Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Imp Green
ImpFerSZGreen.mdx
0errors10severe8warnings1unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 0.137 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 0.137 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 0.137 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 0.137 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 0.137 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
2
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 5, 6
Number of sequence extents (15) does not match the number of sequences (12)
3
Model
Attachment name "Hand First Right Ref" is duplicated by attachments 0, 8; only one will be reachable in-game.
Attachment name "Hand First Left Ref" is duplicated by attachments 1, 9; only one will be reachable in-game.
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.