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Model validation: Imperial Guard: FlameThrower

guardsmen lanceflamme v3_1.MDX

0 errors 4 severe 3 warnings 10 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (14)
  • 3 Material 2
    • 3 Layer 0
      • 3 Alpha
        • Track 8 at frame 15500 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 15567 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 15633 has exactly the same value as tracks 9 and 11
  • 1 Bone 2 - "bone_6"
    • 1 Rotation
      • Track 12 at frame 14000 has roughly the same value as tracks 11 and 13
  • 2 Bone 3 - "bone_2"
    • 2 Rotation
      • Track 12 at frame 12300 has exactly the same value as tracks 11 and 13
      • Track 17 at frame 14333 has exactly the same value as tracks 16 and 18
  • 2 Bone 4 - "bone_3"
    • 2 Rotation
      • Track 13 at frame 12300 has exactly the same value as tracks 12 and 14
      • Track 18 at frame 14333 has exactly the same value as tracks 17 and 19
  • 1 Bone 13 - "bone_19"
    • 1 Rotation
      • Track 11 at frame 14333 has roughly the same value as tracks 10 and 12
  • 1 Helper 0
    • 1 Rotation
      • Track 1 at frame 14000 has exactly the same value as tracks 0 and 2
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