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Model validation: Imperial Guard: FlameThrower
guardsmen lanceflamme v3_1.MDX
0errors4severe3warnings10unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (14)
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 3
Number of sequence extents (0) does not match the number of sequences (14)
3
Material 2
3
Layer 0
3
Alpha
Track 8 at frame 15500 has exactly the same value as tracks 7 and 9
Track 9 at frame 15567 has exactly the same value as tracks 8 and 10
Track 10 at frame 15633 has exactly the same value as tracks 9 and 11
1
Bone 2 - "bone_6"
1
Rotation
Track 12 at frame 14000 has roughly the same value as tracks 11 and 13
2
Bone 3 - "bone_2"
2
Rotation
Track 12 at frame 12300 has exactly the same value as tracks 11 and 13
Track 17 at frame 14333 has exactly the same value as tracks 16 and 18
2
Bone 4 - "bone_3"
2
Rotation
Track 13 at frame 12300 has exactly the same value as tracks 12 and 14
Track 18 at frame 14333 has exactly the same value as tracks 17 and 19
1
Bone 13 - "bone_19"
1
Rotation
Track 11 at frame 14333 has roughly the same value as tracks 10 and 12
1
Helper 0
1
Rotation
Track 1 at frame 14000 has exactly the same value as tracks 0 and 2
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