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Triggers
Illidans way.w3x
Variables
Инициализация
init
part 2
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Name
Type
is_array
initial_value
init
Events
Map initialization
Conditions
Actions
Environment - Set sky to Dalaran Sky
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_begin for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit - Change ownership of Demon Hunter 0001 <gen> to Neutral Passive and Retain color
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Гром(Grom) : Play BattleRoar <gen> and display Ты никогда не победиш Кел тузеда!!! УМРИ!(You will never defeat Kel-Thuzad! Die!) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Иллюша(Illidan) : Play BattleRoar <gen> and display Да што ты говоришь?))What do you say? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_illi_right for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Иллюша(Illidan) : Play BattleRoar <gen> and display Лучше меня не злить а то вырветься...(You d better shut up before I get angry...) . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_illi_left for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_nazgard for Player 1 (Red) over 1.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Orc Warchief 0007 <gen> named Лейтенант(Leutenant) : Play BattleRoar <gen> and display Получи!(Catch this you bastard!) . Modify duration: Add 0 seconds and Don't wait
Unit - Order Orc Warchief 0007 <gen> to Attack Once . Demon Hunter 0001 <gen>
Wait 0.50 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Иллюша(Illidan)(Laughing) : Play BattleRoar <gen> and display ... lol . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Wait 0.50 seconds
Wait 0.50 seconds
Animation - Play Demon Hunter 0001 <gen> 's spell animation
Camera - . Apply . gg_cam_illidan_FIRST_BLOOD for Player 1 (Red) over 2.00 seconds
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Unit - Move Demon Hunter 0001 <gen> instantly to (Center of _______________000 <gen>)
Wait 0.10 seconds
Unit - Make Demon Hunter 0001 <gen> face Orc Warchief 0007 <gen> over 0.00 seconds
Unit - Order Demon Hunter 0001 <gen> to Attack Once . Orc Warchief 0007 <gen>
Wait 0.05 seconds
Camera - . Apply . gg_cam_poor_ork for Player 1 (Red) over 0.60 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Orc Warchief 0007 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.30 seconds
Unit - Move Demon Hunter 0001 <gen> instantly to (Center of _______________001 <gen>)
Wait 0.10 seconds
Unit - Make Demon Hunter 0001 <gen> face Orc Warchief 0007 <gen> over 0.00 seconds
Unit - Order Demon Hunter 0001 <gen> to Attack Once . Orc Warchief 0007 <gen>
Wait 0.05 seconds
Camera - . Apply . gg_cam_poor_ork_2 for Player 1 (Red) over 0.60 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Orc Warchief 0007 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.30 seconds
Unit - Move Demon Hunter 0001 <gen> instantly to (Center of _______________002 <gen>)
Wait 0.10 seconds
Unit - Make Demon Hunter 0001 <gen> face Orc Warchief 0007 <gen> over 0.00 seconds
Unit - Order Demon Hunter 0001 <gen> to Attack Once . Orc Warchief 0007 <gen>
Wait 0.05 seconds
Camera - . Apply . gg_cam_poor_3 for Player 1 (Red) over 0.60 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Orc Warchief 0007 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.30 seconds
Unit - Move Demon Hunter 0001 <gen> instantly to (Center of _______________003 <gen>)
Wait 0.10 seconds
Unit - Make Demon Hunter 0001 <gen> face Orc Warchief 0007 <gen> over 0.00 seconds
Unit - Order Demon Hunter 0001 <gen> to Attack Once . Orc Warchief 0007 <gen>
Wait 0.05 seconds
Camera - . Apply . gg_cam_poor_4 for Player 1 (Red) over 0.60 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Orc Warchief 0007 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.30 seconds
Wait 2.00 seconds
Unit - Add Crow Form to Demon Hunter 0001 <gen>
Unit - Add Storm Crow Form to Demon Hunter 0001 <gen>
Animation - Change Demon Hunter 0001 <gen> flying height to 300.00 at 750.00
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Orc Warchief 0007 <gen> using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Sound - Play BuildingDeathLargeHuman <gen>
Wait 0.30 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Orc Warchief 0007 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Sound - Play BuildingDeathLargeHuman <gen>
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Orc Warchief 0007 <gen> using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Sound - Play BuildingDeathLargeHuman <gen>
Wait 0.30 seconds
Wait 1.00 seconds
Wait 0.30 seconds
Environment - Create a 2.00 second Depression ripple deformation at (Center of _______________004 <gen>) with starting radius 500.00 , ending radius 500.00 , and depth 200.00 , using 2.00 second ripples spaced 500.00 apart
Sound - Play BuildingDeathLargeHuman <gen>
Wait 0.30 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Warchief 0007 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Warchief 0007 <gen> using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Warchief 0007 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.30 seconds
Unit - Explode Orc Warchief 0007 <gen> .
