• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Immerseus

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Immerseus of the bundle Immerseus. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Immerseus.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Immerseus
Immerseus.mdx
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
waterelementalboss.blp
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Immerseus.mdx

Now Click the "Import File" Button:

Next select 'Immerseus.mdx' in the folder which you extracted from the zip archive:

Immerseus
Immerseus.mdx
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP
waterelementalboss.blp

The file has been properly added to the map archive:

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx

Done, you have imported the file Immerseus.mdx.

Importing CAUSTIC_GRADIENT.blp

Now Click the "Import File" Button:

Next select 'CAUSTIC_GRADIENT.blp' in the folder which you extracted from the zip archive:

Immerseus
Immerseus.mdx
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP
waterelementalboss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx
CAUSTIC_GRADIENT.blp
Image / Texture
257
war3mapimported/CAUSTIC_GRADIENT.blp

Double-click the file CAUSTIC_GRADIENT.blp:

CAUSTIC_GRADIENT.blp
Image / Texture
257
war3mapimported/CAUSTIC_GRADIENT.blp

Tick the box "Use Custom Path" and type in the correct path:

CAUSTIC_GRADIENT.blp
Image / Texture
257
CAUSTIC_GRADIENT.blp

The file has been properly added to the map archive:

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx
CAUSTIC_GRADIENT.blp
Image / Texture
257
CAUSTIC_GRADIENT.blp

Done, you have imported the file CAUSTIC_GRADIENT.blp.

Importing T_VFX_BORDER_SLIDE_B.blp

Now Click the "Import File" Button:

Next select 'T_VFX_BORDER_SLIDE_B.blp' in the folder which you extracted from the zip archive:

Immerseus
Immerseus.mdx
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP
waterelementalboss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx
CAUSTIC_GRADIENT.blp
Image / Texture
257
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
Image / Texture
34
war3mapimported/T_VFX_BORDER_SLIDE_B.blp

Double-click the file T_VFX_BORDER_SLIDE_B.blp:

T_VFX_BORDER_SLIDE_B.blp
Image / Texture
34
war3mapimported/T_VFX_BORDER_SLIDE_B.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_BORDER_SLIDE_B.blp
Image / Texture
34
T_VFX_BORDER_SLIDE_B.blp

The file has been properly added to the map archive:

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx
CAUSTIC_GRADIENT.blp
Image / Texture
257
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
Image / Texture
34
T_VFX_BORDER_SLIDE_B.blp

Done, you have imported the file T_VFX_BORDER_SLIDE_B.blp.

Importing WATER_ROUGH_SLIDE.blp

Now Click the "Import File" Button:

Next select 'WATER_ROUGH_SLIDE.blp' in the folder which you extracted from the zip archive:

Immerseus
Immerseus.mdx
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP
waterelementalboss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx
CAUSTIC_GRADIENT.blp
Image / Texture
257
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
Image / Texture
34
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
Image / Texture
67
war3mapimported/WATER_ROUGH_SLIDE.blp

Double-click the file WATER_ROUGH_SLIDE.blp:

WATER_ROUGH_SLIDE.blp
Image / Texture
67
war3mapimported/WATER_ROUGH_SLIDE.blp

Tick the box "Use Custom Path" and type in the correct path:

WATER_ROUGH_SLIDE.blp
Image / Texture
67
WATER_ROUGH_SLIDE.blp

The file has been properly added to the map archive:

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx
CAUSTIC_GRADIENT.blp
Image / Texture
257
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
Image / Texture
34
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
Image / Texture
67
WATER_ROUGH_SLIDE.blp

Done, you have imported the file WATER_ROUGH_SLIDE.blp.

Importing WATERDRIP_00.BLP

Now Click the "Import File" Button:

Next select 'WATERDRIP_00.BLP' in the folder which you extracted from the zip archive:

Immerseus
Immerseus.mdx
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP
waterelementalboss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx
CAUSTIC_GRADIENT.blp
Image / Texture
257
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
Image / Texture
34
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
Image / Texture
67
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP
Image / Texture
2
war3mapimported/WATERDRIP_00.BLP

Double-click the file WATERDRIP_00.BLP:

WATERDRIP_00.BLP
Image / Texture
2
war3mapimported/WATERDRIP_00.BLP

Tick the box "Use Custom Path" and type in the correct path:

WATERDRIP_00.BLP
Image / Texture
2
WATERDRIP_00.BLP

The file has been properly added to the map archive:

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx
CAUSTIC_GRADIENT.blp
Image / Texture
257
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
Image / Texture
34
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
Image / Texture
67
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP
Image / Texture
2
WATERDRIP_00.BLP

Done, you have imported the file WATERDRIP_00.BLP.

Importing waterelementalboss.blp

Now Click the "Import File" Button:

Next select 'waterelementalboss.blp' in the folder which you extracted from the zip archive:

Immerseus
Immerseus.mdx
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP
waterelementalboss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx
CAUSTIC_GRADIENT.blp
Image / Texture
257
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
Image / Texture
34
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
Image / Texture
67
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP
Image / Texture
2
WATERDRIP_00.BLP
waterelementalboss.blp
Image / Texture
734
war3mapimported/waterelementalboss.blp

Double-click the file waterelementalboss.blp:

waterelementalboss.blp
Image / Texture
734
war3mapimported/waterelementalboss.blp

Tick the box "Use Custom Path" and type in the correct path:

waterelementalboss.blp
Image / Texture
734
waterelementalboss.blp

The file has been properly added to the map archive:

Immerseus.mdx
Model
467
war3mapimported/Immerseus.mdx
CAUSTIC_GRADIENT.blp
Image / Texture
257
CAUSTIC_GRADIENT.blp
T_VFX_BORDER_SLIDE_B.blp
Image / Texture
34
T_VFX_BORDER_SLIDE_B.blp
WATER_ROUGH_SLIDE.blp
Image / Texture
67
WATER_ROUGH_SLIDE.blp
WATERDRIP_00.BLP
Image / Texture
2
WATERDRIP_00.BLP
waterelementalboss.blp
Image / Texture
734
waterelementalboss.blp

Done, you have imported the file waterelementalboss.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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