• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import Imp1

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Imp1 of the bundle Imp1. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Imps.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Imp1
imp1.mdx
imp1_diffuse.dds
imp_ORM.dds
imp_emissive.dds
imp1_tail.dds
imp_tail_normal.dds
imp_tail_orm.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing imp1.mdx

Now Click the "Import File" Button:

Next select 'imp1.mdx' in the folder which you extracted from the zip archive:

Imp1
imp1.mdx
imp1_diffuse.dds
imp1_tail.dds
imp_emissive.dds
imp_ORM.dds
imp_tail_normal.dds
imp_tail_orm.dds

The file has been properly added to the map archive:

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx

Done, you have imported the file imp1.mdx.

Importing imp1_diffuse.dds

Now Click the "Import File" Button:

Next select 'imp1_diffuse.dds' in the folder which you extracted from the zip archive:

Imp1
imp1.mdx
imp1_diffuse.dds
imp1_tail.dds
imp_emissive.dds
imp_ORM.dds
imp_tail_normal.dds
imp_tail_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
war3mapimported/imp1_diffuse.dds

Double-click the file imp1_diffuse.dds:

imp1_diffuse.dds
Image / Texture
2,731
war3mapimported/imp1_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds

The file has been properly added to the map archive:

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds

Done, you have imported the file imp1_diffuse.dds.

Importing imp1_tail.dds

Now Click the "Import File" Button:

Next select 'imp1_tail.dds' in the folder which you extracted from the zip archive:

Imp1
imp1.mdx
imp1_diffuse.dds
imp1_tail.dds
imp_emissive.dds
imp_ORM.dds
imp_tail_normal.dds
imp_tail_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds
imp1_tail.dds
Image / Texture
683
war3mapimported/imp1_tail.dds

Double-click the file imp1_tail.dds:

imp1_tail.dds
Image / Texture
683
war3mapimported/imp1_tail.dds

Tick the box "Use Custom Path" and type in the correct path:

imp1_tail.dds
Image / Texture
683
imp1_tail.dds

The file has been properly added to the map archive:

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds
imp1_tail.dds
Image / Texture
683
imp1_tail.dds

Done, you have imported the file imp1_tail.dds.

Importing imp_emissive.dds

Now Click the "Import File" Button:

Next select 'imp_emissive.dds' in the folder which you extracted from the zip archive:

Imp1
imp1.mdx
imp1_diffuse.dds
imp1_tail.dds
imp_emissive.dds
imp_ORM.dds
imp_tail_normal.dds
imp_tail_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds
imp1_tail.dds
Image / Texture
683
imp1_tail.dds
imp_emissive.dds
Image / Texture
683
war3mapimported/imp_emissive.dds

Double-click the file imp_emissive.dds:

imp_emissive.dds
Image / Texture
683
war3mapimported/imp_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

imp_emissive.dds
Image / Texture
683
imp_emissive.dds

The file has been properly added to the map archive:

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds
imp1_tail.dds
Image / Texture
683
imp1_tail.dds
imp_emissive.dds
Image / Texture
683
imp_emissive.dds

Done, you have imported the file imp_emissive.dds.

Importing imp_ORM.dds

Now Click the "Import File" Button:

Next select 'imp_ORM.dds' in the folder which you extracted from the zip archive:

Imp1
imp1.mdx
imp1_diffuse.dds
imp1_tail.dds
imp_emissive.dds
imp_ORM.dds
imp_tail_normal.dds
imp_tail_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds
imp1_tail.dds
Image / Texture
683
imp1_tail.dds
imp_emissive.dds
Image / Texture
683
imp_emissive.dds
imp_ORM.dds
Image / Texture
1,365
war3mapimported/imp_ORM.dds

Double-click the file imp_ORM.dds:

imp_ORM.dds
Image / Texture
1,365
war3mapimported/imp_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

imp_ORM.dds
Image / Texture
1,365
imp_orm.dds

The file has been properly added to the map archive:

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds
imp1_tail.dds
Image / Texture
683
imp1_tail.dds
imp_emissive.dds
Image / Texture
683
imp_emissive.dds
imp_ORM.dds
Image / Texture
1,365
imp_orm.dds

Done, you have imported the file imp_ORM.dds.

Importing imp_tail_normal.dds

Now Click the "Import File" Button:

Next select 'imp_tail_normal.dds' in the folder which you extracted from the zip archive:

Imp1
imp1.mdx
imp1_diffuse.dds
imp1_tail.dds
imp_emissive.dds
imp_ORM.dds
imp_tail_normal.dds
imp_tail_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds
imp1_tail.dds
Image / Texture
683
imp1_tail.dds
imp_emissive.dds
Image / Texture
683
imp_emissive.dds
imp_ORM.dds
Image / Texture
1,365
imp_orm.dds
imp_tail_normal.dds
Image / Texture
1,366
war3mapimported/imp_tail_normal.dds

Double-click the file imp_tail_normal.dds:

imp_tail_normal.dds
Image / Texture
1,366
war3mapimported/imp_tail_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

imp_tail_normal.dds
Image / Texture
1,366
imp_tail_normal.dds

The file has been properly added to the map archive:

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds
imp1_tail.dds
Image / Texture
683
imp1_tail.dds
imp_emissive.dds
Image / Texture
683
imp_emissive.dds
imp_ORM.dds
Image / Texture
1,365
imp_orm.dds
imp_tail_normal.dds
Image / Texture
1,366
imp_tail_normal.dds

Done, you have imported the file imp_tail_normal.dds.

Importing imp_tail_orm.dds

Now Click the "Import File" Button:

Next select 'imp_tail_orm.dds' in the folder which you extracted from the zip archive:

Imp1
imp1.mdx
imp1_diffuse.dds
imp1_tail.dds
imp_emissive.dds
imp_ORM.dds
imp_tail_normal.dds
imp_tail_orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds
imp1_tail.dds
Image / Texture
683
imp1_tail.dds
imp_emissive.dds
Image / Texture
683
imp_emissive.dds
imp_ORM.dds
Image / Texture
1,365
imp_orm.dds
imp_tail_normal.dds
Image / Texture
1,366
imp_tail_normal.dds
imp_tail_orm.dds
Image / Texture
1,366
war3mapimported/imp_tail_orm.dds

Double-click the file imp_tail_orm.dds:

imp_tail_orm.dds
Image / Texture
1,366
war3mapimported/imp_tail_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

imp_tail_orm.dds
Image / Texture
1,366
imp_tail_orm.dds

The file has been properly added to the map archive:

imp1.mdx
Model
1,598
war3mapimported/imp1.mdx
imp1_diffuse.dds
Image / Texture
2,731
imp1_diffuse.dds
imp1_tail.dds
Image / Texture
683
imp1_tail.dds
imp_emissive.dds
Image / Texture
683
imp_emissive.dds
imp_ORM.dds
Image / Texture
1,365
imp_orm.dds
imp_tail_normal.dds
Image / Texture
1,366
imp_tail_normal.dds
imp_tail_orm.dds
Image / Texture
1,366
imp_tail_orm.dds

Done, you have imported the file imp_tail_orm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top