Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Imperial Guard: Radio
guardsmen radio.MDX
0errors4severe3warnings16unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 4
Number of sequence extents (0) does not match the number of sequences (15)
1
Geoset 6
Number of sequence extents (0) does not match the number of sequences (15)
1
Bone 1 - "bone_5"
1
Rotation
Track 36 at frame 37500 has exactly the same value as tracks 35 and 37
1
Bone 2 - "bone_6"
1
Rotation
Track 12 at frame 14000 has roughly the same value as tracks 11 and 13
2
Bone 3 - "bone_2"
2
Rotation
Track 12 at frame 12300 has exactly the same value as tracks 11 and 13
Track 17 at frame 14333 has exactly the same value as tracks 16 and 18
3
Bone 4 - "bone_3"
3
Rotation
Track 13 at frame 12300 has exactly the same value as tracks 12 and 14
Track 18 at frame 14333 has exactly the same value as tracks 17 and 19
Track 50 at frame 37500 has exactly the same value as tracks 49 and 51
1
Bone 7 - "bone_8"
1
Rotation
Track 36 at frame 37500 has exactly the same value as tracks 35 and 37
1
Bone 8 - "bone_9"
1
Rotation
Track 30 at frame 37500 has roughly the same value as tracks 29 and 31
1
Bone 11 - "bone_16"
1
Rotation
Track 28 at frame 37500 has roughly the same value as tracks 27 and 29
1
Bone 12 - "bone_19"
1
Rotation
Track 11 at frame 14333 has roughly the same value as tracks 10 and 12
1
Bone 14 - "bone_18"
1
Rotation
Track 2 at frame 37500 has exactly the same value as tracks 1 and 3
1
Bone 17 - "bone_23"
1
Rotation
Track 40 at frame 37500 has exactly the same value as tracks 39 and 41
1
Bone 18 - "bone_21"
1
Rotation
Track 34 at frame 37500 has exactly the same value as tracks 33 and 35
2
Helper 0
1
Translation
Track 39 at frame 37500 has exactly the same value as tracks 38 and 40
1
Rotation
Track 1 at frame 14000 has exactly the same value as tracks 0 and 2
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.