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Model validation: Infested Terran Marine Default
InfestedMarine.mdx
0errors12severe2warnings17unused
1
Bone 19 - "Bone_Chest"
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
2
3
Helper 0
1
2
Translation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
1
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
1
Helper 2
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 3
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 4
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 5
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 6
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 7
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 8
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 11
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
2
Helper 12
1
2
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
Track 25 at frame 146267 has roughly the same value as tracks 24 and 26
2
Model
Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
3
Bone 0 - "Rifle01bone"
3
Translation
Track 58 at frame 24333 has exactly the same value as tracks 57 and 59
Track 61 at frame 33867 has exactly the same value as tracks 60 and 62
Track 87 at frame 146800 has exactly the same value as tracks 86 and 88
1
Bone 41 - "H4"
1
Scaling
Track 3 at frame 1501 has exactly the same value as tracks 2 and 4
3
Helper 10
1
Translation
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
1
Rotation
Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
3
Helper 13
1
Translation
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
1
Rotation
Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
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