How to import Inerii (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Inerii (WoW) of the bundle Inerii (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Inerii (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Inerii (WoW)
Inerii_Body.blp
Inerii_Hair.blp
Inerii_Extra.blp
Inerii_Eyes.blp
Inerii_Shoulders.blp
Inerii_Staff.blp
Inerii.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Inerii.mdx

Now Click the "Import File" Button:

Next select 'Inerii.mdx' in the folder which you extracted from the zip archive:

Inerii (WoW)
Inerii.mdx
Inerii_Body.blp
Inerii_Extra.blp
Inerii_Eyes.blp
Inerii_Hair.blp
Inerii_Shoulders.blp
Inerii_Staff.blp

The file has been properly added to the map archive:

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx

Done, you have imported the file Inerii.mdx.

Importing Inerii_Body.blp

Now Click the "Import File" Button:

Next select 'Inerii_Body.blp' in the folder which you extracted from the zip archive:

Inerii (WoW)
Inerii.mdx
Inerii_Body.blp
Inerii_Extra.blp
Inerii_Eyes.blp
Inerii_Hair.blp
Inerii_Shoulders.blp
Inerii_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
war3mapimported/Inerii_Body.blp

Double-click the file Inerii_Body.blp:

Inerii_Body.blp
Image / Texture
657
war3mapimported/Inerii_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp

The file has been properly added to the map archive:

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp

Done, you have imported the file Inerii_Body.blp.

Importing Inerii_Extra.blp

Now Click the "Import File" Button:

Next select 'Inerii_Extra.blp' in the folder which you extracted from the zip archive:

Inerii (WoW)
Inerii.mdx
Inerii_Body.blp
Inerii_Extra.blp
Inerii_Eyes.blp
Inerii_Hair.blp
Inerii_Shoulders.blp
Inerii_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp
Inerii_Extra.blp
Image / Texture
127
war3mapimported/Inerii_Extra.blp

Double-click the file Inerii_Extra.blp:

Inerii_Extra.blp
Image / Texture
127
war3mapimported/Inerii_Extra.blp

Tick the box "Use Custom Path" and type in the correct path:

Inerii_Extra.blp
Image / Texture
127
Inerii_Extra.blp

The file has been properly added to the map archive:

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp
Inerii_Extra.blp
Image / Texture
127
Inerii_Extra.blp

Done, you have imported the file Inerii_Extra.blp.

Importing Inerii_Eyes.blp

Now Click the "Import File" Button:

Next select 'Inerii_Eyes.blp' in the folder which you extracted from the zip archive:

Inerii (WoW)
Inerii.mdx
Inerii_Body.blp
Inerii_Extra.blp
Inerii_Eyes.blp
Inerii_Hair.blp
Inerii_Shoulders.blp
Inerii_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp
Inerii_Extra.blp
Image / Texture
127
Inerii_Extra.blp
Inerii_Eyes.blp
Image / Texture
32
war3mapimported/Inerii_Eyes.blp

Double-click the file Inerii_Eyes.blp:

Inerii_Eyes.blp
Image / Texture
32
war3mapimported/Inerii_Eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

Inerii_Eyes.blp
Image / Texture
32
Inerii_Eyes.blp

The file has been properly added to the map archive:

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp
Inerii_Extra.blp
Image / Texture
127
Inerii_Extra.blp
Inerii_Eyes.blp
Image / Texture
32
Inerii_Eyes.blp

Done, you have imported the file Inerii_Eyes.blp.

