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Model validation: Imp Pink

ImpFerSZPink.mdx

0 errors 10 severe 8 warnings 0 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 0.878 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 0.878 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 0.878 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 0.878 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 0.878 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 2 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 5, 6
    • Number of sequence extents (15) does not match the number of sequences (12)
  • 3 Model
    • Attachment name "Hand First Right Ref" is duplicated by attachments 0, 8; only one will be reachable in-game.
    • Attachment name "Hand First Left Ref" is duplicated by attachments 1, 9; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 GlobalSequence
    • Zero length
  • 1 Helper 24
    • 1 Scaling
      • Track 1 has the same frame 0 as track 0
  • 1 Helper 25
    • 1 Scaling
      • Track 1 has the same frame 0 as track 0
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