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How to import Imperial Guard: FlameThrower

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Imperial Guard: FlameThrower of the bundle Imperial Guard: FlameThrower. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Imperial Guard FlameThrower.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Imperial Guard FlameThrower
guardsmen lanceflamme v3_1.MDX
star3_flamme.blp
imperial armory.blp
imperial new.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing guardsmen lanceflamme v3_1.MDX

Now Click the "Import File" Button:

Next select 'guardsmen lanceflamme v3_1.MDX' in the folder which you extracted from the zip archive:

Imperial Guard FlameThrower
guardsmen lanceflamme v3_1.MDX
imperial armory.blp
imperial new.blp
star3_flamme.blp

The file has been properly added to the map archive:

guardsmen lanceflamme v3_1.MDX
Model
86
war3mapimported/guardsmen lanceflamme v3_1.MDX

Done, you have imported the file guardsmen lanceflamme v3_1.MDX.

Importing imperial armory.blp

Now Click the "Import File" Button:

Next select 'imperial armory.blp' in the folder which you extracted from the zip archive:

Imperial Guard FlameThrower
guardsmen lanceflamme v3_1.MDX
imperial armory.blp
imperial new.blp
star3_flamme.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

guardsmen lanceflamme v3_1.MDX
Model
86
war3mapimported/guardsmen lanceflamme v3_1.MDX
imperial armory.blp
Image / Texture
172
war3mapimported/imperial armory.blp

Double-click the file imperial armory.blp:

imperial armory.blp
Image / Texture
172
war3mapimported/imperial armory.blp

Tick the box "Use Custom Path" and type in the correct path:

imperial armory.blp
Image / Texture
172
imperial armory.blp

The file has been properly added to the map archive:

guardsmen lanceflamme v3_1.MDX
Model
86
war3mapimported/guardsmen lanceflamme v3_1.MDX
imperial armory.blp
Image / Texture
172
imperial armory.blp

Done, you have imported the file imperial armory.blp.

Importing imperial new.blp

Now Click the "Import File" Button:

Next select 'imperial new.blp' in the folder which you extracted from the zip archive:

Imperial Guard FlameThrower
guardsmen lanceflamme v3_1.MDX
imperial armory.blp
imperial new.blp
star3_flamme.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

guardsmen lanceflamme v3_1.MDX
Model
86
war3mapimported/guardsmen lanceflamme v3_1.MDX
imperial armory.blp
Image / Texture
172
imperial armory.blp
imperial new.blp
Image / Texture
172
war3mapimported/imperial new.blp

Double-click the file imperial new.blp:

imperial new.blp
Image / Texture
172
war3mapimported/imperial new.blp

Tick the box "Use Custom Path" and type in the correct path:

imperial new.blp
Image / Texture
172
imperial new.blp

The file has been properly added to the map archive:

guardsmen lanceflamme v3_1.MDX
Model
86
war3mapimported/guardsmen lanceflamme v3_1.MDX
imperial armory.blp
Image / Texture
172
imperial armory.blp
imperial new.blp
Image / Texture
172
imperial new.blp

Done, you have imported the file imperial new.blp.

Importing star3_flamme.blp

Now Click the "Import File" Button:

Next select 'star3_flamme.blp' in the folder which you extracted from the zip archive:

Imperial Guard FlameThrower
guardsmen lanceflamme v3_1.MDX
imperial armory.blp
imperial new.blp
star3_flamme.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

guardsmen lanceflamme v3_1.MDX
Model
86
war3mapimported/guardsmen lanceflamme v3_1.MDX
imperial armory.blp
Image / Texture
172
imperial armory.blp
imperial new.blp
Image / Texture
172
imperial new.blp
star3_flamme.blp
Image / Texture
44
war3mapimported/star3_flamme.blp

Double-click the file star3_flamme.blp:

star3_flamme.blp
Image / Texture
44
war3mapimported/star3_flamme.blp

Tick the box "Use Custom Path" and type in the correct path:

star3_flamme.blp
Image / Texture
44
star3_flamme.blp

The file has been properly added to the map archive:

guardsmen lanceflamme v3_1.MDX
Model
86
war3mapimported/guardsmen lanceflamme v3_1.MDX
imperial armory.blp
Image / Texture
172
imperial armory.blp
imperial new.blp
Image / Texture
172
imperial new.blp
star3_flamme.blp
Image / Texture
44
star3_flamme.blp

Done, you have imported the file star3_flamme.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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