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How to import Imperial Chancellery

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Imperial Chancellery of the bundle Imperial Chancellery. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Imperial Chancellery.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
Keyhole.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Imperial Chancellery.mdx

Now Click the "Import File" Button:

Next select 'Imperial Chancellery.mdx' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx

Done, you have imported the file Imperial Chancellery.mdx.

Importing GreyPlanks.blp

Now Click the "Import File" Button:

Next select 'GreyPlanks.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
war3mapimported/GreyPlanks.blp

Double-click the file GreyPlanks.blp:

GreyPlanks.blp
Image / Texture
54
war3mapimported/GreyPlanks.blp

Tick the box "Use Custom Path" and type in the correct path:

GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp

Done, you have imported the file GreyPlanks.blp.

Importing Hinge.blp

Now Click the "Import File" Button:

Next select 'Hinge.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
war3mapimported/Hinge.blp

Double-click the file Hinge.blp:

Hinge.blp
Image / Texture
5
war3mapimported/Hinge.blp

Tick the box "Use Custom Path" and type in the correct path:

Hinge.blp
Image / Texture
5
Hinge.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp

Done, you have imported the file Hinge.blp.

Importing Keyhole.blp

Now Click the "Import File" Button:

Next select 'Keyhole.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
war3mapimported/Keyhole.blp

Double-click the file Keyhole.blp:

Keyhole.blp
Image / Texture
5
war3mapimported/Keyhole.blp

Tick the box "Use Custom Path" and type in the correct path:

Keyhole.blp
Image / Texture
5
Keyhole.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp

Done, you have imported the file Keyhole.blp.

Importing MetalBlock.blp

Now Click the "Import File" Button:

Next select 'MetalBlock.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
war3mapimported/MetalBlock.blp

Double-click the file MetalBlock.blp:

MetalBlock.blp
Image / Texture
13
war3mapimported/MetalBlock.blp

Tick the box "Use Custom Path" and type in the correct path:

MetalBlock.blp
Image / Texture
13
MetalBlock.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp

Done, you have imported the file MetalBlock.blp.

Importing MetalStrip.blp

Now Click the "Import File" Button:

Next select 'MetalStrip.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
war3mapimported/MetalStrip.blp

Double-click the file MetalStrip.blp:

MetalStrip.blp
Image / Texture
4
war3mapimported/MetalStrip.blp

Tick the box "Use Custom Path" and type in the correct path:

MetalStrip.blp
Image / Texture
4
MetalStrip.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp

Done, you have imported the file MetalStrip.blp.

Importing Posts.blp

Now Click the "Import File" Button:

Next select 'Posts.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
war3mapimported/Posts.blp

Double-click the file Posts.blp:

Posts.blp
Image / Texture
12
war3mapimported/Posts.blp

Tick the box "Use Custom Path" and type in the correct path:

Posts.blp
Image / Texture
12
Posts.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp

Done, you have imported the file Posts.blp.

Importing Rings.blp

Now Click the "Import File" Button:

Next select 'Rings.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
war3mapimported/Rings.blp

Double-click the file Rings.blp:

Rings.blp
Image / Texture
12
war3mapimported/Rings.blp

Tick the box "Use Custom Path" and type in the correct path:

Rings.blp
Image / Texture
12
Rings.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp

Done, you have imported the file Rings.blp.

Importing Rope.blp

Now Click the "Import File" Button:

Next select 'Rope.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
war3mapimported/Rope.blp

Double-click the file Rope.blp:

Rope.blp
Image / Texture
16
war3mapimported/Rope.blp

Tick the box "Use Custom Path" and type in the correct path:

Rope.blp
Image / Texture
16
Rope.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp

Done, you have imported the file Rope.blp.

Importing StoneLeft.blp

Now Click the "Import File" Button:

Next select 'StoneLeft.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
war3mapimported/StoneLeft.blp

Double-click the file StoneLeft.blp:

StoneLeft.blp
Image / Texture
11
war3mapimported/StoneLeft.blp

Tick the box "Use Custom Path" and type in the correct path:

StoneLeft.blp
Image / Texture
11
StoneLeft.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp

Done, you have imported the file StoneLeft.blp.

Importing StoneMid.blp

Now Click the "Import File" Button:

Next select 'StoneMid.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
war3mapimported/StoneMid.blp

Double-click the file StoneMid.blp:

StoneMid.blp
Image / Texture
10
war3mapimported/StoneMid.blp

Tick the box "Use Custom Path" and type in the correct path:

StoneMid.blp
Image / Texture
10
StoneMid.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp

Done, you have imported the file StoneMid.blp.

