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How to import Infernal

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Infernal of the bundle Infernal. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Infernal.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Infernal
Icemountaininfernal2.mdx
Cloudsanimwave.blp
Icemountaininfernal.blp
Clouds8x8new.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Icemountaininfernal2.mdx

Now Click the "Import File" Button:

Next select 'Icemountaininfernal2.mdx' in the folder which you extracted from the zip archive:

Infernal
Icemountaininfernal2.mdx
Clouds8x8new.blp
Cloudsanimwave.blp
Icemountaininfernal.blp

The file has been properly added to the map archive:

Icemountaininfernal2.mdx
Model
172
war3mapimported/Icemountaininfernal2.mdx

Done, you have imported the file Icemountaininfernal2.mdx.

Importing Clouds8x8new.blp

Now Click the "Import File" Button:

Next select 'Clouds8x8new.blp' in the folder which you extracted from the zip archive:

Infernal
Icemountaininfernal2.mdx
Clouds8x8new.blp
Cloudsanimwave.blp
Icemountaininfernal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Icemountaininfernal2.mdx
Model
172
war3mapimported/Icemountaininfernal2.mdx
Clouds8x8new.blp
Image / Texture
158
war3mapimported/Clouds8x8new.blp

Double-click the file Clouds8x8new.blp:

Clouds8x8new.blp
Image / Texture
158
war3mapimported/Clouds8x8new.blp

Tick the box "Use Custom Path" and type in the correct path:

Clouds8x8new.blp
Image / Texture
158
Clouds8x8new.blp

The file has been properly added to the map archive:

Icemountaininfernal2.mdx
Model
172
war3mapimported/Icemountaininfernal2.mdx
Clouds8x8new.blp
Image / Texture
158
Clouds8x8new.blp

Done, you have imported the file Clouds8x8new.blp.

Importing Cloudsanimwave.blp

Now Click the "Import File" Button:

Next select 'Cloudsanimwave.blp' in the folder which you extracted from the zip archive:

Infernal
Icemountaininfernal2.mdx
Clouds8x8new.blp
Cloudsanimwave.blp
Icemountaininfernal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Icemountaininfernal2.mdx
Model
172
war3mapimported/Icemountaininfernal2.mdx
Clouds8x8new.blp
Image / Texture
158
Clouds8x8new.blp
Cloudsanimwave.blp
Image / Texture
87
war3mapimported/Cloudsanimwave.blp

Double-click the file Cloudsanimwave.blp:

Cloudsanimwave.blp
Image / Texture
87
war3mapimported/Cloudsanimwave.blp

Tick the box "Use Custom Path" and type in the correct path:

Cloudsanimwave.blp
Image / Texture
87
Cloudsanimwave.blp

The file has been properly added to the map archive:

Icemountaininfernal2.mdx
Model
172
war3mapimported/Icemountaininfernal2.mdx
Clouds8x8new.blp
Image / Texture
158
Clouds8x8new.blp
Cloudsanimwave.blp
Image / Texture
87
Cloudsanimwave.blp

Done, you have imported the file Cloudsanimwave.blp.

Importing Icemountaininfernal.blp

Now Click the "Import File" Button:

Next select 'Icemountaininfernal.blp' in the folder which you extracted from the zip archive:

Infernal
Icemountaininfernal2.mdx
Clouds8x8new.blp
Cloudsanimwave.blp
Icemountaininfernal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Icemountaininfernal2.mdx
Model
172
war3mapimported/Icemountaininfernal2.mdx
Clouds8x8new.blp
Image / Texture
158
Clouds8x8new.blp
Cloudsanimwave.blp
Image / Texture
87
Cloudsanimwave.blp
Icemountaininfernal.blp
Image / Texture
31
war3mapimported/Icemountaininfernal.blp

Double-click the file Icemountaininfernal.blp:

Icemountaininfernal.blp
Image / Texture
31
war3mapimported/Icemountaininfernal.blp

Tick the box "Use Custom Path" and type in the correct path:

Icemountaininfernal.blp
Image / Texture
31
Icemountaininfernal.blp

The file has been properly added to the map archive:

Icemountaininfernal2.mdx
Model
172
war3mapimported/Icemountaininfernal2.mdx
Clouds8x8new.blp
Image / Texture
158
Clouds8x8new.blp
Cloudsanimwave.blp
Image / Texture
87
Cloudsanimwave.blp
Icemountaininfernal.blp
Image / Texture
31
Icemountaininfernal.blp

Done, you have imported the file Icemountaininfernal.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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