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
Image / Texture
100
war3mapimported/infectedcolonistportrait_bg.blp
Double-click the file infectedcolonistportrait_bg.blp:
infectedcolonistportrait_bg.blp
Image / Texture
100
war3mapimported/infectedcolonistportrait_bg.blp
Tick the box "Use Custom Path" and type in the correct path:
infectedcolonistportrait_bg.blp
Image / Texture
100
infectedcolonistportrait_bg.blp
The file has been properly added to the map archive:
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
Image / Texture
100
infectedcolonistportrait_bg.blp
Done, you have imported the file infectedcolonistportrait_bg.blp.
Importing infectedcolonistportrait_diff.blp
Now Click the "Import File" Button:
Next select 'infectedcolonistportrait_diff.blp' in the folder which you extracted from the zip archive:
Infested_Gary_Portrait
Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
infestesdmarineportrait_diffuse.blp
infestesdmarineportrait_emmisive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
Image / Texture
100
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
Image / Texture
979
war3mapimported/infectedcolonistportrait_diff.blp
Double-click the file infectedcolonistportrait_diff.blp:
infectedcolonistportrait_diff.blp
Image / Texture
979
war3mapimported/infectedcolonistportrait_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
infectedcolonistportrait_diff.blp
Image / Texture
979
infectedcolonistportrait_diff.blp
The file has been properly added to the map archive:
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
Image / Texture
100
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
Image / Texture
979
infectedcolonistportrait_diff.blp
Done, you have imported the file infectedcolonistportrait_diff.blp.
Importing infectedcolonistportrait_emiss.blp
Now Click the "Import File" Button:
Next select 'infectedcolonistportrait_emiss.blp' in the folder which you extracted from the zip archive:
Infested_Gary_Portrait
Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
infestesdmarineportrait_diffuse.blp
infestesdmarineportrait_emmisive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
Image / Texture
100
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
Image / Texture
979
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
Image / Texture
76
war3mapimported/infectedcolonistportrait_emiss.blp
Double-click the file infectedcolonistportrait_emiss.blp:
infectedcolonistportrait_emiss.blp
Image / Texture
76
war3mapimported/infectedcolonistportrait_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
infectedcolonistportrait_emiss.blp
Image / Texture
76
infectedcolonistportrait_emiss.blp
The file has been properly added to the map archive:
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
Image / Texture
100
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
Image / Texture
979
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
Image / Texture
76
infectedcolonistportrait_emiss.blp
Done, you have imported the file infectedcolonistportrait_emiss.blp.
Importing infestesdmarineportrait_diffuse.blp
Now Click the "Import File" Button:
Next select 'infestesdmarineportrait_diffuse.blp' in the folder which you extracted from the zip archive:
Infested_Gary_Portrait
Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
infestesdmarineportrait_diffuse.blp
infestesdmarineportrait_emmisive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
Image / Texture
100
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
Image / Texture
979
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
Image / Texture
76
infectedcolonistportrait_emiss.blp
infestesdmarineportrait_diffuse.blp
Image / Texture
1,184
war3mapimported/infestesdmarineportrait_diffuse.blp
Double-click the file infestesdmarineportrait_diffuse.blp:
infestesdmarineportrait_diffuse.blp
Image / Texture
1,184
war3mapimported/infestesdmarineportrait_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
infestesdmarineportrait_diffuse.blp
Image / Texture
1,184
infestesdmarineportrait_diffuse.blp
The file has been properly added to the map archive:
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
Image / Texture
100
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
Image / Texture
979
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
Image / Texture
76
infectedcolonistportrait_emiss.blp
infestesdmarineportrait_diffuse.blp
Image / Texture
1,184
infestesdmarineportrait_diffuse.blp
Done, you have imported the file infestesdmarineportrait_diffuse.blp.
Importing infestesdmarineportrait_emmisive.blp
Now Click the "Import File" Button:
Next select 'infestesdmarineportrait_emmisive.blp' in the folder which you extracted from the zip archive:
Infested_Gary_Portrait
Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
infestesdmarineportrait_diffuse.blp
infestesdmarineportrait_emmisive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
Image / Texture
100
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
Image / Texture
979
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
Image / Texture
76
infectedcolonistportrait_emiss.blp
infestesdmarineportrait_diffuse.blp
Image / Texture
1,184
infestesdmarineportrait_diffuse.blp
infestesdmarineportrait_emmisive.blp
Image / Texture
26
war3mapimported/infestesdmarineportrait_emmisive.blp
Double-click the file infestesdmarineportrait_emmisive.blp:
infestesdmarineportrait_emmisive.blp
Image / Texture
26
war3mapimported/infestesdmarineportrait_emmisive.blp
Tick the box "Use Custom Path" and type in the correct path:
infestesdmarineportrait_emmisive.blp
Image / Texture
26
infestesdmarineportrait_emmisive.blp
The file has been properly added to the map archive:
Infested_Gary_Portrait.mdx
Model
250
war3mapimported/Infested_Gary_Portrait.mdx
infectedcolonistportrait_bg.blp
Image / Texture
100
infectedcolonistportrait_bg.blp
infectedcolonistportrait_diff.blp
Image / Texture
979
infectedcolonistportrait_diff.blp
infectedcolonistportrait_emiss.blp
Image / Texture
76
infectedcolonistportrait_emiss.blp
infestesdmarineportrait_diffuse.blp
Image / Texture
1,184
infestesdmarineportrait_diffuse.blp
infestesdmarineportrait_emmisive.blp
Image / Texture
26
infestesdmarineportrait_emmisive.blp
Done, you have imported the file infestesdmarineportrait_emmisive.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.