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Model validation: Impaler

Deathmaiden.MDX

0 errors 0 severe 18 warnings 11 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 2
    • 1 Extent
      • Negative extents
  • 1 Bone 3 - "Bone_Chest"
    • 1 Rotation
      • Track 36 has the same frame 28767 as track 35
  • 1 1 Bone 4 - "Bone_Arm1_R"
    • 1 1 Rotation
      • Track 38 has the same frame 28767 as track 37
      • Track 53 at frame 32433 has exactly the same value as tracks 52 and 54
  • 1 1 Bone 5 - "Bone_Arm2_R"
    • 1 1 Rotation
      • Track 28 has the same frame 28767 as track 27
      • Track 46 at frame 32433 has roughly the same value as tracks 45 and 47
  • 1 Bone 6 - "Bone_Hand_R"
    • 1 Rotation
      • Track 33 has the same frame 28767 as track 32
  • 1 1 Bone 8 - "Bone_Arm1_L"
    • 1 1 Rotation
      • Track 29 has the same frame 28767 as track 28
      • Track 43 at frame 32433 has roughly the same value as tracks 42 and 44
  • 1 1 Bone 9 - "Bone_Arm2_L"
    • 1 1 Rotation
      • Track 30 has the same frame 28767 as track 29
      • Track 41 at frame 32433 has roughly the same value as tracks 40 and 42
  • 1 Bone 11 - "Bone_Head"
    • 1 Rotation
      • Track 35 has the same frame 28767 as track 34
  • 1 Bone 14 - "Bone_Pelvis"
    • 1 Rotation
      • Track 8 has the same frame 28767 as track 7
  • 1 Bone 15 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 45 has the same frame 28767 as track 44
  • 1 Bone 16 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 49 has the same frame 28767 as track 48
  • 1 Bone 17 - "Bone_Foot_R"
    • 1 Rotation
      • Track 41 has the same frame 28767 as track 40
  • 1 1 Bone 18 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 38 has the same frame 28767 as track 37
    • 1 Translation
      • Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
  • 1 Bone 19 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 45 has the same frame 28767 as track 44
  • 1 Bone 20 - "Bone_Foot_L"
    • 1 Rotation
      • Track 41 has the same frame 28767 as track 40
  • 1 2 Helper 0
    • 1 Translation
      • Track 31 has the same frame 28767 as track 30
    • 2 Rotation
      • Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
  • 4 Bone 10 - "Bone_Hand_L"
    • 4 Rotation
      • Track 9 at frame 17900 has exactly the same value as tracks 8 and 10
      • Track 17 at frame 32200 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 32333 has roughly the same value as tracks 17 and 19
      • Track 19 at frame 32433 has roughly the same value as tracks 18 and 20
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