• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Infested_Gary

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Infested_Gary of the bundle Infested_Gary. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Infested Gary (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Infested_Gary
Infested_Gary.mdx
infestedstukov_diffuse.blp
infestedcolonist_diffuse_00.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
infestedmarine_diffuse.blp
hydralisk_diffuse_blood.blp
newboom1.blp
BloodH.blp
infestedmarine_emissive.blp
BloodI.blp
smokeAI.blp
BloodG.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Infested_Gary.mdx

Now Click the "Import File" Button:

Next select 'Infested_Gary.mdx' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx

Done, you have imported the file Infested_Gary.mdx.

Importing BloodG.blp

Now Click the "Import File" Button:

Next select 'BloodG.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Double-click the file BloodG.blp:

BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodG.blp
Image / Texture
179
BloodG.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp

Done, you have imported the file BloodG.blp.

Importing BloodH.blp

Now Click the "Import File" Button:

Next select 'BloodH.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Double-click the file BloodH.blp:

BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodH.blp
Image / Texture
171
BloodH.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp

Done, you have imported the file BloodH.blp.

Importing BloodI.blp

Now Click the "Import File" Button:

Next select 'BloodI.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Double-click the file BloodI.blp:

BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodI.blp
Image / Texture
157
BloodI.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp

Done, you have imported the file BloodI.blp.

Importing hydralisk_diffuse_blood.blp

Now Click the "Import File" Button:

Next select 'hydralisk_diffuse_blood.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
war3mapimported/hydralisk_diffuse_blood.blp

Double-click the file hydralisk_diffuse_blood.blp:

hydralisk_diffuse_blood.blp
Image / Texture
541
war3mapimported/hydralisk_diffuse_blood.blp

Tick the box "Use Custom Path" and type in the correct path:

hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp

Done, you have imported the file hydralisk_diffuse_blood.blp.

Importing infestedcolonist_diffuse_00.blp

Now Click the "Import File" Button:

Next select 'infestedcolonist_diffuse_00.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
war3mapimported/infestedcolonist_diffuse_00.blp

Double-click the file infestedcolonist_diffuse_00.blp:

infestedcolonist_diffuse_00.blp
Image / Texture
166
war3mapimported/infestedcolonist_diffuse_00.blp

Tick the box "Use Custom Path" and type in the correct path:

infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp

Done, you have imported the file infestedcolonist_diffuse_00.blp.

Importing infestedmarine_diffuse.blp

Now Click the "Import File" Button:

Next select 'infestedmarine_diffuse.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
war3mapimported/infestedmarine_diffuse.blp

Double-click the file infestedmarine_diffuse.blp:

infestedmarine_diffuse.blp
Image / Texture
259
war3mapimported/infestedmarine_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp

Done, you have imported the file infestedmarine_diffuse.blp.

Importing infestedmarine_emissive.blp

Now Click the "Import File" Button:

Next select 'infestedmarine_emissive.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
war3mapimported/infestedmarine_emissive.blp

Double-click the file infestedmarine_emissive.blp:

infestedmarine_emissive.blp
Image / Texture
53
war3mapimported/infestedmarine_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp

Done, you have imported the file infestedmarine_emissive.blp.

Importing infestedstukov_diffuse.blp

Now Click the "Import File" Button:

Next select 'infestedstukov_diffuse.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
Image / Texture
694
war3mapimported/infestedstukov_diffuse.blp

Double-click the file infestedstukov_diffuse.blp:

infestedstukov_diffuse.blp
Image / Texture
694
war3mapimported/infestedstukov_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

infestedstukov_diffuse.blp
Image / Texture
694
infestedstukov_diffuse.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
Image / Texture
694
infestedstukov_diffuse.blp

Done, you have imported the file infestedstukov_diffuse.blp.

Importing kerrigan_diffuse.blp

Now Click the "Import File" Button:

Next select 'kerrigan_diffuse.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
Image / Texture
694
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
Image / Texture
456
war3mapimported/kerrigan_diffuse.blp

Double-click the file kerrigan_diffuse.blp:

kerrigan_diffuse.blp
Image / Texture
456
war3mapimported/kerrigan_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

kerrigan_diffuse.blp
Image / Texture
456
kerrigan_diffuse.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
Image / Texture
694
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
Image / Texture
456
kerrigan_diffuse.blp

Done, you have imported the file kerrigan_diffuse.blp.

Importing kerrigan_emissive.blp

Now Click the "Import File" Button:

Next select 'kerrigan_emissive.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
Image / Texture
694
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
Image / Texture
456
kerrigan_diffuse.blp
kerrigan_emissive.blp
Image / Texture
20
war3mapimported/kerrigan_emissive.blp

Double-click the file kerrigan_emissive.blp:

kerrigan_emissive.blp
Image / Texture
20
war3mapimported/kerrigan_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

kerrigan_emissive.blp
Image / Texture
20
kerrigan_emissive.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
Image / Texture
694
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
Image / Texture
456
kerrigan_diffuse.blp
kerrigan_emissive.blp
Image / Texture
20
kerrigan_emissive.blp

Done, you have imported the file kerrigan_emissive.blp.

Importing newboom1.blp

Now Click the "Import File" Button:

Next select 'newboom1.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
Image / Texture
694
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
Image / Texture
456
kerrigan_diffuse.blp
kerrigan_emissive.blp
Image / Texture
20
kerrigan_emissive.blp
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp

Double-click the file newboom1.blp:

newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp

Tick the box "Use Custom Path" and type in the correct path:

newboom1.blp
Image / Texture
81
newboom1.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
Image / Texture
694
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
Image / Texture
456
kerrigan_diffuse.blp
kerrigan_emissive.blp
Image / Texture
20
kerrigan_emissive.blp
newboom1.blp
Image / Texture
81
newboom1.blp

Done, you have imported the file newboom1.blp.

Importing smokeAI.blp

Now Click the "Import File" Button:

Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:

Infested_Gary
Infested_Gary.mdx
BloodG.blp
BloodH.blp
BloodI.blp
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
kerrigan_emissive.blp
newboom1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
Image / Texture
694
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
Image / Texture
456
kerrigan_diffuse.blp
kerrigan_emissive.blp
Image / Texture
20
kerrigan_emissive.blp
newboom1.blp
Image / Texture
81
newboom1.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Double-click the file smokeAI.blp:

smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Tick the box "Use Custom Path" and type in the correct path:

smokeAI.blp
Image / Texture
44
smokeAI.blp

The file has been properly added to the map archive:

Infested_Gary.mdx
Model
304
war3mapimported/Infested_Gary.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
hydralisk_diffuse_blood.blp
Image / Texture
541
hydralisk_diffuse_blood.blp
infestedcolonist_diffuse_00.blp
Image / Texture
166
infestedcolonist_diffuse_00.blp
infestedmarine_diffuse.blp
Image / Texture
259
infestedmarine_diffuse.blp
infestedmarine_emissive.blp
Image / Texture
53
infestedmarine_emissive.blp
infestedstukov_diffuse.blp
Image / Texture
694
infestedstukov_diffuse.blp
kerrigan_diffuse.blp
Image / Texture
456
kerrigan_diffuse.blp
kerrigan_emissive.blp
Image / Texture
20
kerrigan_emissive.blp
newboom1.blp
Image / Texture
81
newboom1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp

Done, you have imported the file smokeAI.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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