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How to import Illusionist

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Illusionist of the bundle Illusionist. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Illusionist (Reforged).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Illusionist
Illusionist.mdx
ILMD.dds
ILMN.dds
ILMO.dds
ILHD.dds
ILLD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Illusionist.mdx

Now Click the "Import File" Button:

Next select 'Illusionist.mdx' in the folder which you extracted from the zip archive:

Illusionist
Illusionist.mdx
ILHD.dds
ILLD.dds
ILMD.dds
ILMN.dds
ILMO.dds

The file has been properly added to the map archive:

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx

Done, you have imported the file Illusionist.mdx.

Importing ILHD.dds

Now Click the "Import File" Button:

Next select 'ILHD.dds' in the folder which you extracted from the zip archive:

Illusionist
Illusionist.mdx
ILHD.dds
ILLD.dds
ILMD.dds
ILMN.dds
ILMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx
ILHD.dds
Image / Texture
683
war3mapimported/ILHD.dds

Double-click the file ILHD.dds:

ILHD.dds
Image / Texture
683
war3mapimported/ILHD.dds

Tick the box "Use Custom Path" and type in the correct path:

ILHD.dds
Image / Texture
683
ILHD.dds

The file has been properly added to the map archive:

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx
ILHD.dds
Image / Texture
683
ILHD.dds

Done, you have imported the file ILHD.dds.

Importing ILLD.dds

Now Click the "Import File" Button:

Next select 'ILLD.dds' in the folder which you extracted from the zip archive:

Illusionist
Illusionist.mdx
ILHD.dds
ILLD.dds
ILMD.dds
ILMN.dds
ILMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx
ILHD.dds
Image / Texture
683
ILHD.dds
ILLD.dds
Image / Texture
5,461
war3mapimported/ILLD.dds

Double-click the file ILLD.dds:

ILLD.dds
Image / Texture
5,461
war3mapimported/ILLD.dds

Tick the box "Use Custom Path" and type in the correct path:

ILLD.dds
Image / Texture
5,461
ILLD.dds

The file has been properly added to the map archive:

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx
ILHD.dds
Image / Texture
683
ILHD.dds
ILLD.dds
Image / Texture
5,461
ILLD.dds

Done, you have imported the file ILLD.dds.

Importing ILMD.dds

Now Click the "Import File" Button:

Next select 'ILMD.dds' in the folder which you extracted from the zip archive:

Illusionist
Illusionist.mdx
ILHD.dds
ILLD.dds
ILMD.dds
ILMN.dds
ILMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx
ILHD.dds
Image / Texture
683
ILHD.dds
ILLD.dds
Image / Texture
5,461
ILLD.dds
ILMD.dds
Image / Texture
2,731
war3mapimported/ILMD.dds

Double-click the file ILMD.dds:

ILMD.dds
Image / Texture
2,731
war3mapimported/ILMD.dds

Tick the box "Use Custom Path" and type in the correct path:

ILMD.dds
Image / Texture
2,731
ILMD.dds

The file has been properly added to the map archive:

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx
ILHD.dds
Image / Texture
683
ILHD.dds
ILLD.dds
Image / Texture
5,461
ILLD.dds
ILMD.dds
Image / Texture
2,731
ILMD.dds

Done, you have imported the file ILMD.dds.

Importing ILMN.dds

Now Click the "Import File" Button:

Next select 'ILMN.dds' in the folder which you extracted from the zip archive:

Illusionist
Illusionist.mdx
ILHD.dds
ILLD.dds
ILMD.dds
ILMN.dds
ILMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx
ILHD.dds
Image / Texture
683
ILHD.dds
ILLD.dds
Image / Texture
5,461
ILLD.dds
ILMD.dds
Image / Texture
2,731
ILMD.dds
ILMN.dds
Image / Texture
2,731
war3mapimported/ILMN.dds

Double-click the file ILMN.dds:

ILMN.dds
Image / Texture
2,731
war3mapimported/ILMN.dds

Tick the box "Use Custom Path" and type in the correct path:

ILMN.dds
Image / Texture
2,731
ILMN.dds

The file has been properly added to the map archive:

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx
ILHD.dds
Image / Texture
683
ILHD.dds
ILLD.dds
Image / Texture
5,461
ILLD.dds
ILMD.dds
Image / Texture
2,731
ILMD.dds
ILMN.dds
Image / Texture
2,731
ILMN.dds

Done, you have imported the file ILMN.dds.

Importing ILMO.dds

Now Click the "Import File" Button:

Next select 'ILMO.dds' in the folder which you extracted from the zip archive:

Illusionist
Illusionist.mdx
ILHD.dds
ILLD.dds
ILMD.dds
ILMN.dds
ILMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx
ILHD.dds
Image / Texture
683
ILHD.dds
ILLD.dds
Image / Texture
5,461
ILLD.dds
ILMD.dds
Image / Texture
2,731
ILMD.dds
ILMN.dds
Image / Texture
2,731
ILMN.dds
ILMO.dds
Image / Texture
2,731
war3mapimported/ILMO.dds

Double-click the file ILMO.dds:

ILMO.dds
Image / Texture
2,731
war3mapimported/ILMO.dds

Tick the box "Use Custom Path" and type in the correct path:

ILMO.dds
Image / Texture
2,731
ILMO.dds

The file has been properly added to the map archive:

Illusionist.mdx
Model
2,042
war3mapimported/Illusionist.mdx
ILHD.dds
Image / Texture
683
ILHD.dds
ILLD.dds
Image / Texture
5,461
ILLD.dds
ILMD.dds
Image / Texture
2,731
ILMD.dds
ILMN.dds
Image / Texture
2,731
ILMN.dds
ILMO.dds
Image / Texture
2,731
ILMO.dds

Done, you have imported the file ILMO.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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