Animation - Change Demon Hunter 0001 <gen> flying height to 0.00 at 750.00
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named А он предупреждал...(Illidan) : Play BattleRoar <gen> and display Я ВАС ПРЕДУПРЕДИЛ!Do you hear what i say?)) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Make Demon Hunter 0001 <gen> face Blademaster 0000 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_wid for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Shaman 0004 <gen> named Шаман : Play BattleRoar <gen> and display Аффтар жжот)(Cannot be translated)))))) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Илья(Illidan) : Play No sound and display Ну держитесь!Sorry now you all must die) I haven't much time . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Animation - Play Demon Hunter 0001 <gen> 's ready animation
Cinematic - Send transmission to (All players) from Grunt 0002 <gen> named Орк(ORK) : Play No sound and display Ой! Тікайте хлопці!Shit . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Илья(Illidan casting) : Play IllidanWhat3 <gen> and display АБРА КАДАБРА ХУХРЫ МУХРЫ УТИ ТЮТИ ТЁТИ МОТИ!!!!!!!!!BLA BLA BLA!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_death for Player 1 (Red) over 5.00 seconds
Lightning - Create a Finger of Death lightning effect from source (Position of Demon Hunter 0001 <gen>) to target (Position of Grunt 0003 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Explode Grunt 0002 <gen> .
Lightning - Create a Finger of Death lightning effect from source (Position of Demon Hunter 0001 <gen>) to target (Position of Grunt 0002 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Explode Grunt 0003 <gen> .
Lightning - Create a Finger of Death lightning effect from source (Position of Demon Hunter 0001 <gen>) to target (Position of Shaman 0004 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Explode Shadow Wolf 0005 <gen> .
Lightning - Create a Finger of Death lightning effect from source (Position of Demon Hunter 0001 <gen>) to target (Position of Shadow Wolf 0005 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Explode Shadow Wolf 0006 <gen> .
Lightning - Create a Finger of Death lightning effect from source (Position of Demon Hunter 0001 <gen>) to target (Position of Shadow Wolf 0006 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Explode Shaman 0004 <gen> .
Lightning - Create a Finger of Death lightning effect from source (Position of Demon Hunter 0001 <gen>) to target (Position of Blademaster 0000 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Wait 1.00 seconds
Camera - . Apply . gg_cam_grand_battle for Player 1 (Red) over 4.00 seconds
Sound - Play Credits <gen>
Lightning - Destroy (Last created lightning effect)
Lightning - Destroy (Last created lightning effect)
Lightning - Destroy (Last created lightning effect)
Lightning - Destroy (Last created lightning effect)
Lightning - Destroy (Last created lightning effect)
Lightning - Destroy (Last created lightning effect)
Lightning - Destroy (Last created lightning effect)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Гром(grom) : Play HPitLordYes5 <gen> and display Я тоже кое что умеюI know some tricks too . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Иллидан(Illidan) : Play HPitLordWhat2 <gen> and display Хах Посмотрим)Let's see what you've got . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Гром(Grom) : Play HPitLordWhat3 <gen> and display ДА БУДЕТ ТАК!SO BE IT! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Abilities\Weapons\DemolisherFireMissile\DemolisherFireMissile.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Abilities\Spells\Undead\Curse\CurseTarget.mdl
Animation - Change Blademaster 0000 <gen> 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
Wait 1.00 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Wait 1.00 seconds
part 2
Events
Time - Elapsed game time is 99.00 seconds
Conditions
Actions
Unit - Order Blademaster 0000 <gen> to Attack Once . Demon Hunter 0001 <gen>
Wait 2.00 seconds
Unit - Add Storm Crow Form to Blademaster 0000 <gen>
Unit - Add Crow Form to Blademaster 0000 <gen>
Animation - Change Blademaster 0000 <gen> flying height to 400.00 at 1000.00
Animation - Change Blademaster 0000 <gen> 's animation speed to 70.00 % of its original speed
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Гром(GROM) : Play No sound and display Умри!DIE! . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_1battle for Player 1 (Red) over 3.00 seconds
