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Triggers
(6)In den Tiefen.w3x
Variables
Initialisierung
Move 1
Move 2
Move 3
Move 4
Move 5
Nahkampf-Initialisierung
Völker
Einstellungen
Eisvolk
Naga
Verdammnis
Zuflucht
KI Helden
KI Helden 2
KI Helden 3
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Move 1
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Order Elfen-Bogenschützin 0095 <gen> to Attack-Move To . (Center of Gebiet_001 <gen>)
Move 2
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
(Triggering unit) Equal to Elfen-Bogenschützin 0095 <gen>
Actions
Unit - Order Elfen-Bogenschützin 0095 <gen> to Attack-Move To . (Center of Gebiet_001 <gen>)
Move 3
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
(Triggering unit) Equal to Elfen-Bogenschützin 0095 <gen>
Actions
Unit - Order Elfen-Bogenschützin 0095 <gen> to Attack-Move To . (Center of Gebiet_002 <gen>)
Move 4
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
(Triggering unit) Equal to Elfen-Bogenschützin 0095 <gen>
Actions
Unit - Order Elfen-Bogenschützin 0095 <gen> to Attack-Move To . (Center of Gebiet_003 <gen>)
Move 5
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
(Triggering unit) Equal to Elfen-Bogenschützin 0095 <gen>
Actions
Unit - Order Elfen-Bogenschützin 0095 <gen> to Attack-Move To . (Center of Gebiet_000 <gen>)
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Einstellungen
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Niedergroßdrache to 4 for (Picked player)
Player - Limit training of Blaugroßdrache to 4 for (Picked player)
Player - Limit training of Bronzegroßdrache to 3 for (Picked player)
Player - Limit training of Grüngroßdrache to 2 for (Picked player)
Player - Limit training of Heroes to 3 for (Picked player)
Player - Limit training of Eis-Troll-Hohepriester to 1 for (Picked player)
Player - Limit training of Lord des Eises to 1 for (Picked player)
Player - Limit training of Sea Witch to 1 for (Picked player)
Player - Limit training of Eis-Meister to 1 for (Picked player)
Player - Limit training of Ranger to 1 for (Picked player)
Player - Limit training of Obermagier to 1 for (Picked player)
Player - Limit training of Ritter to 1 for (Picked player)
Player - Limit training of Beschützerin to 1 for (Picked player)
Player - Limit training of Plünderer to 1 for (Picked player)
Player - Limit training of Sukkubus to 1 for (Picked player)
Player - Limit training of Kriegslord to 1 for (Picked player)
Player - Limit training of Mörder to 1 for (Picked player)
Player - Limit training of Plünderer to 1 for (Picked player)
Player - Limit training of Mur'gul Reaver to 5 for (Picked player)
Player - Limit training of Späher to 1 for (Picked player)
Player - Limit training of Naga-Tiefenmagierin to 1 for (Picked player)
Player - Limit training of Mur'gul-Wasserlord to 1 for (Picked player)
Player - Limit training of Makrura-Strandschleicher to 1 for (Picked player)
Eisvolk
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Halle des Eises (Auswählen)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Triggering unit))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Halle des Eises (Auswählen)
(Unit-type of (Picked unit)) Not equal to Energie-Turm
(Unit-type of (Picked unit)) Not equal to Menschen-Hafen
(Unit-type of (Picked unit)) Not equal to Orc-Hafen
Then - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Do nothing
Unit - Create 5 . Peasant for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Naga
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Temple of Tides (Auswählen)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Triggering unit))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Temple of Tides (Auswählen)
(Unit-type of (Picked unit)) Not equal to Energie-Turm
(Unit-type of (Picked unit)) Not equal to Menschen-Hafen
(Unit-type of (Picked unit)) Not equal to Orc-Hafen
Then - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Do nothing
Unit - Create 5 . Mur'gul Slave for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Verdammnis
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Bau des Wahnsinns (Auswählen)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Triggering unit))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Bau des Wahnsinns (Auswählen)
(Unit-type of (Picked unit)) Not equal to Energie-Turm
(Unit-type of (Picked unit)) Not equal to Menschen-Hafen
(Unit-type of (Picked unit)) Not equal to Orc-Hafen
Then - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Do nothing
Unit - Create 5 . Beschwörer for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Zuflucht
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Dorfhalle (Auswählen)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Triggering unit))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Dorfhalle (Auswählen)
(Unit-type of (Picked unit)) Not equal to Energie-Turm
(Unit-type of (Picked unit)) Not equal to Menschen-Hafen
(Unit-type of (Picked unit)) Not equal to Orc-Hafen
Then - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Do nothing
Unit - Create 5 . Arbeiter for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
KI Helden
Events
Unit - A unit enters (Playable map area)
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Attentäter (Eigen)
Hero - Learn skill for (Triggering unit) : Earthquake
Hero - Learn skill for (Triggering unit) : Tranquility
Hero - Learn skill for (Triggering unit) : Death And Decay
Hero - Learn skill for (Triggering unit) : Storm, Earth, And Fire
Hero - Learn skill for (Triggering unit) : Starfall
Hero - Learn skill for (Triggering unit) : Stampede
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