Importing StonePlain.blp

Now Click the "Import File" Button:

Next select 'StonePlain.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
war3mapimported/StonePlain.blp

Double-click the file StonePlain.blp:

StonePlain.blp
Image / Texture
16
war3mapimported/StonePlain.blp

Tick the box "Use Custom Path" and type in the correct path:

StonePlain.blp
Image / Texture
16
StonePlain.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp

Done, you have imported the file StonePlain.blp.

Importing StoneRight.blp

Now Click the "Import File" Button:

Next select 'StoneRight.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
war3mapimported/StoneRight.blp

Double-click the file StoneRight.blp:

StoneRight.blp
Image / Texture
11
war3mapimported/StoneRight.blp

Tick the box "Use Custom Path" and type in the correct path:

StoneRight.blp
Image / Texture
11
StoneRight.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp

Done, you have imported the file StoneRight.blp.

Importing StuccoImp.blp

Now Click the "Import File" Button:

Next select 'StuccoImp.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
war3mapimported/StuccoImp.blp

Double-click the file StuccoImp.blp:

StuccoImp.blp
Image / Texture
58
war3mapimported/StuccoImp.blp

Tick the box "Use Custom Path" and type in the correct path:

StuccoImp.blp
Image / Texture
58
StuccoImp.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp

Done, you have imported the file StuccoImp.blp.

Importing Stuccostone.blp

Now Click the "Import File" Button:

Next select 'Stuccostone.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
war3mapimported/Stuccostone.blp

Double-click the file Stuccostone.blp:

Stuccostone.blp
Image / Texture
51
war3mapimported/Stuccostone.blp

Tick the box "Use Custom Path" and type in the correct path:

Stuccostone.blp
Image / Texture
51
Stuccostone.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp

Done, you have imported the file Stuccostone.blp.

Importing StuccostoneL.blp

Now Click the "Import File" Button:

Next select 'StuccostoneL.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp
StuccostoneL.blp
Image / Texture
9
war3mapimported/StuccostoneL.blp

Double-click the file StuccostoneL.blp:

StuccostoneL.blp
Image / Texture
9
war3mapimported/StuccostoneL.blp

Tick the box "Use Custom Path" and type in the correct path:

StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp

Done, you have imported the file StuccostoneL.blp.

Importing StuccostoneR.blp

Now Click the "Import File" Button:

Next select 'StuccostoneR.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
war3mapimported/StuccostoneR.blp

Double-click the file StuccostoneR.blp:

StuccostoneR.blp
Image / Texture
8
war3mapimported/StuccostoneR.blp

Tick the box "Use Custom Path" and type in the correct path:

StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp

Done, you have imported the file StuccostoneR.blp.

Importing Thatch.blp

Now Click the "Import File" Button:

Next select 'Thatch.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Thatch.blp
Image / Texture
60
war3mapimported/Thatch.blp

Double-click the file Thatch.blp:

Thatch.blp
Image / Texture
60
war3mapimported/Thatch.blp

Tick the box "Use Custom Path" and type in the correct path:

Thatch.blp
Image / Texture
60
Thatch.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Thatch.blp
Image / Texture
60
Thatch.blp

Done, you have imported the file Thatch.blp.

Importing WallBrickImp.blp

Now Click the "Import File" Button:

Next select 'WallBrickImp.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
war3mapimported/WallBrickImp.blp

Double-click the file WallBrickImp.blp:

WallBrickImp.blp
Image / Texture
67
war3mapimported/WallBrickImp.blp

Tick the box "Use Custom Path" and type in the correct path:

WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp

Done, you have imported the file WallBrickImp.blp.

Importing WallStone.blp

Now Click the "Import File" Button:

Next select 'WallStone.blp' in the folder which you extracted from the zip archive:

Imperial Chancellery
Imperial Chancellery.mdx
GreyPlanks.blp
Hinge.blp
Keyhole.blp
MetalBlock.blp
MetalStrip.blp
Posts.blp
Rings.blp
Rope.blp
StoneLeft.blp
StoneMid.blp
StonePlain.blp
StoneRight.blp
StuccoImp.blp
Stuccostone.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
war3mapimported/WallStone.blp

Double-click the file WallStone.blp:

WallStone.blp
Image / Texture
72
war3mapimported/WallStone.blp

Tick the box "Use Custom Path" and type in the correct path:

WallStone.blp
Image / Texture
72
WallStone.blp

The file has been properly added to the map archive:

Imperial Chancellery.mdx
Model
524
war3mapimported/Imperial Chancellery.mdx
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Keyhole.blp
Image / Texture
5
Keyhole.blp
MetalBlock.blp
Image / Texture
13
MetalBlock.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Rope.blp
Image / Texture
16
Rope.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StoneMid.blp
Image / Texture
10
StoneMid.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Stuccostone.blp
Image / Texture
51
Stuccostone.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp

Done, you have imported the file WallStone.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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