Wait 0.25 seconds
Camera - . Apply . gg_cam_battla_2 for Player 1 (Red) over 1.00 seconds
Animation - Change Blademaster 0000 <gen> 's animation speed to 70.00 % of its original speed
Animation - Play Blademaster 0000 <gen> 's slam animation
Wait 0.20 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 20.00 %, 100.00 %, 20.00 %) with 10.00 % transparency
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Set sky to Dalaran Sky
Animation - Change Blademaster 0000 <gen> 's animation speed to 55.00 % of its original speed
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 20.00 %, 100.00 %, 20.00 %) with 10.00 % transparency
Wait 0.20 seconds
Animation - Change Blademaster 0000 <gen> 's animation speed to 35.00 % of its original speed
Animation - Change Blademaster 0000 <gen> flying height to 300.00 at 750.00
Wait 0.30 seconds
Animation - Change Blademaster 0000 <gen> 's animation speed to 25.00 % of its original speed
Animation - Change Blademaster 0000 <gen> flying height to 200.00 at 500.00
Wait 0.90 seconds
Camera - . Apply . gg_cam_was_close for Player 1 (Red) over 0.90 seconds
Animation - Change Blademaster 0000 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change Blademaster 0000 <gen> flying height to 150.00 at 500.00
Wait 0.10 seconds
Animation - Change Blademaster 0000 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 20.00 %, 100.00 %, 20.00 %) with 10.00 % transparency
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Demon Hunter 0001 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 0.03 seconds
Special Effect - Create a special effect at (Position of Demon Hunter 0001 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 0.03 seconds
Special Effect - Create a special effect at (Position of Demon Hunter 0001 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 0.03 seconds
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of _______________005 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named ILLIDAN : Play No sound and display Фух пронесло)) Хорошая у меня магия) Спасибо родителям)O_o That was close) Thanks for my parents for magic! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Animation - Change Blademaster 0000 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Blademaster 0000 <gen> flying height to 0.00 at 1000.00
Environment - Create a 3.00 second Depression ripple deformation at (Position of Blademaster 0000 <gen>) with starting radius 250.00 , ending radius 250.00 , and depth 200.00 , using 5.00 second ripples spaced 1000.00 apart
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Unit - Add Shockwave to Demon Hunter 0001 <gen>
Unit - Add Shockwave to Demon Hunter 0001 <gen>
Wait 2 seconds
Unit - Order Demon Hunter 0001 <gen> to Orc Tauren Chieftain - Shockwave . (Center of cast_shockwave <gen>)
Unit - Add Blink to Blademaster 0000 <gen>
Wait 1.00 seconds
Unit - Order Blademaster 0000 <gen> to Night Elf Warden - Blink . (Center of _______________005 <gen>)
Wait 0.50 seconds
Unit - Order Blademaster 0000 <gen> to Attack Once . Demon Hunter 0001 <gen>
Wait 0.05 seconds
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of (Playable map area))
Wait 2 seconds
Unit - Make Blademaster 0000 <gen> face Demon Hunter 0001 <gen> over 1.00 seconds
Unit - Make Demon Hunter 0001 <gen> face Blademaster 0000 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Демон(DEMON) : Play No sound and display Как ты мне надоел!!!YOU ARE SO ANNOYING! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Демон(DEMON) : Play No sound and display Как ты мне надоел!!!Пора это кончать!ITS TIME TO STOP THIS . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Демон(DEMON) : Play No sound and display Как ты мне надоел!!!Пора это кончать!Итак...NOW I AM REALY ANGRY HAPPY??? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Demon Hunter 0001 <gen> to Night Elf Demon Hunter - Metamorphosis .
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 4.50 seconds
Wait 1.50 seconds
Wait 1.50 seconds
Unit - Change ownership of Blademaster 0000 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Demon Hunter 0001 <gen> to Player 1 (Red) and Retain color
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Демон(DEMON) : Play No sound and display Bye bye) . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Wait 1.50 seconds
Wait 1.50 seconds
Wait 1.50 seconds
Wait 1.50 seconds
Wait 1.50 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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