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Triggers
Immortal Stone.w3x
Variables
Cinamatic
First Cinamtic
Last Cinamatic
Special effects
Fire spawn
Music 1
Music 1 Copy 2
Music 1 Copy
Music 1 Copy 3
Music 1 Copy 4
Music 1 Copy 5
Music 1 Copy 6
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
First Cinamtic
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Start_1 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Wait 1.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Start <gen>) for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Unit - Move Super warrior of dark SUSHI 0005 <gen> instantly to (Center of Start <gen>)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Super warrior of dark SUSHI 0005 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Super warrior of dark SUSHI 0005 <gen> named Kamitzu : Play No sound and display Here! At last I am here! If I follow the right way, I will be able to find immortal life! Mwahahahahaha!!!! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Last Cinamatic
Events
Unit - Firelord 0006 <gen> 's life becomes Less than 120.00
Conditions
Actions
Camera - . Apply . gg_cam_End_1 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Wait 1.00 seconds
Sound - Play HeroFirelordPissed7 <gen>
Camera - Rotate camera 360.00 degrees around (Center of Firelord_spawn <gen>) for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Super warrior of dark SUSHI 0005 <gen> named Kamitzu : Play No sound and display Your dead!!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Kill Super warrior of dark SUSHI 0005 <gen>
Wait 0.50 seconds
Unit - Create 1 . Kamitzu for Player 1 (Red) at (Center of Portal_5 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Portal_5 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Kamitzu named Kamitzu at (Center of Portal_5 <gen>) : Play No sound and display Now!!!! I have the power of immortality!!! Mwahahahahahaha!!!! -.- . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Fire spawn
Events
Unit - A unit enters Portal_5 <gen>
Conditions
Actions
Wait 4.00 seconds
Sound - Play Doom <gen>
Sound - Play SargerasLaugh <gen>
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Change ownership of Firelord 0006 <gen> to Neutral Hostile and Change color
Unit - Move Firelord 0006 <gen> instantly to (Center of Firelord_spawn <gen>)
Special Effect - Create a special effect at (Random point in Fire_spawn_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_1 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_4 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_4 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_4 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_4 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_5 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_5 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_5 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_5 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_6 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_6 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_6 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_6 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_7 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_7 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_7 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Random point in Fire_spawn_7 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
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