Model validation: Imperial Guard: Radio

guardsmen radio.MDX

0 errors 4 severe 3 warnings 16 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 4
    • Number of sequence extents (0) does not match the number of sequences (15)
  • 1 Geoset 6
    • Number of sequence extents (0) does not match the number of sequences (15)
  • 1 Bone 1 - "bone_5"
    • 1 Rotation
      • Track 36 at frame 37500 has exactly the same value as tracks 35 and 37
  • 1 Bone 2 - "bone_6"
    • 1 Rotation
      • Track 12 at frame 14000 has roughly the same value as tracks 11 and 13
  • 2 Bone 3 - "bone_2"
    • 2 Rotation
      • Track 12 at frame 12300 has exactly the same value as tracks 11 and 13
      • Track 17 at frame 14333 has exactly the same value as tracks 16 and 18
  • 3 Bone 4 - "bone_3"
    • 3 Rotation
      • Track 13 at frame 12300 has exactly the same value as tracks 12 and 14
      • Track 18 at frame 14333 has exactly the same value as tracks 17 and 19
      • Track 50 at frame 37500 has exactly the same value as tracks 49 and 51
  • 1 Bone 7 - "bone_8"
    • 1 Rotation
      • Track 36 at frame 37500 has exactly the same value as tracks 35 and 37
  • 1 Bone 8 - "bone_9"
    • 1 Rotation
      • Track 30 at frame 37500 has roughly the same value as tracks 29 and 31
  • 1 Bone 11 - "bone_16"
    • 1 Rotation
      • Track 28 at frame 37500 has roughly the same value as tracks 27 and 29
  • 1 Bone 12 - "bone_19"
    • 1 Rotation
      • Track 11 at frame 14333 has roughly the same value as tracks 10 and 12
  • 1 Bone 14 - "bone_18"
    • 1 Rotation
      • Track 2 at frame 37500 has exactly the same value as tracks 1 and 3
  • 1 Bone 17 - "bone_23"
    • 1 Rotation
      • Track 40 at frame 37500 has exactly the same value as tracks 39 and 41
  • 1 Bone 18 - "bone_21"
    • 1 Rotation
      • Track 34 at frame 37500 has exactly the same value as tracks 33 and 35
  • 2 Helper 0
    • 1 Translation
      • Track 39 at frame 37500 has exactly the same value as tracks 38 and 40
    • 1 Rotation
      • Track 1 at frame 14000 has exactly the same value as tracks 0 and 2
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