Importing Inerii_Hair.blp

Now Click the "Import File" Button:

Next select 'Inerii_Hair.blp' in the folder which you extracted from the zip archive:

Inerii (WoW)
Inerii.mdx
Inerii_Body.blp
Inerii_Extra.blp
Inerii_Eyes.blp
Inerii_Hair.blp
Inerii_Shoulders.blp
Inerii_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp
Inerii_Extra.blp
Image / Texture
127
Inerii_Extra.blp
Inerii_Eyes.blp
Image / Texture
32
Inerii_Eyes.blp
Inerii_Hair.blp
Image / Texture
191
war3mapimported/Inerii_Hair.blp

Double-click the file Inerii_Hair.blp:

Inerii_Hair.blp
Image / Texture
191
war3mapimported/Inerii_Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

Inerii_Hair.blp
Image / Texture
191
Inerii_Hair.blp

The file has been properly added to the map archive:

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp
Inerii_Extra.blp
Image / Texture
127
Inerii_Extra.blp
Inerii_Eyes.blp
Image / Texture
32
Inerii_Eyes.blp
Inerii_Hair.blp
Image / Texture
191
Inerii_Hair.blp

Done, you have imported the file Inerii_Hair.blp.

Importing Inerii_Shoulders.blp

Now Click the "Import File" Button:

Next select 'Inerii_Shoulders.blp' in the folder which you extracted from the zip archive:

Inerii (WoW)
Inerii.mdx
Inerii_Body.blp
Inerii_Extra.blp
Inerii_Eyes.blp
Inerii_Hair.blp
Inerii_Shoulders.blp
Inerii_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp
Inerii_Extra.blp
Image / Texture
127
Inerii_Extra.blp
Inerii_Eyes.blp
Image / Texture
32
Inerii_Eyes.blp
Inerii_Hair.blp
Image / Texture
191
Inerii_Hair.blp
Inerii_Shoulders.blp
Image / Texture
144
war3mapimported/Inerii_Shoulders.blp

Double-click the file Inerii_Shoulders.blp:

Inerii_Shoulders.blp
Image / Texture
144
war3mapimported/Inerii_Shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

Inerii_Shoulders.blp
Image / Texture
144
Inerii_Shoulders.blp

The file has been properly added to the map archive:

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp
Inerii_Extra.blp
Image / Texture
127
Inerii_Extra.blp
Inerii_Eyes.blp
Image / Texture
32
Inerii_Eyes.blp
Inerii_Hair.blp
Image / Texture
191
Inerii_Hair.blp
Inerii_Shoulders.blp
Image / Texture
144
Inerii_Shoulders.blp

Done, you have imported the file Inerii_Shoulders.blp.

Importing Inerii_Staff.blp

Now Click the "Import File" Button:

Next select 'Inerii_Staff.blp' in the folder which you extracted from the zip archive:

Inerii (WoW)
Inerii.mdx
Inerii_Body.blp
Inerii_Extra.blp
Inerii_Eyes.blp
Inerii_Hair.blp
Inerii_Shoulders.blp
Inerii_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp
Inerii_Extra.blp
Image / Texture
127
Inerii_Extra.blp
Inerii_Eyes.blp
Image / Texture
32
Inerii_Eyes.blp
Inerii_Hair.blp
Image / Texture
191
Inerii_Hair.blp
Inerii_Shoulders.blp
Image / Texture
144
Inerii_Shoulders.blp
Inerii_Staff.blp
Image / Texture
119
war3mapimported/Inerii_Staff.blp

Double-click the file Inerii_Staff.blp:

Inerii_Staff.blp
Image / Texture
119
war3mapimported/Inerii_Staff.blp

Tick the box "Use Custom Path" and type in the correct path:

Inerii_Staff.blp
Image / Texture
119
Inerii_Staff.blp

The file has been properly added to the map archive:

Inerii.mdx
Model
1,524
war3mapimported/Inerii.mdx
Inerii_Body.blp
Image / Texture
657
Inerii_Body.blp
Inerii_Extra.blp
Image / Texture
127
Inerii_Extra.blp
Inerii_Eyes.blp
Image / Texture
32
Inerii_Eyes.blp
Inerii_Hair.blp
Image / Texture
191
Inerii_Hair.blp
Inerii_Shoulders.blp
Image / Texture
144
Inerii_Shoulders.blp
Inerii_Staff.blp
Image / Texture
119
Inerii_Staff.blp

Done, you have imported the file Inerii_Staff.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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