• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Imperial Guard: Sergeant

guardsmen sergeant.MDX

0 errors 3 severe 2 warnings 13 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 2 Bone 3 - "bone_2"
    • 2 Rotation
      • Track 11 at frame 12300 has roughly the same value as tracks 10 and 12
      • Track 16 at frame 14333 has exactly the same value as tracks 15 and 17
  • 3 Bone 4 - "bone_3"
    • 3 Rotation
      • Track 16 at frame 12300 has exactly the same value as tracks 15 and 17
      • Track 21 at frame 14333 has exactly the same value as tracks 20 and 22
      • Track 48 at frame 36000 has roughly the same value as tracks 47 and 49
  • 1 Bone 6 - "bone_8"
    • 1 Rotation
      • Track 38 at frame 36000 has roughly the same value as tracks 37 and 39
  • 2 Bone 11 - "bone_19"
    • 2 Rotation
      • Track 18 at frame 14333 has roughly the same value as tracks 17 and 19
      • Track 38 at frame 36000 has roughly the same value as tracks 37 and 39
  • 1 Bone 12 - "bone_17"
    • 1 Rotation
      • Track 37 at frame 36000 has roughly the same value as tracks 36 and 38
  • 1 Bone 13 - "bone_18"
    • 1 Rotation
      • Track 26 at frame 36000 has exactly the same value as tracks 25 and 27
  • 1 Bone 16 - "bone_21"
    • 1 Rotation
      • Track 33 at frame 35767 has roughly the same value as tracks 32 and 34
  • 1 Bone 17 - "bone_22"
    • 1 Rotation
      • Track 33 at frame 35767 has exactly the same value as tracks 32 and 34
  • 1 Helper 0
    • 1 Rotation
      • Track 1 at frame 14000 has exactly the same value as tracks 0 and 2
Back
Top