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Model validation: Imperial Guard: Sergeant
guardsmen sergeant.MDX
0errors3severe2warnings13unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 3
Number of sequence extents (0) does not match the number of sequences (14)
2
Bone 3 - "bone_2"
2
Rotation
Track 11 at frame 12300 has roughly the same value as tracks 10 and 12
Track 16 at frame 14333 has exactly the same value as tracks 15 and 17
3
Bone 4 - "bone_3"
3
Rotation
Track 16 at frame 12300 has exactly the same value as tracks 15 and 17
Track 21 at frame 14333 has exactly the same value as tracks 20 and 22
Track 48 at frame 36000 has roughly the same value as tracks 47 and 49
1
Bone 6 - "bone_8"
1
Rotation
Track 38 at frame 36000 has roughly the same value as tracks 37 and 39
2
Bone 11 - "bone_19"
2
Rotation
Track 18 at frame 14333 has roughly the same value as tracks 17 and 19
Track 38 at frame 36000 has roughly the same value as tracks 37 and 39
1
Bone 12 - "bone_17"
1
Rotation
Track 37 at frame 36000 has roughly the same value as tracks 36 and 38
1
Bone 13 - "bone_18"
1
Rotation
Track 26 at frame 36000 has exactly the same value as tracks 25 and 27
1
Bone 16 - "bone_21"
1
Rotation
Track 33 at frame 35767 has roughly the same value as tracks 32 and 34
1
Bone 17 - "bone_22"
1
Rotation
Track 33 at frame 35767 has exactly the same value as tracks 32 and 34
1
Helper 0
1
Rotation
Track 1 at frame 14000 has exactly the same value as tracks 0 and 2
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